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https://github.com/libretro/RetroArch.git
synced 2025-02-03 15:54:39 +00:00
[discord] rewrite secret/join logic to use a queried lobby name
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@ -61,6 +61,7 @@ struct netplay_room *room;
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static char user_id[128];
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static char user_name[128];
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static char party_name[128];
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static char user_avatar[PATH_MAX_LENGTH];
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static char cdn_url[] = "https://cdn.discordapp.com/avatars";
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@ -131,6 +132,10 @@ static bool discord_download_avatar(
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static void handle_discord_ready(const DiscordUser* connectedUser)
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{
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strlcpy(user_name, connectedUser->username, sizeof(user_name));
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strlcpy(party_name, connectedUser->username, sizeof(user_name));
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strlcat(party_name, "|", sizeof(party_name));
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strlcat(party_name, connectedUser->discriminator, sizeof(party_name));
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RARCH_LOG("[Discord] connected to user: %s#%s - avatar id: %s\n",
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connectedUser->username,
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connectedUser->discriminator,
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@ -150,25 +155,89 @@ static void handle_discord_error(int errcode, const char* message)
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RARCH_LOG("[Discord] error (%d: %s)\n", errcode, message);
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}
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#if 0
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static int action_ok_push_netplay_refresh_rooms(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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char url [2048] = "http://newlobby.libretro.com/list/";
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#ifndef RARCH_CONSOLE
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task_push_netplay_lan_scan(netplay_lan_scan_callback);
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#endif
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task_push_http_transfer(url, true, NULL, netplay_refresh_rooms_cb, NULL);
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return 0;
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}
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#endif
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static void handle_discord_join_cb(void *task_data, void *user_data, const char *err)
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{
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struct netplay_room *room;
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char tmp_hostname[32];
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http_transfer_data_t *data = (http_transfer_data_t*)task_data;
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if (!data || err)
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goto finish;
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data->data = (char*)realloc(data->data, data->len + 1);
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data->data[data->len] = '\0';
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netplay_rooms_parse(data->data);
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room = netplay_room_get(0);
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if (room)
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{
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RARCH_LOG("[Discord] joining lobby at: %s:%d\n",
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port);
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if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
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deinit_netplay();
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netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
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snprintf(tmp_hostname, sizeof(tmp_hostname), "%s:%d",
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port);
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task_push_netplay_crc_scan(room->gamecrc,
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room->gamename, tmp_hostname, room->corename);
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}
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finish:
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if (err)
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RARCH_ERR("%s: %s\n", msg_hash_to_str(MSG_DOWNLOAD_FAILED), err);
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if (data)
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{
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if (data->data)
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free(data->data);
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free(data);
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}
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if (user_data)
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free(user_data);
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}
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static void handle_discord_join(const char* secret)
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{
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char url [2048] = "http://lobby.libretro.com/";
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char tmp_hostname[32];
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static struct string_list *list = NULL;
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RARCH_LOG("[Discord] join (%s)\n", secret);
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RARCH_LOG("[Discord] join secret: (%s)\n", secret);
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list = string_split(secret, "|");
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strlcat(url, list->elems[0].data, sizeof(url));
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strlcat(url, "/", sizeof(url));
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RARCH_LOG("[Discord] querying lobby id: %s at %s\n", list->elems[0].data, url);
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snprintf(tmp_hostname,
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sizeof(tmp_hostname),
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"%s|%s", list->elems[0].data, list->elems[1].data);
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if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
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deinit_netplay();
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netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
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task_push_netplay_crc_scan(atoi(list->elems[3].data),
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list->elems[2].data,
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tmp_hostname, list->elems[4].data);
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task_push_http_transfer(url, true, NULL, handle_discord_join_cb, NULL);
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}
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static void handle_discord_spectate(const char* secret)
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@ -309,20 +378,16 @@ void discord_update(enum discord_presence presence)
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port);
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{
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char party_id[128];
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char join_secret[128];
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snprintf(party_id, sizeof(party_id), "%d|%s", room->id, room->nickname);
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snprintf(join_secret, sizeof(join_secret), "%s|%d|%s|%u|%s",
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port,
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room->gamename, room->gamecrc, room->corename);
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RARCH_LOG("%s\n", join_secret);
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snprintf(join_secret, sizeof(join_secret), "%d|%s", room->id, room->nickname);
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discord_presence.joinSecret = strdup(join_secret);
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/* discord_presence.spectateSecret = "SPECSPECSPEC"; */
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discord_presence.partyId = strdup(party_id);
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discord_presence.partyId = strdup(party_name);
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discord_presence.partyMax = 0;
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discord_presence.partySize = 0;
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RARCH_LOG("[Discord] joining: \n Secret: %s\n Party: %s\n", discord_presence.joinSecret, discord_presence.partyId);
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RARCH_LOG("[Discord] join secret: %s\n", join_secret);
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RARCH_LOG("[Discord] party id: %s\n", party_name);
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}
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break;
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case DISCORD_PRESENCE_NETPLAY_HOSTING_STOPPED:
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@ -640,15 +640,6 @@ static void netplay_announce_cb(void *task_data, void *user_data, const char *er
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{
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RARCH_LOG("[netplay] announcing netplay game... \n");
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#ifdef HAVE_DISCORD
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if (discord_is_inited)
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{
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discord_userdata_t userdata;
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userdata.status = DISCORD_PRESENCE_NETPLAY_HOSTING;
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command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
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}
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#endif
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if (task_data)
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{
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unsigned i, ip_len, port_len;
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@ -794,6 +785,15 @@ static void netplay_announce_cb(void *task_data, void *user_data, const char *er
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free(host_string);
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}
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#ifdef HAVE_DISCORD
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if (discord_is_inited)
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{
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discord_userdata_t userdata;
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userdata.status = DISCORD_PRESENCE_NETPLAY_HOSTING;
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command_event(CMD_EVENT_DISCORD_UPDATE, &userdata);
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}
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#endif
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string_list_free(lines);
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free(buf);
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free(task_data);
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