(MSVC 2017) Add HAVE_D3D10

This commit is contained in:
twinaphex 2018-01-23 19:29:32 +01:00
parent 0b68b46c57
commit b04a52e2e9
2 changed files with 14 additions and 14 deletions

View File

@ -1,4 +1,4 @@
/* RetroArch - A frontend for libretro.
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
@ -345,11 +345,6 @@ VIDEO DRIVER
#endif
#if defined(HAVE_D3D10)
#include "../gfx/drivers/d3d10.c"
#include "../gfx/common/d3d10_common.c"
#endif
#if defined(HAVE_D3D11)
#include "../gfx/drivers/d3d11.c"
#include "../gfx/common/d3d11_common.c"
@ -360,6 +355,11 @@ VIDEO DRIVER
#include "../gfx/common/d3d12_common.c"
#endif
#if defined(HAVE_D3D10)
#include "../gfx/drivers/d3d10.c"
#include "../gfx/common/d3d10_common.c"
#endif
#if defined(HAVE_D3D10) || defined(HAVE_D3D11) || defined(HAVE_D3D12)
#include "../gfx/common/d3dcompiler_common.c"
#include "../gfx/common/dxgi_common.c"

View File

@ -191,7 +191,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -210,7 +210,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_FBO;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_FBO;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -230,7 +230,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -249,7 +249,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_FBO;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_FBO;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -271,7 +271,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -295,7 +295,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -320,7 +320,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
@ -344,7 +344,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_CC_RESAMPLER;HAVE_UPDATE_ASSETS;HAVE_D3D;HAVE_D3D9;HAVE_D3D10;HAVE_D3D11;HAVE_D3D12;HAVE_VULKAN;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_LANGEXTRA;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;HAVE_SHADERPIPELINE;WANT_ZLIB;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_DINPUT;HAVE_XINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETWORKING;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;HAVE_RPNG;HAVE_RJPEG;HAVE_RBMP;HAVE_RTGA;HAVE_IMAGEVIEWER;WANT_ZLIB;_CRT_SECURE_NO_WARNINGS;__SSE__;__SSE2__;__x86_64__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_MATERIALUI;HAVE_LIBRETRODB;HAVE_STB_FONT</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\..\deps\zlib;$(MSBuildProjectDirectory)\..\..\..\libretro-common\include;$(MSBuildProjectDirectory)\..\..\..\deps;$(MSBuildProjectDirectory)\..\..\..\deps\glslang;$(MSBuildProjectDirectory)\..\..\..\deps\SPIRV-Cross;$(MSBuildProjectDirectory)\..\..\..\deps\stb;$(MSBuildProjectDirectory)\..\..\..\gfx\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>