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Add overscan cropping.
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@ -120,6 +120,9 @@ static const bool video_smooth = true;
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// On resize and fullscreen, rendering area will stay 4:3
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static const bool force_aspect = true;
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// Crop overscanned frames (7/8 or 15/15 for interlaced frames).
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static const bool crop_overscan = false;
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// Font size for on-screen messages.
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static const unsigned font_size = 48;
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@ -68,6 +68,7 @@ struct settings
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bool vsync;
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bool smooth;
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bool force_aspect;
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bool crop_overscan;
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float aspect_ratio;
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char cg_shader_path[256];
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char bsnes_shader_path[256];
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@ -112,6 +112,7 @@ static void set_defaults(void)
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g_settings.video.vsync = vsync;
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g_settings.video.smooth = video_smooth;
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g_settings.video.force_aspect = force_aspect;
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g_settings.video.crop_overscan = crop_overscan;
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g_settings.video.aspect_ratio = SNES_ASPECT_RATIO;
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g_settings.video.shader_type = SSNES_SHADER_AUTO;
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@ -290,6 +291,7 @@ static void parse_config_file(void)
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CONFIG_GET_BOOL(video.vsync, "video_vsync");
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CONFIG_GET_BOOL(video.smooth, "video_smooth");
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CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
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CONFIG_GET_BOOL(video.crop_overscan, "video_crop_overscan");
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CONFIG_GET_DOUBLE(video.aspect_ratio, "video_aspect_ratio");
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CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
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16
ssnes.c
16
ssnes.c
@ -82,9 +82,23 @@ static void set_fast_forward_button(bool new_button_state)
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// Format received is 16-bit 0RRRRRGGGGGBBBBB
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static void video_frame(const uint16_t *data, unsigned width, unsigned height)
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{
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if ( !g_extern.video_active )
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if (!g_extern.video_active)
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return;
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if (g_settings.video.crop_overscan)
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{
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if (height == 239)
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{
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data += 7 * 1024; // Skip 7 top scanlines.
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height = 224;
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}
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else if (height == 478)
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{
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data += 15 * 512; // Skip 15 top scanlines.
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height = 448;
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}
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}
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#ifdef HAVE_FFMPEG
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if (g_extern.recording)
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{
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@ -31,6 +31,9 @@
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# A floating point value for video aspect ratio (width / height)
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# video_aspect_ratio = 1.333
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# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames).
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# video_crop_overscan = false
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# Path to Cg shader.
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# video_cg_shader = "/path/to/cg/shader.cg"
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