Don't attempt to look up VAO syms.

They're not used ...
This commit is contained in:
Themaister 2013-05-07 20:43:09 +02:00
parent a9d322350b
commit b5d8fa48cd

View File

@ -30,9 +30,6 @@ static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArray;
static PFNGLGENBUFFERSPROC pglGenBuffers;
static PFNGLBUFFERDATAPROC pglBufferData;
static PFNGLBINDBUFFERPROC pglBindBuffer;
@ -59,9 +56,6 @@ static const struct gl_proc_map proc_map[] = {
PROC_BIND(VertexAttribPointer),
PROC_BIND(EnableVertexAttribArray),
PROC_BIND(DisableVertexAttribArray),
PROC_BIND(GenVertexArrays),
PROC_BIND(BindVertexArray),
PROC_BIND(DeleteVertexArray),
PROC_BIND(GenBuffers),
PROC_BIND(BufferData),
PROC_BIND(BindBuffer),