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Fix return type of render_pass
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@ -268,7 +268,7 @@ static void d3d8_renderchain_set_final_viewport(void *data,
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/* stub */
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}
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static bool d3d8_renderchain_render_pass(
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static void d3d8_renderchain_render_pass(
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d3d_video_t *d3d, LPDIRECT3DDEVICE d3dr,
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d3d8_renderchain_t *chain,
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unsigned pass_index)
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