(Menu) Implement stub functions for shader manager functions in menu_common_backend.c

This commit is contained in:
twinaphex 2014-09-15 21:54:03 +02:00
parent 2833ca7276
commit bbcf2e5eda
3 changed files with 489 additions and 504 deletions

View File

@ -575,9 +575,495 @@ static int menu_setting_set(unsigned id, const char *label,
return 0;
}
static void menu_common_shader_manager_init(menu_handle_t *menu)
{
#ifdef HAVE_SHADER_MANAGER
#include "menu_common_shader_backend.c"
char cgp_path[PATH_MAX];
config_file_t *conf = NULL;
const char *config_path = NULL;
struct gfx_shader *shader = (struct gfx_shader*)menu->shader;
if (*g_extern.core_specific_config_path
&& g_settings.core_specific_config)
config_path = g_extern.core_specific_config_path;
else if (*g_extern.config_path)
config_path = g_extern.config_path;
/* In a multi-config setting, we can't have
* conflicts on menu.cgp/menu.glslp. */
if (config_path)
{
fill_pathname_base(menu->default_glslp, config_path,
sizeof(menu->default_glslp));
path_remove_extension(menu->default_glslp);
strlcat(menu->default_glslp, ".glslp", sizeof(menu->default_glslp));
fill_pathname_base(menu->default_cgp, config_path,
sizeof(menu->default_cgp));
path_remove_extension(menu->default_cgp);
strlcat(menu->default_cgp, ".cgp", sizeof(menu->default_cgp));
}
else
{
strlcpy(menu->default_glslp, "menu.glslp", sizeof(menu->default_glslp));
strlcpy(menu->default_cgp, "menu.cgp", sizeof(menu->default_cgp));
}
const char *ext = path_get_extension(g_settings.video.shader_path);
if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0)
{
conf = config_file_new(g_settings.video.shader_path);
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, shader))
{
gfx_shader_resolve_relative(shader, g_settings.video.shader_path);
gfx_shader_resolve_parameters(conf, shader);
}
config_file_free(conf);
}
}
else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0)
{
strlcpy(shader->pass[0].source.path, g_settings.video.shader_path,
sizeof(shader->pass[0].source.path));
shader->passes = 1;
}
else
{
const char *shader_dir = *g_settings.video.shader_dir ?
g_settings.video.shader_dir : g_settings.system_directory;
fill_pathname_join(cgp_path, shader_dir, "menu.glslp", sizeof(cgp_path));
conf = config_file_new(cgp_path);
if (!conf)
{
fill_pathname_join(cgp_path, shader_dir, "menu.cgp", sizeof(cgp_path));
conf = config_file_new(cgp_path);
}
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, shader))
{
gfx_shader_resolve_relative(shader, cgp_path);
gfx_shader_resolve_parameters(conf, shader);
}
config_file_free(conf);
}
}
#endif
}
static void menu_common_shader_manager_set_preset(struct gfx_shader *shader,
unsigned type, const char *cgp_path)
{
#ifdef HAVE_SHADER_MANAGER
RARCH_LOG("Setting Menu shader: %s.\n", cgp_path ? cgp_path : "N/A (stock)");
g_settings.video.shader_enable = false;
if (driver.video->set_shader && driver.video->set_shader(driver.video_data,
(enum rarch_shader_type)type, cgp_path))
{
/* Makes sure that we use Menu CGP shader on driver reinit.
* Only do this when the cgp actually works to avoid potential errors. */
strlcpy(g_settings.video.shader_path, cgp_path ? cgp_path : "",
sizeof(g_settings.video.shader_path));
g_settings.video.shader_enable = true;
if (cgp_path && shader)
{
/* Load stored CGP into menu on success.
* Used when a preset is directly loaded.
* No point in updating when the CGP was
* created from the menu itself. */
config_file_t *conf = config_file_new(cgp_path);
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, shader))
{
gfx_shader_resolve_relative(shader, cgp_path);
gfx_shader_resolve_parameters(conf, shader);
}
config_file_free(conf);
}
driver.menu->need_refresh = true;
}
}
#endif
}
static void menu_common_shader_manager_get_str(struct gfx_shader *shader,
char *type_str, size_t type_str_size, const char *menu_label,
const char *label, unsigned type)
{
#ifdef HAVE_SHADER_MANAGER
*type_str = '\0';
if (!strcmp(label, "video_shader_num_passes"))
snprintf(type_str, type_str_size, "%u", shader->passes);
else if (type >= MENU_SETTINGS_SHADER_PARAMETER_0
&& type <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
{
/* menu->parameter_shader here. */
if (shader)
{
const struct gfx_shader_parameter *param =
(const struct gfx_shader_parameter*)&shader->parameters
[type - MENU_SETTINGS_SHADER_PARAMETER_0];
snprintf(type_str, type_str_size, "%.2f [%.2f %.2f]",
param->current, param->minimum, param->maximum);
}
}
else if (!strcmp(label, "video_shader_default_filter"))
snprintf(type_str, type_str_size, "%s",
g_settings.video.smooth ? "Linear" : "Nearest");
else if (!strcmp(label, "video_shader_pass"))
{
unsigned pass = (type - MENU_SETTINGS_SHADER_PASS_0);
if (*shader->pass[pass].source.path)
fill_pathname_base(type_str,
shader->pass[pass].source.path, type_str_size);
else
strlcpy(type_str, "N/A", type_str_size);
}
else if (!strcmp(label, "video_shader_filter_pass"))
{
unsigned pass = (type - MENU_SETTINGS_SHADER_PASS_FILTER_0);
static const char *modes[] = {
"Don't care",
"Linear",
"Nearest"
};
strlcpy(type_str, modes[shader->pass[pass].filter],
type_str_size);
}
else if (!strcmp(label, "video_shader_scale_pass"))
{
unsigned pass = (type - MENU_SETTINGS_SHADER_PASS_SCALE_0);
unsigned scale = shader->pass[pass].fbo.scale_x;
if (!scale)
strlcpy(type_str, "Don't care", type_str_size);
else
snprintf(type_str, type_str_size, "%ux", scale);
}
#endif
}
static void menu_common_shader_manager_save_preset(
const char *basename, bool apply)
{
#ifdef HAVE_SHADER_MANAGER
char buffer[PATH_MAX], config_directory[PATH_MAX], cgp_path[PATH_MAX];
unsigned d, type = RARCH_SHADER_NONE;
config_file_t *conf = NULL;
bool ret = false;
if (!driver.menu)
{
RARCH_ERR("Cannot save shader preset, menu handle is not initialized.\n");
return;
}
if (driver.menu_ctx && driver.menu_ctx->backend
&& driver.menu_ctx->backend->shader_manager_get_type)
type = driver.menu_ctx->backend->shader_manager_get_type
(driver.menu->shader);
if (type == RARCH_SHADER_NONE)
return;
*config_directory = '\0';
if (basename)
{
strlcpy(buffer, basename, sizeof(buffer));
/* Append extension automatically as appropriate. */
if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp"))
{
if (type == RARCH_SHADER_GLSL)
strlcat(buffer, ".glslp", sizeof(buffer));
else if (type == RARCH_SHADER_CG)
strlcat(buffer, ".cgp", sizeof(buffer));
}
}
else
{
const char *conf_path = (type == RARCH_SHADER_GLSL) ?
driver.menu->default_glslp : driver.menu->default_cgp;
strlcpy(buffer, conf_path, sizeof(buffer));
}
if (*g_extern.config_path)
fill_pathname_basedir(config_directory,
g_extern.config_path, sizeof(config_directory));
const char *dirs[] = {
g_settings.video.shader_dir,
g_settings.menu_config_directory,
config_directory,
};
if (!(conf = (config_file_t*)config_file_new(NULL)))
return;
gfx_shader_write_conf_cgp(conf, driver.menu->shader);
for (d = 0; d < ARRAY_SIZE(dirs); d++)
{
if (!*dirs[d])
continue;
fill_pathname_join(cgp_path, dirs[d], buffer, sizeof(cgp_path));
if (config_file_write(conf, cgp_path))
{
RARCH_LOG("Saved shader preset to %s.\n", cgp_path);
if (apply)
{
if (driver.menu_ctx && driver.menu_ctx->backend
&& driver.menu_ctx->backend->shader_manager_set_preset)
driver.menu_ctx->backend->shader_manager_set_preset(
NULL, type, cgp_path);
}
ret = true;
break;
}
else
RARCH_LOG("Failed writing shader preset to %s.\n", cgp_path);
}
config_file_free(conf);
if (!ret)
RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n");
#endif
}
static unsigned menu_common_shader_manager_get_type(
const struct gfx_shader *shader)
{
/* All shader types must be the same, or we cannot use it. */
unsigned i, type = 0;
(void)i;
#ifdef HAVE_SHADER_MANAGER
if (!shader)
{
RARCH_ERR("Cannot get shader type, shader handle is not initialized.\n");
return RARCH_SHADER_NONE;
}
for (i = 0; i < shader->passes; i++)
{
enum rarch_shader_type pass_type = gfx_shader_parse_type(shader->pass[i].source.path,
RARCH_SHADER_NONE);
switch (pass_type)
{
case RARCH_SHADER_CG:
case RARCH_SHADER_GLSL:
if (type == RARCH_SHADER_NONE)
type = pass_type;
else if (type != pass_type)
return RARCH_SHADER_NONE;
break;
default:
return RARCH_SHADER_NONE;
}
}
#endif
return type;
}
static int menu_common_shader_manager_setting_toggle(
unsigned id, const char *label, unsigned action)
{
#ifdef HAVE_SHADER_MANAGER
if (!driver.menu)
{
RARCH_ERR("Cannot toggle shader setting, menu handle is not initialized.\n");
return 0;
}
#if 0
RARCH_LOG("shader label: %s\n", label);
#endif
rarch_setting_t *current_setting = NULL;
rarch_setting_t *setting_data = (rarch_setting_t *)setting_data_get_list();
if (!strcmp(label, "video_shader_default_filter"))
{
if ((current_setting = setting_data_find_setting(
setting_data, "video_smooth")))
menu_action_setting_boolean(current_setting, action);
}
else if (id >= MENU_SETTINGS_SHADER_PARAMETER_0
&& id <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
{
bool apply_changes = false;
struct gfx_shader *shader = NULL;
struct gfx_shader_parameter *param = NULL;
if (!(shader = (struct gfx_shader*)driver.menu->parameter_shader))
return 0;
if (!(param = &shader->parameters[id - MENU_SETTINGS_SHADER_PARAMETER_0]))
return 0;
switch (action)
{
case MENU_ACTION_START:
param->current = param->initial;
apply_changes = true;
break;
case MENU_ACTION_LEFT:
param->current -= param->step;
apply_changes = true;
break;
case MENU_ACTION_RIGHT:
param->current += param->step;
apply_changes = true;
break;
default:
break;
}
param->current = min(max(param->minimum, param->current), param->maximum);
if (apply_changes)
rarch_main_command(RARCH_CMD_SHADERS_APPLY_CHANGES);
}
else if ((!strcmp(label, "video_shader_parameters") ||
!strcmp(label, "video_shader_preset_parameters"))
&& action == MENU_ACTION_OK)
menu_entries_push(driver.menu->menu_stack, "",
"video_shader_parameters", MENU_FILE_SWITCH, driver.menu->selection_ptr);
else if (!strcmp(label, "shader_apply_changes") ||
!strcmp(label, "video_shader_num_passes"))
menu_setting_set(id, label, action);
else if (!strcmp(label, "video_shader_preset"))
{
switch (action)
{
case MENU_ACTION_OK:
menu_entries_push(driver.menu->menu_stack,
g_settings.video.shader_dir,
"video_shader_preset",
id, driver.menu->selection_ptr);
break;
case MENU_ACTION_START:
break;
default:
break;
}
}
else if (!strcmp(label, "video_shader_pass"))
{
hack_shader_pass = id - MENU_SETTINGS_SHADER_PASS_0;
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
struct gfx_shader_pass *shader_pass = NULL;
if (shader)
shader_pass = (struct gfx_shader_pass*)&shader->pass[hack_shader_pass];
switch (action)
{
case MENU_ACTION_OK:
menu_entries_push(driver.menu->menu_stack,
g_settings.video.shader_dir,
"video_shader_pass",
id, driver.menu->selection_ptr);
break;
case MENU_ACTION_START:
if (shader_pass)
*shader_pass->source.path = '\0';
break;
default:
break;
}
}
else if (!strcmp(label, "video_shader_filter_pass"))
{
unsigned pass = id - MENU_SETTINGS_SHADER_PASS_FILTER_0;
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
struct gfx_shader_pass *shader_pass = (struct gfx_shader_pass*)
&shader->pass[pass];
switch (action)
{
case MENU_ACTION_START:
if (shader)
shader->pass[pass].filter = RARCH_FILTER_UNSPEC;
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
case MENU_ACTION_OK:
{
unsigned delta = (action == MENU_ACTION_LEFT) ? 2 : 1;
if (shader_pass)
shader_pass->filter = ((shader_pass->filter + delta) % 3);
break;
}
default:
break;
}
}
else if (!strcmp(label, "video_shader_scale_pass"))
{
unsigned pass = id - MENU_SETTINGS_SHADER_PASS_SCALE_0;
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
struct gfx_shader_pass *shader_pass = (struct gfx_shader_pass*)
&shader->pass[pass];
switch (action)
{
case MENU_ACTION_START:
if (shader)
{
shader_pass->fbo.scale_x = shader_pass->fbo.scale_y = 0;
shader_pass->fbo.valid = false;
}
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
case MENU_ACTION_OK:
{
unsigned current_scale = shader_pass->fbo.scale_x;
unsigned delta = action == MENU_ACTION_LEFT ? 5 : 1;
current_scale = (current_scale + delta) % 6;
if (shader_pass)
{
shader_pass->fbo.valid = current_scale;
shader_pass->fbo.scale_x = shader_pass->fbo.scale_y = current_scale;
}
break;
}
default:
break;
}
}
#endif
return 0;
}
static int menu_setting_ok_toggle(unsigned type,
const char *dir, const char *label,
@ -1537,21 +2023,12 @@ static void menu_common_setting_set_label(char *type_str,
menu_ctx_driver_backend_t menu_ctx_backend_common = {
menu_common_iterate,
#ifdef HAVE_SHADER_MANAGER
menu_common_shader_manager_init,
menu_common_shader_manager_get_str,
menu_common_shader_manager_set_preset,
menu_common_shader_manager_save_preset,
menu_common_shader_manager_get_type,
menu_common_shader_manager_setting_toggle,
#else
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
#endif
menu_common_type_is,
menu_common_setting_set_label,
"menu_common",

View File

@ -1,492 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
static void menu_common_shader_manager_init(menu_handle_t *menu)
{
char cgp_path[PATH_MAX];
config_file_t *conf = NULL;
const char *config_path = NULL;
struct gfx_shader *shader = (struct gfx_shader*)menu->shader;
if (*g_extern.core_specific_config_path
&& g_settings.core_specific_config)
config_path = g_extern.core_specific_config_path;
else if (*g_extern.config_path)
config_path = g_extern.config_path;
/* In a multi-config setting, we can't have
* conflicts on menu.cgp/menu.glslp. */
if (config_path)
{
fill_pathname_base(menu->default_glslp, config_path,
sizeof(menu->default_glslp));
path_remove_extension(menu->default_glslp);
strlcat(menu->default_glslp, ".glslp", sizeof(menu->default_glslp));
fill_pathname_base(menu->default_cgp, config_path,
sizeof(menu->default_cgp));
path_remove_extension(menu->default_cgp);
strlcat(menu->default_cgp, ".cgp", sizeof(menu->default_cgp));
}
else
{
strlcpy(menu->default_glslp, "menu.glslp", sizeof(menu->default_glslp));
strlcpy(menu->default_cgp, "menu.cgp", sizeof(menu->default_cgp));
}
const char *ext = path_get_extension(g_settings.video.shader_path);
if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0)
{
conf = config_file_new(g_settings.video.shader_path);
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, shader))
{
gfx_shader_resolve_relative(shader, g_settings.video.shader_path);
gfx_shader_resolve_parameters(conf, shader);
}
config_file_free(conf);
}
}
else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0)
{
strlcpy(shader->pass[0].source.path, g_settings.video.shader_path,
sizeof(shader->pass[0].source.path));
shader->passes = 1;
}
else
{
const char *shader_dir = *g_settings.video.shader_dir ?
g_settings.video.shader_dir : g_settings.system_directory;
fill_pathname_join(cgp_path, shader_dir, "menu.glslp", sizeof(cgp_path));
conf = config_file_new(cgp_path);
if (!conf)
{
fill_pathname_join(cgp_path, shader_dir, "menu.cgp", sizeof(cgp_path));
conf = config_file_new(cgp_path);
}
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, shader))
{
gfx_shader_resolve_relative(shader, cgp_path);
gfx_shader_resolve_parameters(conf, shader);
}
config_file_free(conf);
}
}
}
static void menu_common_shader_manager_set_preset(struct gfx_shader *shader,
unsigned type, const char *cgp_path)
{
RARCH_LOG("Setting Menu shader: %s.\n", cgp_path ? cgp_path : "N/A (stock)");
g_settings.video.shader_enable = false;
if (driver.video->set_shader && driver.video->set_shader(driver.video_data,
(enum rarch_shader_type)type, cgp_path))
{
/* Makes sure that we use Menu CGP shader on driver reinit.
* Only do this when the cgp actually works to avoid potential errors. */
strlcpy(g_settings.video.shader_path, cgp_path ? cgp_path : "",
sizeof(g_settings.video.shader_path));
g_settings.video.shader_enable = true;
if (cgp_path && shader)
{
/* Load stored CGP into menu on success.
* Used when a preset is directly loaded.
* No point in updating when the CGP was
* created from the menu itself. */
config_file_t *conf = config_file_new(cgp_path);
if (conf)
{
if (gfx_shader_read_conf_cgp(conf, shader))
{
gfx_shader_resolve_relative(shader, cgp_path);
gfx_shader_resolve_parameters(conf, shader);
}
config_file_free(conf);
}
driver.menu->need_refresh = true;
}
}
}
static void menu_common_shader_manager_get_str(struct gfx_shader *shader,
char *type_str, size_t type_str_size, const char *menu_label,
const char *label, unsigned type)
{
*type_str = '\0';
if (!strcmp(label, "video_shader_num_passes"))
snprintf(type_str, type_str_size, "%u", shader->passes);
else if (type >= MENU_SETTINGS_SHADER_PARAMETER_0
&& type <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
{
/* menu->parameter_shader here. */
if (shader)
{
const struct gfx_shader_parameter *param =
(const struct gfx_shader_parameter*)&shader->parameters
[type - MENU_SETTINGS_SHADER_PARAMETER_0];
snprintf(type_str, type_str_size, "%.2f [%.2f %.2f]",
param->current, param->minimum, param->maximum);
}
}
else if (!strcmp(label, "video_shader_default_filter"))
snprintf(type_str, type_str_size, "%s",
g_settings.video.smooth ? "Linear" : "Nearest");
else if (!strcmp(label, "video_shader_pass"))
{
unsigned pass = (type - MENU_SETTINGS_SHADER_PASS_0);
if (*shader->pass[pass].source.path)
fill_pathname_base(type_str,
shader->pass[pass].source.path, type_str_size);
else
strlcpy(type_str, "N/A", type_str_size);
}
else if (!strcmp(label, "video_shader_filter_pass"))
{
unsigned pass = (type - MENU_SETTINGS_SHADER_PASS_FILTER_0);
static const char *modes[] = {
"Don't care",
"Linear",
"Nearest"
};
strlcpy(type_str, modes[shader->pass[pass].filter],
type_str_size);
}
else if (!strcmp(label, "video_shader_scale_pass"))
{
unsigned pass = (type - MENU_SETTINGS_SHADER_PASS_SCALE_0);
unsigned scale = shader->pass[pass].fbo.scale_x;
if (!scale)
strlcpy(type_str, "Don't care", type_str_size);
else
snprintf(type_str, type_str_size, "%ux", scale);
}
}
static void menu_common_shader_manager_save_preset(
const char *basename, bool apply)
{
char buffer[PATH_MAX], config_directory[PATH_MAX], cgp_path[PATH_MAX];
unsigned d, type = RARCH_SHADER_NONE;
config_file_t *conf = NULL;
bool ret = false;
if (!driver.menu)
{
RARCH_ERR("Cannot save shader preset, menu handle is not initialized.\n");
return;
}
if (driver.menu_ctx && driver.menu_ctx->backend
&& driver.menu_ctx->backend->shader_manager_get_type)
type = driver.menu_ctx->backend->shader_manager_get_type
(driver.menu->shader);
if (type == RARCH_SHADER_NONE)
return;
*config_directory = '\0';
if (basename)
{
strlcpy(buffer, basename, sizeof(buffer));
/* Append extension automatically as appropriate. */
if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp"))
{
if (type == RARCH_SHADER_GLSL)
strlcat(buffer, ".glslp", sizeof(buffer));
else if (type == RARCH_SHADER_CG)
strlcat(buffer, ".cgp", sizeof(buffer));
}
}
else
{
const char *conf_path = (type == RARCH_SHADER_GLSL) ?
driver.menu->default_glslp : driver.menu->default_cgp;
strlcpy(buffer, conf_path, sizeof(buffer));
}
if (*g_extern.config_path)
fill_pathname_basedir(config_directory,
g_extern.config_path, sizeof(config_directory));
const char *dirs[] = {
g_settings.video.shader_dir,
g_settings.menu_config_directory,
config_directory,
};
if (!(conf = (config_file_t*)config_file_new(NULL)))
return;
gfx_shader_write_conf_cgp(conf, driver.menu->shader);
for (d = 0; d < ARRAY_SIZE(dirs); d++)
{
if (!*dirs[d])
continue;
fill_pathname_join(cgp_path, dirs[d], buffer, sizeof(cgp_path));
if (config_file_write(conf, cgp_path))
{
RARCH_LOG("Saved shader preset to %s.\n", cgp_path);
if (apply)
{
if (driver.menu_ctx && driver.menu_ctx->backend
&& driver.menu_ctx->backend->shader_manager_set_preset)
driver.menu_ctx->backend->shader_manager_set_preset(
NULL, type, cgp_path);
}
ret = true;
break;
}
else
RARCH_LOG("Failed writing shader preset to %s.\n", cgp_path);
}
config_file_free(conf);
if (!ret)
RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n");
}
static unsigned menu_common_shader_manager_get_type(
const struct gfx_shader *shader)
{
/* All shader types must be the same, or we cannot use it. */
unsigned i;
unsigned type = RARCH_SHADER_NONE;
if (!shader)
{
RARCH_ERR("Cannot get shader type, shader handle is not initialized.\n");
return RARCH_SHADER_NONE;
}
for (i = 0; i < shader->passes; i++)
{
enum rarch_shader_type pass_type = gfx_shader_parse_type(shader->pass[i].source.path,
RARCH_SHADER_NONE);
switch (pass_type)
{
case RARCH_SHADER_CG:
case RARCH_SHADER_GLSL:
if (type == RARCH_SHADER_NONE)
type = pass_type;
else if (type != pass_type)
return RARCH_SHADER_NONE;
break;
default:
return RARCH_SHADER_NONE;
}
}
return type;
}
static int menu_common_shader_manager_setting_toggle(
unsigned id, const char *label, unsigned action)
{
if (!driver.menu)
{
RARCH_ERR("Cannot toggle shader setting, menu handle is not initialized.\n");
return 0;
}
#if 0
RARCH_LOG("shader label: %s\n", label);
#endif
rarch_setting_t *current_setting = NULL;
rarch_setting_t *setting_data = (rarch_setting_t *)setting_data_get_list();
if (!strcmp(label, "video_shader_default_filter"))
{
if ((current_setting = setting_data_find_setting(
setting_data, "video_smooth")))
menu_action_setting_boolean(current_setting, action);
}
else if (id >= MENU_SETTINGS_SHADER_PARAMETER_0
&& id <= MENU_SETTINGS_SHADER_PARAMETER_LAST)
{
bool apply_changes = false;
struct gfx_shader *shader = NULL;
struct gfx_shader_parameter *param = NULL;
if (!(shader = (struct gfx_shader*)driver.menu->parameter_shader))
return 0;
if (!(param = &shader->parameters[id - MENU_SETTINGS_SHADER_PARAMETER_0]))
return 0;
switch (action)
{
case MENU_ACTION_START:
param->current = param->initial;
apply_changes = true;
break;
case MENU_ACTION_LEFT:
param->current -= param->step;
apply_changes = true;
break;
case MENU_ACTION_RIGHT:
param->current += param->step;
apply_changes = true;
break;
default:
break;
}
param->current = min(max(param->minimum, param->current), param->maximum);
if (apply_changes)
rarch_main_command(RARCH_CMD_SHADERS_APPLY_CHANGES);
}
else if ((!strcmp(label, "video_shader_parameters") ||
!strcmp(label, "video_shader_preset_parameters"))
&& action == MENU_ACTION_OK)
menu_entries_push(driver.menu->menu_stack, "",
"video_shader_parameters", MENU_FILE_SWITCH, driver.menu->selection_ptr);
else if (!strcmp(label, "shader_apply_changes") ||
!strcmp(label, "video_shader_num_passes"))
menu_setting_set(id, label, action);
else if (!strcmp(label, "video_shader_preset"))
{
switch (action)
{
case MENU_ACTION_OK:
menu_entries_push(driver.menu->menu_stack,
g_settings.video.shader_dir,
"video_shader_preset",
id, driver.menu->selection_ptr);
break;
case MENU_ACTION_START:
break;
default:
break;
}
}
else if (!strcmp(label, "video_shader_pass"))
{
hack_shader_pass = id - MENU_SETTINGS_SHADER_PASS_0;
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
struct gfx_shader_pass *shader_pass = NULL;
if (shader)
shader_pass = (struct gfx_shader_pass*)&shader->pass[hack_shader_pass];
switch (action)
{
case MENU_ACTION_OK:
menu_entries_push(driver.menu->menu_stack,
g_settings.video.shader_dir,
"video_shader_pass",
id, driver.menu->selection_ptr);
break;
case MENU_ACTION_START:
if (shader_pass)
*shader_pass->source.path = '\0';
break;
default:
break;
}
}
else if (!strcmp(label, "video_shader_filter_pass"))
{
unsigned pass = id - MENU_SETTINGS_SHADER_PASS_FILTER_0;
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
struct gfx_shader_pass *shader_pass = (struct gfx_shader_pass*)
&shader->pass[pass];
switch (action)
{
case MENU_ACTION_START:
if (shader)
shader->pass[pass].filter = RARCH_FILTER_UNSPEC;
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
case MENU_ACTION_OK:
{
unsigned delta = (action == MENU_ACTION_LEFT) ? 2 : 1;
if (shader_pass)
shader_pass->filter = ((shader_pass->filter + delta) % 3);
break;
}
default:
break;
}
}
else if (!strcmp(label, "video_shader_scale_pass"))
{
unsigned pass = id - MENU_SETTINGS_SHADER_PASS_SCALE_0;
struct gfx_shader *shader = (struct gfx_shader*)driver.menu->shader;
struct gfx_shader_pass *shader_pass = (struct gfx_shader_pass*)
&shader->pass[pass];
switch (action)
{
case MENU_ACTION_START:
if (shader)
{
shader_pass->fbo.scale_x = shader_pass->fbo.scale_y = 0;
shader_pass->fbo.valid = false;
}
break;
case MENU_ACTION_LEFT:
case MENU_ACTION_RIGHT:
case MENU_ACTION_OK:
{
unsigned current_scale = shader_pass->fbo.scale_x;
unsigned delta = action == MENU_ACTION_LEFT ? 5 : 1;
current_scale = (current_scale + delta) % 6;
if (shader_pass)
{
shader_pass->fbo.valid = current_scale;
shader_pass->fbo.scale_x = shader_pass->fbo.scale_y = current_scale;
}
break;
}
default:
break;
}
}
return 0;
}

View File

@ -43,10 +43,10 @@ extern "C" {
enum rarch_shader_type
{
RARCH_SHADER_NONE = 0,
RARCH_SHADER_CG,
RARCH_SHADER_HLSL,
RARCH_SHADER_GLSL,
RARCH_SHADER_NONE
RARCH_SHADER_GLSL
};
enum gfx_scale_type