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Add swap_interval support.
Again, mostly useful for 120Hz monitors, and/or playing content which is a fraction of monitor refresh rate.
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@ -219,6 +219,10 @@ static const unsigned hard_sync_frames = 0;
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// Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
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static bool black_frame_insertion = false;
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// Uses a custom swap interval for VSync.
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// Set this to effectively halve monitor refresh rate.
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static unsigned swap_interval = 1;
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// Threaded video. Will possibly increase performance significantly at cost of worse synchronization and latency.
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static const bool video_threaded = false;
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@ -119,6 +119,7 @@ typedef enum
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RGUI_SETTINGS_VIDEO_HARD_SYNC,
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RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES,
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RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION,
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RGUI_SETTINGS_VIDEO_SWAP_INTERVAL,
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RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO,
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RGUI_SETTINGS_VIDEO_OPTIONS_LAST,
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#ifdef HAVE_SHADER_MANAGER
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@ -605,6 +605,9 @@ static void render_text(rgui_handle_t *rgui)
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case RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION:
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strlcpy(type_str, g_settings.video.black_frame_insertion ? "ON" : "OFF", sizeof(type_str));
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break;
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case RGUI_SETTINGS_VIDEO_SWAP_INTERVAL:
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snprintf(type_str, sizeof(type_str), "%u", g_settings.video.swap_interval);
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break;
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case RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES:
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snprintf(type_str, sizeof(type_str), "%u", g_settings.video.hard_sync_frames);
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break;
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@ -1513,6 +1516,7 @@ static void rgui_settings_video_options_populate_entries(rgui_handle_t *rgui)
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rgui_list_push(rgui->selection_buf, "Hard GPU Sync", RGUI_SETTINGS_VIDEO_HARD_SYNC, 0);
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rgui_list_push(rgui->selection_buf, "Hard GPU Sync Frames", RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES, 0);
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rgui_list_push(rgui->selection_buf, "Black Frame Insertion", RGUI_SETTINGS_VIDEO_BLACK_FRAME_INSERTION, 0);
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rgui_list_push(rgui->selection_buf, "VSync Swap Interval", RGUI_SETTINGS_VIDEO_SWAP_INTERVAL, 0);
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rgui_list_push(rgui->selection_buf, "Estimated Monitor FPS", RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO, 0);
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}
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@ -1958,6 +1962,36 @@ static int video_option_toggle_setting(rgui_handle_t *rgui, unsigned setting, rg
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}
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break;
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case RGUI_SETTINGS_VIDEO_SWAP_INTERVAL:
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{
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unsigned old = g_settings.video.swap_interval;
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switch (action)
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{
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case RGUI_ACTION_START:
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g_settings.video.swap_interval = 1;
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break;
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case RGUI_ACTION_LEFT:
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g_settings.video.swap_interval--;
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break;
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case RGUI_ACTION_RIGHT:
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case RGUI_ACTION_OK:
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g_settings.video.swap_interval++;
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break;
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default:
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break;
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}
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g_settings.video.swap_interval = min(g_settings.video.swap_interval, 4);
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g_settings.video.swap_interval = max(g_settings.video.swap_interval, 1);
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if (old != g_settings.video.swap_interval && driver.video && driver.video_data)
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video_set_nonblock_state_func(false); // This will update the current swap interval. Since we're in RGUI now, always apply VSync.
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break;
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}
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case RGUI_SETTINGS_VIDEO_HARD_SYNC_FRAMES:
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switch (action)
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{
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@ -160,6 +160,7 @@ struct settings
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bool vsync;
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bool hard_sync;
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bool black_frame_insertion;
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unsigned swap_interval;
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unsigned hard_sync_frames;
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bool smooth;
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bool force_aspect;
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@ -93,6 +93,8 @@ static void sighandler(int sig)
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static void gfx_ctx_swap_interval(unsigned interval)
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{
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g_interval = interval;
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if (interval > 1)
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RARCH_WARN("[KMS/EGL]: Swap intervals > 1 currently not supported. Will use swap interval of 1.\n");
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}
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static void gfx_ctx_check_window(bool *quit,
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@ -145,7 +145,20 @@ void D3DVideo::make_d3dpp(const video_info_t &info, D3DPRESENT_PARAMETERS &d3dpp
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d3dpp.Windowed = g_settings.video.windowed_fullscreen || !info.fullscreen;
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d3dpp.PresentationInterval = info.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info.vsync)
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{
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switch (g_settings.video.swap_interval)
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{
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default:
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case 1: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; break;
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case 2: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
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case 3: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
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case 4: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
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}
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}
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else
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.hDeviceWindow = hWnd;
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d3dpp.BackBufferCount = 2;
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2
gfx/gl.c
2
gfx/gl.c
@ -1628,7 +1628,7 @@ static void gl_set_nonblock_state(void *data, bool state)
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gl_t *gl = (gl_t*)data;
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(void)gl;
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context_swap_interval_func(state ? 0 : 1);
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context_swap_interval_func(state ? 0 : g_settings.video.swap_interval);
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}
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static bool resolve_extensions(gl_t *gl)
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@ -169,6 +169,7 @@ void config_set_defaults(void)
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g_settings.video.hard_sync = hard_sync;
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g_settings.video.hard_sync_frames = hard_sync_frames;
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g_settings.video.black_frame_insertion = black_frame_insertion;
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g_settings.video.swap_interval = swap_interval;
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g_settings.video.threaded = video_threaded;
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g_settings.video.smooth = video_smooth;
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g_settings.video.force_aspect = force_aspect;
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@ -493,6 +494,9 @@ bool config_load_file(const char *path)
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g_settings.video.hard_sync_frames = 3;
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CONFIG_GET_BOOL(video.black_frame_insertion, "video_black_frame_insertion");
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CONFIG_GET_INT(video.swap_interval, "video_swap_interval");
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g_settings.video.swap_interval = max(g_settings.video.swap_interval, 1);
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g_settings.video.swap_interval = min(g_settings.video.swap_interval, 4);
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CONFIG_GET_BOOL(video.threaded, "video_threaded");
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CONFIG_GET_BOOL(video.smooth, "video_smooth");
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CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
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@ -979,6 +983,7 @@ bool config_save_file(const char *path)
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config_set_bool(conf, "video_hard_sync", g_settings.video.hard_sync);
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config_set_int(conf, "video_hard_sync_frames", g_settings.video.hard_sync_frames);
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config_set_bool(conf, "video_black_frame_insertion", g_settings.video.black_frame_insertion);
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config_set_int(conf, "video_swap_interval", g_settings.video.swap_interval);
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config_set_int(conf, "aspect_ratio_index", g_settings.video.aspect_ratio_idx);
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config_set_string(conf, "audio_device", g_settings.audio.device);
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config_set_bool(conf, "audio_rate_control", g_settings.audio.rate_control);
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