Start adding a message queue.

This commit is contained in:
Themaister 2011-01-23 01:59:49 +01:00
parent 0c10f10edd
commit b0c70231db
2 changed files with 185 additions and 0 deletions

147
message.c Normal file
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "message.h"
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
struct queue_elem
{
unsigned duration;
unsigned prio;
char *msg;
};
struct msg_queue
{
struct queue_elem **elems;
size_t ptr;
size_t size;
char *tmp_msg;
};
msg_queue_t *msg_queue_new(size_t size)
{
msg_queue_t *queue = calloc(1, sizeof(*queue));
if (!queue)
return NULL;
queue->size = size + 1;
queue->elems = calloc(queue->size, sizeof(struct queue_elem*));
// Allocate one extra for scratch space when finding lowest prio elem.
if (!queue->elems)
{
free(queue);
return NULL;
}
queue->ptr = 1;
return queue;
}
void msg_queue_free(msg_queue_t *queue)
{
for (size_t i = 1; i < queue->ptr; i++)
{
if (queue->elems[i])
{
free(queue->elems[i]->msg);
free(queue->elems[i]);
}
}
free(queue->elems);
free(queue->tmp_msg);
free(queue);
}
void msg_queue_push(msg_queue_t *queue, const char *msg, unsigned prio, unsigned duration)
{
struct queue_elem *new_elem = calloc(1, sizeof(struct queue_elem));
new_elem->prio = prio;
new_elem->duration = duration;
new_elem->msg = msg ? strdup(msg) : NULL;
queue->elems[queue->ptr] = new_elem;
size_t tmp_ptr = queue->ptr++;
while (tmp_ptr > 1)
{
struct queue_elem *parent = queue->elems[tmp_ptr >> 1];
struct queue_elem *child = queue->elems[tmp_ptr];
if (child->prio <= parent->prio)
break;
else
{
queue->elems[tmp_ptr >> 1] = child;
queue->elems[tmp_ptr] = parent;
}
tmp_ptr >>= 1;
}
}
const char *msg_queue_pull(msg_queue_t *queue)
{
if (queue->ptr == 1) // Nothing in queue. :(
return NULL;
struct queue_elem *front = queue->elems[1];
front->duration--;
if (front->duration > 0)
return front->msg;
else
{
queue->tmp_msg = front->msg;
front->msg = NULL;
struct queue_elem *front = queue->elems[1];
struct queue_elem *last = queue->elems[--queue->ptr];
queue->elems[1] = last;
free(front);
size_t tmp_ptr = 1;
for (;;)
{
bool left = (tmp_ptr * 2 <= queue->ptr) && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2]);
bool right = (tmp_ptr * 2 + 1 <= queue->ptr) && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2 + 1]);
if (!left && !right)
break;
size_t switch_index = tmp_ptr;
if (left && !right)
switch_index <<= 1;
else if (right && !left)
switch_index += switch_index + 1;
else
{
if (queue->elems[tmp_ptr * 2] >= queue->elems[tmp_ptr * 2 + 1])
switch_index <<= 1;
else
switch_index += switch_index + 1;
}
struct queue_elem *parent = queue->elems[tmp_ptr];
struct queue_elem *child = queue->elems[switch_index];
queue->elems[tmp_ptr] = child;
queue->elems[switch_index] = parent;
tmp_ptr = switch_index;
}
return queue->tmp_msg;
}
}

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_MSG_QUEUE_H
#define __SSNES_MSG_QUEUE_H
#include <stddef.h>
typedef struct msg_queue msg_queue_t;
// Creates a message queue with maximum size different messages. Returns NULL if allocation error.
msg_queue_t *msg_queue_new(size_t size);
// Higher prio is... higher prio :) Duration is how many times a message can be pulled from queue before it vanishes. (E.g. show a message for 3 seconds @ 60fps = 180 duration).
void msg_queue_push(msg_queue_t *queue, const char *msg, unsigned prio, unsigned duration);
// Pulls highest prio message in queue. Returns NULL if no message in queue.
const char *msg_queue_pull(msg_queue_t *queue);
void msg_queue_free(msg_queue_t *queue);
#endif