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Fix buffer overflow in JACK audio driver
retroarch.c:flush_rewind_audio() can potentially send up to audio_data.rewind_buf of 2048 frames (4096 samples) to audio_flush(). rarch_resampler_process() can potentially multiply the number of frames by AUDIO_MAX_RATIO, to 32768 frames. audio/jack.c:write_buffer() allocates a buffer of only 2048 frames on the stack, which can overflow. This reliably happens when rewinding in slow motion. Multiply the JACK driver buffer by AUDIO_MAX_RATIO to prevent overflow. However, DSP can also adjust the number of frames without limit. There is no DSP_MAX_RATIO, so check the number of frames in audio/jack.c:write_buffer() and truncate if they will not fit the buffer. This will cause garbled audio, but in practice it is unlikely to occur (DSP plugins do not usually add frames, flush_rewind_audio() does not usually send the maximum possible number of frames).
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audio/jack.c
14
audio/jack.c
@ -214,14 +214,18 @@ static size_t write_buffer(jack_t *jd, const float *buf, size_t size)
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{
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int i;
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size_t j;
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jack_default_audio_sample_t out_deinterleaved_buffer[2][AUDIO_CHUNK_SIZE_NONBLOCKING];
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for (i = 0; i < 2; i++)
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for (j = 0; j < FRAMES(size); j++)
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out_deinterleaved_buffer[i][j] = buf[j * 2 + i];
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jack_default_audio_sample_t out_deinterleaved_buffer[2][AUDIO_CHUNK_SIZE_NONBLOCKING * AUDIO_MAX_RATIO];
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size_t frames = FRAMES(size);
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// Avoid buffer overflow if a DSP plugin generated a huge number of frames
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if (frames > AUDIO_CHUNK_SIZE_NONBLOCKING * AUDIO_MAX_RATIO)
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frames = AUDIO_CHUNK_SIZE_NONBLOCKING * AUDIO_MAX_RATIO;
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for (i = 0; i < 2; i++)
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for (j = 0; j < frames; j++)
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out_deinterleaved_buffer[i][j] = buf[j * 2 + i];
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size_t written = 0;
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while (written < frames)
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{
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