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Use path_is_directory to check if directories exist instead of
filestream_exists
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parent
33e5a92867
commit
c38ed7f843
@ -4157,7 +4157,7 @@ bool config_save_overrides(int override_type)
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fill_pathname_join(override_directory, config_directory, core_name,
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path_size);
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if (!filestream_exists(override_directory))
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if (!path_is_directory(override_directory))
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path_mkdir(override_directory);
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/* Concatenate strings into full paths for core_path, game_path */
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@ -2442,7 +2442,7 @@ static int generic_action_ok_shader_preset_save(const char *path,
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core_name,
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sizeof(directory));
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}
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if (!filestream_exists(directory))
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if (!path_is_directory(directory))
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path_mkdir(directory);
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switch (action_type)
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@ -2544,7 +2544,7 @@ static int generic_action_ok_remap_file_operation(const char *path,
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break;
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}
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if (!filestream_exists(directory))
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if (!path_is_directory(directory))
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path_mkdir(directory);
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if (action_type < ACTION_OK_REMAP_FILE_REMOVE_CORE)
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@ -3516,7 +3516,7 @@ void cb_generic_download(retro_task_t *task,
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dirname,
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sizeof(shaderdir));
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if (!filestream_exists(shaderdir) && !path_mkdir(shaderdir))
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if (!path_is_directory(shaderdir) && !path_mkdir(shaderdir))
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goto finish;
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dir_path = shaderdir;
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@ -707,7 +707,7 @@ void ShaderParamsDialog::saveShaderPreset(const char *path, unsigned action_type
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sizeof(directory));
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}
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if (!filestream_exists(directory))
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if (!path_is_directory(directory))
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path_mkdir(directory);
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switch (action_type)
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