mirror of
https://github.com/libretro/RetroArch.git
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Rework frontend.c and make it possible to compile without HAVE_MENU
defined again
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parent
4dcf25b9d7
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@ -121,133 +121,167 @@ static void rarch_get_environment_console(void)
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#define menu_init_enable true
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#define initial_lifecycle_state_preinit false
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int main_entry_iterate(signature(), args_type() args)
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static retro_keyboard_event_t key_event;
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#ifdef HAVE_MENU
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static int main_entry_iterate_clear_input(args_type() args)
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{
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rarch_input_poll();
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if (!menu_input())
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{
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// Restore libretro keyboard callback.
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g_extern.system.key_event = key_event;
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g_extern.lifecycle_state &= ~(1ULL << MODE_CLEAR_INPUT);
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}
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return 0;
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}
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static int main_entry_iterate_shutdown(args_type() args)
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{
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#ifdef HAVE_MENU
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// Load dummy core instead of exiting RetroArch completely.
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if (g_settings.load_dummy_on_core_shutdown)
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load_menu_game_prepare_dummy();
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else
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#endif
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return 1;
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return 0;
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}
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static int main_entry_iterate_content(args_type() args)
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{
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bool r;
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if (g_extern.is_paused && !g_extern.is_oneshot)
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r = rarch_main_idle_iterate();
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else
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r = rarch_main_iterate();
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if (r)
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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}
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else
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g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
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return 0;
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}
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static int main_entry_iterate_load_content(args_type() args)
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{
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load_menu_game_prepare();
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if (load_menu_game())
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{
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g_extern.lifecycle_state |= (1ULL << MODE_GAME);
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if (driver.video_data && driver.video_poke && driver.video_poke->set_aspect_ratio)
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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}
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else
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{
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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g_extern.lifecycle_state = attempt_load_game_fails;
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if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
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{
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if (frontend_ctx && frontend_ctx->shutdown)
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frontend_ctx->shutdown(true);
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return 1;
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}
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}
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g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
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return 0;
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}
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static int main_entry_iterate_menu_preinit(args_type() args)
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{
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int i;
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static retro_keyboard_event_t key_event;
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if (g_extern.system.shutdown)
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// Menu should always run with vsync on.
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video_set_nonblock_state_func(false);
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// Stop all rumbling when entering RGUI.
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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#ifdef HAVE_MENU
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// Load dummy core instead of exiting RetroArch completely.
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if (g_settings.load_dummy_on_core_shutdown)
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load_menu_game_prepare_dummy();
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else
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#endif
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driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
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driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
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}
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// Override keyboard callback to redirect to menu instead.
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// We'll use this later for something ...
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// FIXME: This should probably be moved to menu_common somehow.
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key_event = g_extern.system.key_event;
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g_extern.system.key_event = menu_key_event;
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if (driver.audio_data)
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audio_stop_func();
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rgui->need_refresh = true;
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rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
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g_extern.lifecycle_state |= (1ULL << MODE_MENU);
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return 0;
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}
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static int main_entry_iterate_menu(args_type() args)
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{
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if (menu_iterate())
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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}
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else
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{
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
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driver_set_nonblock_state(driver.nonblock_state);
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if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
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{
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RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
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g_extern.audio_active = false;
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}
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g_extern.lifecycle_state |= (1ULL << MODE_CLEAR_INPUT);
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// If QUIT state came from command interface, we'll only see it once due to MODE_CLEAR_INPUT.
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if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
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return 1;
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}
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return 0;
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}
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int main_entry_iterate(signature(), args_type() args)
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{
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if (g_extern.system.shutdown)
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return main_entry_iterate_shutdown(args);
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else if (g_extern.lifecycle_state & (1ULL << MODE_CLEAR_INPUT))
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{
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rarch_input_poll();
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if (!menu_input())
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{
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// Restore libretro keyboard callback.
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g_extern.system.key_event = key_event;
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g_extern.lifecycle_state &= ~(1ULL << MODE_CLEAR_INPUT);
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}
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}
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return main_entry_iterate_clear_input(args);
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else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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if (load_menu_game())
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{
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g_extern.lifecycle_state |= (1ULL << MODE_GAME);
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if (driver.video_data && driver.video_poke && driver.video_poke->set_aspect_ratio)
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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}
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else
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{
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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g_extern.lifecycle_state = attempt_load_game_fails;
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if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
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{
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if (frontend_ctx && frontend_ctx->shutdown)
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frontend_ctx->shutdown(true);
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return 1;
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}
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}
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g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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return main_entry_iterate_load_content(args);
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else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
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{
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bool r;
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if (g_extern.is_paused && !g_extern.is_oneshot)
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r = rarch_main_idle_iterate();
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else
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r = rarch_main_iterate();
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if (r)
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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}
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else
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g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
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}
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return main_entry_iterate_content(args);
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#ifdef HAVE_MENU
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
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{
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// Menu should always run with vsync on.
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video_set_nonblock_state_func(false);
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// Stop all rumbling when entering RGUI.
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
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driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
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}
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// Override keyboard callback to redirect to menu instead.
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// We'll use this later for something ...
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// FIXME: This should probably be moved to menu_common somehow.
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key_event = g_extern.system.key_event;
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g_extern.system.key_event = menu_key_event;
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if (driver.audio_data)
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audio_stop_func();
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rgui->need_refresh = true;
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rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
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g_extern.lifecycle_state |= (1ULL << MODE_MENU);
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}
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main_entry_iterate_menu_preinit(args);
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
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{
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if (menu_iterate())
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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}
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else
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{
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
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driver_set_nonblock_state(driver.nonblock_state);
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if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
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{
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RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
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g_extern.audio_active = false;
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}
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g_extern.lifecycle_state |= (1ULL << MODE_CLEAR_INPUT);
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// If QUIT state came from command interface, we'll only see it once due to MODE_CLEAR_INPUT.
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if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
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return 1;
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}
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}
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return main_entry_iterate_menu(args);
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#endif
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else
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return 1;
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return 0;
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}
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#endif
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void main_exit(args_type() args)
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{
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4
gfx/gl.c
4
gfx/gl.c
@ -1320,7 +1320,7 @@ static inline void gl_set_shader_viewport(void *data, unsigned shader)
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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}
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#ifdef HAVE_GL_ASYNC_READBACK
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#if defined(HAVE_GL_ASYNC_READBACK) && defined(HAVE_MENU)
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static void gl_pbo_async_readback(void *data)
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{
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gl_t *gl = (gl_t*)data;
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@ -1557,10 +1557,12 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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GL_RGBA, GL_UNSIGNED_BYTE, gl->readback_buffer_screenshot);
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}
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#ifdef HAVE_GL_ASYNC_READBACK
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#ifdef HAVE_MENU
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// Don't readback if we're in RGUI.
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else if (gl->pbo_readback_enable && !gl->rgui_texture_enable)
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gl_pbo_async_readback(gl);
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#endif
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#endif
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#endif
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context_swap_buffers_func(gl);
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@ -152,9 +152,11 @@ void rarch_take_screenshot(void)
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if (viewport_read)
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{
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#ifdef HAVE_MENU
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// Avoid taking screenshot of GUI overlays.
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, false, false);
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#endif
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if (driver.video)
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rarch_render_cached_frame();
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}
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