(PS3) OSD message now at same position both ingame and in menu

This commit is contained in:
Twinaphex 2012-06-29 16:02:31 +02:00
parent 9c03883149
commit b273659975
2 changed files with 3 additions and 3 deletions

View File

@ -38,8 +38,8 @@ void gl_deinit_font(gl_t *gl)
void gl_render_msg(gl_t *gl, const char *msg)
{
cellDbgFontPrintf(g_settings.video.msg_pos_x, g_settings.video.msg_pos_y, 1.11f, BLUE, msg);
cellDbgFontPrintf(g_settings.video.msg_pos_x, g_settings.video.msg_pos_y, 1.10f, WHITE, msg);
cellDbgFontPrintf(g_settings.video.msg_pos_x, 0.75f, 1.06f, SILVER, msg);
cellDbgFontPrintf(g_settings.video.msg_pos_x, 0.75f, 1.05f, WHITE, msg);
}
void gl_render_msg_post(gl_t *gl)

View File

@ -581,7 +581,7 @@ static void display_menubar(void)
cellDbgFontPrintf(0.09f, 0.05f, 1.4f, WHITE, menu_obj->title);
cellDbgFontPrintf (0.4f, 0.06f, 0.82f, WHITE, "Libretro core: %s (v%s)", id, info.library_version);
cellDbgFontPrintf (0.8f, 0.11f, 0.82f, WHITE, "v%s", PACKAGE_VERSION);
cellDbgFontPrintf (0.8f, 0.12f, 0.82f, WHITE, "v%s", PACKAGE_VERSION);
gl_render_msg_post(gl);
}