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Use consistent quotes in Netplay README.
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@ -11,8 +11,8 @@ Furthermore, if the core supports serialization (save states), Netplay allows
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for latency and clock drift, providing both host and client with a smooth
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experience.
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Note that this documentation is all for (the poorly-named) “net” mode, which is
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the normal mode, and not “spectator” mode, which has its own whole host of
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Note that this documentation is all for (the poorly-named) "net" mode, which is
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the normal mode, and not "spectator" mode, which has its own whole host of
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problems.
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Netplay in RetroArch works by expecting input to come delayed from the network,
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