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README.md
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README.md
@ -36,13 +36,16 @@ or visit our IRC channel: #retroarch @ irc.freenode.org.
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## Documentation
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See our [wiki](https://github.com/libretro/RetroArch/wiki). On Unix, man-pages are provided.
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See our [Documentation Center](https://buildbot.libretro.com/docs). On Unix, man-pages are provided.
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More developer-centric stuff is found [here](https://github.com/libretro/libretro.github.com/wiki/Documentation-devs).
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## Related projects
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- Cg/HLSL shaders: [common-shaders](https://github.com/libretro/common-shaders)
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- slang shaders: [slang-shaders](https://github.com/libretro/slang-shaders)
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- GLSL shaders: [glsl-shaders](https://github.com/libretro/glsl-shaders)
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- Helper scripts to build libretro implementations: [libretro-super](https://github.com/libretro/libretro-super)
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- GitHub mirrors of projects, useful for generating diff files [libretro-mirrors](https://github.com/libretro-mirrors/)
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## Philosophy
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@ -58,12 +61,14 @@ RetroArch also emphasizes on being easy to integrate into various launcher front
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## Platforms
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RetroArch has been ported to the following platforms outside PC:
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RetroArch has been ported to the following platforms besides the PC:
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- PlayStation 3
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- PlayStation Portable
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- Original Xbox
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- Xbox 360 (Libxenon/XeXDK)
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- Xbox 1
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- Wii, Gamecube (Libogc)
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- Wii, GameCube (Libogc)
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- WiiU
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- Nintendo 3DS
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- Raspberry Pi
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- Android
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