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(PS3) OSD message now at same position both ingame and in menu
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@ -38,8 +38,8 @@ void gl_deinit_font(gl_t *gl)
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void gl_render_msg(gl_t *gl, const char *msg)
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{
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cellDbgFontPrintf(g_settings.video.msg_pos_x, g_settings.video.msg_pos_y, 1.11f, BLUE, msg);
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cellDbgFontPrintf(g_settings.video.msg_pos_x, g_settings.video.msg_pos_y, 1.10f, WHITE, msg);
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cellDbgFontPrintf(g_settings.video.msg_pos_x, 0.75f, 1.06f, SILVER, msg);
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cellDbgFontPrintf(g_settings.video.msg_pos_x, 0.75f, 1.05f, WHITE, msg);
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}
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void gl_render_msg_post(gl_t *gl)
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@ -581,7 +581,7 @@ static void display_menubar(void)
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cellDbgFontPrintf(0.09f, 0.05f, 1.4f, WHITE, menu_obj->title);
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cellDbgFontPrintf (0.4f, 0.06f, 0.82f, WHITE, "Libretro core: %s (v%s)", id, info.library_version);
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cellDbgFontPrintf (0.8f, 0.11f, 0.82f, WHITE, "v%s", PACKAGE_VERSION);
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cellDbgFontPrintf (0.8f, 0.12f, 0.82f, WHITE, "v%s", PACKAGE_VERSION);
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gl_render_msg_post(gl);
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}
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