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https://github.com/libretro/RetroArch.git
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Move some default values for settings over to config.def.h
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parent
e51cecbff4
commit
ae896fbd79
36
config.def.h
36
config.def.h
@ -269,6 +269,42 @@ static bool config_save_on_exit = true;
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static bool config_save_on_exit = false;
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#endif
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#ifdef HAVE_OVERLAY
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// Default overlay directory
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#if defined(__QNX__)
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static const char *default_overlay = "app/native/overlays/";
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#elif defined(IOS)
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static const char *default_overlay_dir = "/Applications/RetroArch.app/overlays/";
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#elif defined(ANDROID)
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static const char *default_overlay_dir = "/data/data/org.retroarch/overlays/";
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#else
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static const char *default_overlay_dir = NULL;
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#endif
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#endif
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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#if defined(__QNX__)
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static const char *default_shader_dir = "/app/native/shaders_glsl/";
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#elif defined(IOS)
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static const char *default_shader_dir = "/Applications/RetroArch.app/shaders_glsl/";
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#elif defined(ANDROID)
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static const char *default_shader_dir = "/data/data/org.retroarch/shaders_glsl/";
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#else
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static const char *default_shader_dir = NULL;
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#endif
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#endif
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#if defined(ANDROID)
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static const char *default_libretro_info_path = "/data/data/org.retroarch/info/";
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#elif defined(__QNX__)
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static const char *default_libretro_info_path = "/app/native/info/";
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#elif defined(IOS)
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static const char *default_libretro_info_path = "/Applications/RetroArch.app/info/";
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#else
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static const char *default_libretro_info_path = NULL;
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#endif
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// Crop overscanned frames.
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static const bool crop_overscan = true;
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30
settings.c
30
settings.c
@ -332,34 +332,22 @@ void config_set_defaults(void)
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#endif
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#ifdef HAVE_OVERLAY
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if (default_overlay_dir != NULL)
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{
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strlcpy(g_extern.overlay_dir, default_overlay_dir, sizeof(g_extern.overlay_dir));
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#if defined(__QNX__)
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strlcpy(g_extern.overlay_dir, "app/native/overlays/", sizeof(g_extern.overlay_dir));
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RARCH_LOG("Setting default overlay %s ...\n", "app/native/overlays/snes-landscape.cfg");
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strlcpy(g_settings.input.overlay, "app/native/overlays/snes-landscape.cfg", sizeof(g_settings.input.overlay));
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#elif defined(IOS)
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strlcpy(g_extern.overlay_dir, "/Applications/RetroArch.app/overlays/", sizeof(g_extern.overlay_dir));
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#elif defined(ANDROID)
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strlcpy(g_extern.overlay_dir, "/data/data/org.retroarch/overlays/", sizeof(g_extern.overlay_dir));
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snprintf(g_settings.input.overlay, sizeof(g_settings.input.overlay), "%ssnes-landscape.cfg", default_overlay_dir);
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#endif
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}
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#endif
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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#if defined(__QNX__)
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strlcpy(g_settings.video.shader_dir, "/app/native/shaders_glsl/", sizeof(g_settings.video.shader_dir));
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#elif defined(IOS)
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strlcpy(g_settings.video.shader_dir, "/Applications/RetroArch.app/shaders_glsl/", sizeof(g_settings.video.shader_dir));
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#elif defined(ANDROID)
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strlcpy(g_settings.video.shader_dir, "/data/data/org.retroarch/shaders_glsl/", sizeof(g_settings.video.shader_dir));
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#endif
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if (default_shader_dir != NULL)
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strlcpy(g_settings.video.shader_dir, default_shader_dir, sizeof(g_settings.video.shader_dir));
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#endif
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#if defined(ANDROID)
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strlcpy(g_settings.libretro_info_path, "/data/data/org.retroarch/info/", sizeof(g_settings.libretro_info_path));
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#elif defined(__QNX__)
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strlcpy(g_settings.libretro_info_path, "app/native/info/", sizeof(g_settings.libretro_info_path));
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#elif defined(IOS)
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strlcpy(g_settings.libretro_info_path, "/Applications/RetroArch.app/info/", sizeof(g_settings.libretro_info_path));
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#endif
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if (default_libretro_info_path != NULL)
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strlcpy(g_settings.libretro_info_path, default_libretro_info_path, sizeof(g_settings.libretro_info_path));
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g_extern.config_save_on_exit = config_save_on_exit;
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