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Update to glsm
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@ -749,7 +749,7 @@ static void glsm_state_bind(void)
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glDisableVertexAttribArray(i);
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}
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rglBindFramebuffer(RARCH_GL_FRAMEBUFFER, gl_state.framebuf);
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glBindFramebuffer(RARCH_GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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if (gl_state.blendfunc.used)
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glBlendFunc(
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