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video_lima: update TODO
I have failed to encounter the artifacts during my recent tests, so my guess is that they were fixed by some changes to the code (either in limare of in the RetroArch driver).
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@ -34,5 +34,4 @@ The two fullscreen parameters select the mode the DRM should select. If zero, th
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The driver still suffers from some issues.
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- The aspect ratio is wrong. The dimensions of the emulator framebuffer on the screen are not computed correctly at the moment.
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- Sometimes opening RGUI the second time results in broken rendering (flickering artifacts, blending not done properly). I don't know where these artifacts come from and they also don't appear again when closing RGUI and opening it again. This needs further investigation (silent memory corruption?).
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- Limare should be able to handle a custom pitch, when uploading texture pixel data. This would save some memcpy for emulator cores which don't provide the framebuffer with full pitch (snes9x-next for example).
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