Rework frontend.c and make it possible to compile without HAVE_MENU

defined again
This commit is contained in:
twinaphex 2014-04-30 04:00:39 +02:00
parent 4dcf25b9d7
commit ba46770f3c
3 changed files with 148 additions and 110 deletions

View File

@ -121,133 +121,167 @@ static void rarch_get_environment_console(void)
#define menu_init_enable true
#define initial_lifecycle_state_preinit false
int main_entry_iterate(signature(), args_type() args)
static retro_keyboard_event_t key_event;
#ifdef HAVE_MENU
static int main_entry_iterate_clear_input(args_type() args)
{
rarch_input_poll();
if (!menu_input())
{
// Restore libretro keyboard callback.
g_extern.system.key_event = key_event;
g_extern.lifecycle_state &= ~(1ULL << MODE_CLEAR_INPUT);
}
return 0;
}
static int main_entry_iterate_shutdown(args_type() args)
{
#ifdef HAVE_MENU
// Load dummy core instead of exiting RetroArch completely.
if (g_settings.load_dummy_on_core_shutdown)
load_menu_game_prepare_dummy();
else
#endif
return 1;
return 0;
}
static int main_entry_iterate_content(args_type() args)
{
bool r;
if (g_extern.is_paused && !g_extern.is_oneshot)
r = rarch_main_idle_iterate();
else
r = rarch_main_iterate();
if (r)
{
if (frontend_ctx && frontend_ctx->process_events)
frontend_ctx->process_events(args);
}
else
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
return 0;
}
static int main_entry_iterate_load_content(args_type() args)
{
load_menu_game_prepare();
if (load_menu_game())
{
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
if (driver.video_data && driver.video_poke && driver.video_poke->set_aspect_ratio)
driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
}
else
{
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
g_extern.lifecycle_state = attempt_load_game_fails;
if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
{
if (frontend_ctx && frontend_ctx->shutdown)
frontend_ctx->shutdown(true);
return 1;
}
}
g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
return 0;
}
static int main_entry_iterate_menu_preinit(args_type() args)
{
int i;
static retro_keyboard_event_t key_event;
if (g_extern.system.shutdown)
// Menu should always run with vsync on.
video_set_nonblock_state_func(false);
// Stop all rumbling when entering RGUI.
for (i = 0; i < MAX_PLAYERS; i++)
{
#ifdef HAVE_MENU
// Load dummy core instead of exiting RetroArch completely.
if (g_settings.load_dummy_on_core_shutdown)
load_menu_game_prepare_dummy();
else
#endif
driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
}
// Override keyboard callback to redirect to menu instead.
// We'll use this later for something ...
// FIXME: This should probably be moved to menu_common somehow.
key_event = g_extern.system.key_event;
g_extern.system.key_event = menu_key_event;
if (driver.audio_data)
audio_stop_func();
rgui->need_refresh = true;
rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
g_extern.lifecycle_state |= (1ULL << MODE_MENU);
return 0;
}
static int main_entry_iterate_menu(args_type() args)
{
if (menu_iterate())
{
if (frontend_ctx && frontend_ctx->process_events)
frontend_ctx->process_events(args);
}
else
{
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
driver_set_nonblock_state(driver.nonblock_state);
if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
{
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
g_extern.audio_active = false;
}
g_extern.lifecycle_state |= (1ULL << MODE_CLEAR_INPUT);
// If QUIT state came from command interface, we'll only see it once due to MODE_CLEAR_INPUT.
if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
return 1;
}
return 0;
}
int main_entry_iterate(signature(), args_type() args)
{
if (g_extern.system.shutdown)
return main_entry_iterate_shutdown(args);
else if (g_extern.lifecycle_state & (1ULL << MODE_CLEAR_INPUT))
{
rarch_input_poll();
if (!menu_input())
{
// Restore libretro keyboard callback.
g_extern.system.key_event = key_event;
g_extern.lifecycle_state &= ~(1ULL << MODE_CLEAR_INPUT);
}
}
return main_entry_iterate_clear_input(args);
else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
{
load_menu_game_prepare();
if (load_menu_game())
{
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
if (driver.video_data && driver.video_poke && driver.video_poke->set_aspect_ratio)
driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
}
else
{
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
g_extern.lifecycle_state = attempt_load_game_fails;
if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
{
if (frontend_ctx && frontend_ctx->shutdown)
frontend_ctx->shutdown(true);
return 1;
}
}
g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
}
return main_entry_iterate_load_content(args);
else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
{
bool r;
if (g_extern.is_paused && !g_extern.is_oneshot)
r = rarch_main_idle_iterate();
else
r = rarch_main_iterate();
if (r)
{
if (frontend_ctx && frontend_ctx->process_events)
frontend_ctx->process_events(args);
}
else
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
}
return main_entry_iterate_content(args);
#ifdef HAVE_MENU
else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
{
// Menu should always run with vsync on.
video_set_nonblock_state_func(false);
// Stop all rumbling when entering RGUI.
for (i = 0; i < MAX_PLAYERS; i++)
{
driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
}
// Override keyboard callback to redirect to menu instead.
// We'll use this later for something ...
// FIXME: This should probably be moved to menu_common somehow.
key_event = g_extern.system.key_event;
g_extern.system.key_event = menu_key_event;
if (driver.audio_data)
audio_stop_func();
rgui->need_refresh = true;
rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
g_extern.lifecycle_state |= (1ULL << MODE_MENU);
}
main_entry_iterate_menu_preinit(args);
else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
{
if (menu_iterate())
{
if (frontend_ctx && frontend_ctx->process_events)
frontend_ctx->process_events(args);
}
else
{
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
driver_set_nonblock_state(driver.nonblock_state);
if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
{
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
g_extern.audio_active = false;
}
g_extern.lifecycle_state |= (1ULL << MODE_CLEAR_INPUT);
// If QUIT state came from command interface, we'll only see it once due to MODE_CLEAR_INPUT.
if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
return 1;
}
}
return main_entry_iterate_menu(args);
#endif
else
return 1;
return 0;
}
#endif
void main_exit(args_type() args)
{

View File

@ -1320,7 +1320,7 @@ static inline void gl_set_shader_viewport(void *data, unsigned shader)
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
}
#ifdef HAVE_GL_ASYNC_READBACK
#if defined(HAVE_GL_ASYNC_READBACK) && defined(HAVE_MENU)
static void gl_pbo_async_readback(void *data)
{
gl_t *gl = (gl_t*)data;
@ -1557,10 +1557,12 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
GL_RGBA, GL_UNSIGNED_BYTE, gl->readback_buffer_screenshot);
}
#ifdef HAVE_GL_ASYNC_READBACK
#ifdef HAVE_MENU
// Don't readback if we're in RGUI.
else if (gl->pbo_readback_enable && !gl->rgui_texture_enable)
gl_pbo_async_readback(gl);
#endif
#endif
#endif
context_swap_buffers_func(gl);

View File

@ -152,9 +152,11 @@ void rarch_take_screenshot(void)
if (viewport_read)
{
#ifdef HAVE_MENU
// Avoid taking screenshot of GUI overlays.
if (driver.video_poke && driver.video_poke->set_texture_enable)
driver.video_poke->set_texture_enable(driver.video_data, false, false);
#endif
if (driver.video)
rarch_render_cached_frame();
}