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## Documentation
See our [wiki](https://github.com/libretro/RetroArch/wiki). On Unix, man-pages are provided.
See our [Documentation Center](https://buildbot.libretro.com/docs). On Unix, man-pages are provided.
More developer-centric stuff is found [here](https://github.com/libretro/libretro.github.com/wiki/Documentation-devs).
## Related projects
- Cg/HLSL shaders: [common-shaders](https://github.com/libretro/common-shaders)
- slang shaders: [slang-shaders](https://github.com/libretro/slang-shaders)
- GLSL shaders: [glsl-shaders](https://github.com/libretro/glsl-shaders)
- Helper scripts to build libretro implementations: [libretro-super](https://github.com/libretro/libretro-super)
- GitHub mirrors of projects, useful for generating diff files [libretro-mirrors](https://github.com/libretro-mirrors/)
## Philosophy
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## Platforms
RetroArch has been ported to the following platforms outside PC:
RetroArch has been ported to the following platforms besides the PC:
- PlayStation 3
- PlayStation Portable
- Original Xbox
- Xbox 360 (Libxenon/XeXDK)
- Xbox 1
- Wii, Gamecube (Libogc)
- Wii, GameCube (Libogc)
- WiiU
- Nintendo 3DS
- Raspberry Pi
- Android