mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 08:30:16 +00:00
(360/Xbox 1) Split up video/input drivers for systems
This commit is contained in:
parent
c676341404
commit
c3d9899dd1
@ -27,7 +27,14 @@
|
||||
|
||||
#include <xbdm.h>
|
||||
#include "../../input/rarch_xinput2.h"
|
||||
#include "../xdk_d3d.h"
|
||||
|
||||
#ifdef _XBOX
|
||||
#if defined(_XBOX1)
|
||||
#include "../../xbox1/xdk_d3d8.h"
|
||||
#elif defined(_XBOX360)
|
||||
#include "../xdk_d3d9.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "../../console/retroarch_console.h"
|
||||
#include "../../conf/config_file.h"
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include <xtl.h>
|
||||
#include "../../console/fileio/file_browser.h"
|
||||
#include "../../console/retroarch_console.h"
|
||||
#include "../xdk_d3d.h"
|
||||
#include "../xdk_d3d9.h"
|
||||
#include "menu.h"
|
||||
#include "../../message.h"
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
#endif
|
||||
|
||||
#include "../driver.h"
|
||||
#include "xdk_d3d.h"
|
||||
#include "xdk_d3d9.h"
|
||||
|
||||
#ifdef HAVE_HLSL
|
||||
#include "../gfx/shader_hlsl.h"
|
||||
@ -34,9 +34,7 @@
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX360
|
||||
#include "xdk360_video_resources.h"
|
||||
#endif
|
||||
|
||||
static void check_window(xdk_d3d_video_t *d3d)
|
||||
{
|
||||
@ -80,14 +78,8 @@ static void xdk_d3d_set_viewport(bool force_full)
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
|
||||
#ifdef _XBOX360
|
||||
int width = d3d->video_mode.fIsHiDef ? 1280 : 640;
|
||||
int height = d3d->video_mode.fIsHiDef ? 720 : 480;
|
||||
#else
|
||||
// FIXME: Hardcoded for Xbox 1 for now
|
||||
int width = 640;
|
||||
int height = 480;
|
||||
#endif
|
||||
int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
|
||||
float m_zNear, m_zFar;
|
||||
|
||||
@ -198,30 +190,24 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d)
|
||||
d3d->d3d_render_device->CreateTexture(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
|
||||
1, 0, g_console.gamma_correction_enable ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8,
|
||||
0, &d3d->lpTexture_ot
|
||||
#ifdef _XBOX360
|
||||
, NULL
|
||||
#endif
|
||||
);
|
||||
|
||||
d3d->d3d_render_device->CreateRenderTarget(512 * g_settings.video.fbo_scale_x, 512 * g_settings.video.fbo_scale_y,
|
||||
g_console.gamma_correction_enable ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE,
|
||||
0, 0, &d3d->lpSurface, NULL);
|
||||
|
||||
#ifdef _XBOX360
|
||||
d3d->lpTexture_ot_as16srgb = *d3d->lpTexture_ot;
|
||||
xdk360_convert_texture_to_as16_srgb(d3d->lpTexture);
|
||||
xdk360_convert_texture_to_as16_srgb(&d3d->lpTexture_ot_as16srgb);
|
||||
#endif
|
||||
d3d->fbo_enabled = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
|
||||
{
|
||||
#ifndef _XBOX1
|
||||
if (driver.video_data)
|
||||
return driver.video_data;
|
||||
#endif
|
||||
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
|
||||
if (!d3d)
|
||||
@ -238,7 +224,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
|
||||
// no letterboxing in 4:3 mode (if widescreen is
|
||||
// unsupported
|
||||
#ifdef _XBOX360
|
||||
// Get video settings
|
||||
memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
|
||||
XGetVideoMode(&d3d->video_mode);
|
||||
@ -263,16 +248,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
}
|
||||
d3d->d3dpp.MultiSampleQuality = 0;
|
||||
d3d->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
#else
|
||||
/* Xbox 1 */
|
||||
d3d->d3dpp.BackBufferFormat = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
|
||||
|
||||
//FIXME: Hardcoded right now
|
||||
d3d->d3dpp.BackBufferWidth = 640;
|
||||
d3d->d3dpp.BackBufferHeight = 480;
|
||||
|
||||
d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
#endif
|
||||
|
||||
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3d->d3dpp.BackBufferCount = 2;
|
||||
@ -288,9 +263,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
|
||||
d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
|
||||
0, &d3d->lpTexture
|
||||
#ifdef _XBOX360
|
||||
, NULL
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef HAVE_FBO
|
||||
@ -305,13 +278,8 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
d3d->last_width = 512;
|
||||
d3d->last_height = 512;
|
||||
|
||||
#ifdef _XBOX1
|
||||
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
||||
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
|
||||
#else
|
||||
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
||||
0, 0, 0, &d3d->vertex_buf, NULL);
|
||||
#endif
|
||||
|
||||
static const DrawVerticeFormats init_verts[] = {
|
||||
{ -1.0f, -1.0f, 0.0f, 1.0f },
|
||||
@ -320,16 +288,11 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
{ 1.0f, 1.0f, 1.0f, 0.0f },
|
||||
};
|
||||
|
||||
#ifdef _XBOX1
|
||||
BYTE *verts_ptr;
|
||||
#else
|
||||
void *verts_ptr;
|
||||
#endif
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, init_verts, sizeof(init_verts));
|
||||
d3d->vertex_buf->Unlock();
|
||||
|
||||
#ifdef _XBOX360
|
||||
static const D3DVERTEXELEMENT VertexElements[] =
|
||||
{
|
||||
{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
||||
@ -338,9 +301,6 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
};
|
||||
|
||||
d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
|
||||
#else
|
||||
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
|
||||
#endif
|
||||
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
@ -349,14 +309,8 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
|
||||
D3DVIEWPORT vp = {0};
|
||||
#ifdef _XBOX360
|
||||
vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
|
||||
vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
|
||||
#else
|
||||
/* FIXME: Xbox 1 - hardcoded */
|
||||
vp.Width = 640;
|
||||
vp.Height = 480;
|
||||
#endif
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
d3d->d3d_render_device->SetViewport(&vp);
|
||||
@ -411,11 +365,7 @@ static bool xdk_d3d_frame(void *data, const void *frame,
|
||||
verts[i].y += 0.5f / 512.0f;
|
||||
}
|
||||
|
||||
#ifdef _XBOX1
|
||||
BYTE *verts_ptr;
|
||||
#else
|
||||
void *verts_ptr;
|
||||
#endif
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, verts, sizeof(verts));
|
||||
d3d->vertex_buf->Unlock();
|
||||
@ -485,15 +435,9 @@ static bool xdk_d3d_frame(void *data, const void *frame,
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
|
||||
#ifdef _XBOX1
|
||||
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
|
||||
#else
|
||||
d3d->d3d_render_device->SetVertexDeclaration(d3d->v_decl);
|
||||
#endif
|
||||
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf,
|
||||
#ifdef _XBOX360
|
||||
0,
|
||||
#endif
|
||||
sizeof(DrawVerticeFormats));
|
||||
|
||||
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
@ -521,15 +465,12 @@ static bool xdk_d3d_frame(void *data, const void *frame,
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
d3d->d3d_render_device->SetVertexDeclaration(d3d->v_decl);
|
||||
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf,
|
||||
#ifdef _XBOX360
|
||||
0,
|
||||
#endif
|
||||
sizeof(DrawVerticeFormats));
|
||||
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX360
|
||||
/* XBox 360 specific font code */
|
||||
if (msg && !menu_enabled)
|
||||
{
|
||||
@ -541,7 +482,6 @@ static bool xdk_d3d_frame(void *data, const void *frame,
|
||||
|
||||
xdk360_console_draw();
|
||||
}
|
||||
#endif
|
||||
|
||||
if(!d3d->block_swap)
|
||||
gfx_ctx_swap_buffers();
|
||||
@ -589,14 +529,12 @@ static void xdk_d3d_start(void)
|
||||
|
||||
gfx_ctx_set_swap_interval(d3d->vsync ? 1 : 0, false);
|
||||
|
||||
#ifdef _XBOX360
|
||||
HRESULT hr = d3d9_init_font("game:\\media\\Arial_12.xpr");
|
||||
|
||||
if(hr < 0)
|
||||
{
|
||||
RARCH_ERR("Couldn't create debug console.\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void xdk_d3d_restart(void)
|
||||
@ -607,9 +545,7 @@ static void xdk_d3d_stop(void)
|
||||
{
|
||||
void *data = driver.video_data;
|
||||
driver.video_data = NULL;
|
||||
#ifdef _XBOX360
|
||||
d3d9_deinit_font();
|
||||
#endif
|
||||
xdk_d3d_free(data);
|
||||
}
|
||||
|
79
360/xdk_d3d9.h
Normal file
79
360/xdk_d3d9.h
Normal file
@ -0,0 +1,79 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
||||
* Copyright (C) 2011-2012 - Daniel De Matteis
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _XDK360_VIDEO_H
|
||||
#define _XDK360_VIDEO_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define DFONT_MAX 4096
|
||||
#define PRIM_FVF (D3DFVF_XYZRHW | D3DFVF_TEX1)
|
||||
|
||||
#define MIN_SCALING_FACTOR (1.0f)
|
||||
#define MAX_SCALING_FACTOR (2.0f)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float rhw;
|
||||
float u;
|
||||
float v;
|
||||
} primitive_t;
|
||||
|
||||
typedef struct DrawVerticeFormats
|
||||
{
|
||||
float x, y;
|
||||
float u, v;
|
||||
} DrawVerticeFormats;
|
||||
|
||||
/* Direct3D 9 */
|
||||
#define LPDIRECT3D_PTR LPDIRECT3D9
|
||||
#define LPDIRECT3DDEVICE_PTR LPDIRECT3DDEVICE9
|
||||
#define LPDIRECT3DTEXTURE_PTR LPDIRECT3DTEXTURE9
|
||||
#define LPDIRECT3DSURFACE_PTR LPDIRECT3DSURFACE9
|
||||
|
||||
#define D3DVIEWPORT D3DVIEWPORT9
|
||||
#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
|
||||
|
||||
#define direct3d_create_ctx Direct3DCreate9
|
||||
#define IDirect3DVertexBuffer IDirect3DVertexBuffer9
|
||||
#define IDirect3DVertexDeclaration IDirect3DVertexDeclaration9
|
||||
|
||||
typedef struct xdk_d3d_video
|
||||
{
|
||||
bool block_swap;
|
||||
bool fbo_enabled;
|
||||
bool should_resize;
|
||||
bool quitting;
|
||||
bool vsync;
|
||||
unsigned frame_count;
|
||||
unsigned last_width;
|
||||
unsigned last_height;
|
||||
LPDIRECT3D_PTR d3d_device;
|
||||
LPDIRECT3DDEVICE_PTR d3d_render_device;
|
||||
IDirect3DVertexBuffer *vertex_buf;
|
||||
LPDIRECT3DTEXTURE_PTR lpTexture;
|
||||
D3DTexture lpTexture_ot_as16srgb;
|
||||
LPDIRECT3DTEXTURE_PTR lpTexture_ot;
|
||||
IDirect3DVertexDeclaration9* v_decl;
|
||||
XVIDEO_MODE video_mode;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
LPDIRECT3DSURFACE_PTR lpSurface;
|
||||
} xdk_d3d_video_t;
|
||||
|
||||
#endif
|
@ -98,8 +98,12 @@ VIDEO DRIVER
|
||||
#include "../../wii/video.c"
|
||||
#endif
|
||||
|
||||
#if defined(_XBOX) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
|
||||
#include "../../360/xdk_d3d.cpp"
|
||||
#ifdef _XBOX
|
||||
#if defined(HAVE_D3D9)
|
||||
#include "../../360/xdk_d3d9.cpp"
|
||||
#elif defined(HAVE_D3D8)
|
||||
#include "../../xbox1/xdk_d3d8.cpp"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "../../gfx/null.c"
|
||||
@ -123,9 +127,13 @@ INPUT
|
||||
#include "../../wii/input.c"
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_XINPUT_XBOX1) || defined(HAVE_XINPUT2)
|
||||
#ifdef _XBOX
|
||||
#if defined(HAVE_XINPUT_XBOX1)
|
||||
#include "../../xbox1/xinput_xbox_input.c"
|
||||
#elif defined(HAVE_XINPUT2)
|
||||
#include "../../input/xinput2_input.c"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "../../input/null.c"
|
||||
|
||||
|
@ -17,7 +17,13 @@
|
||||
#ifndef _XDK360_CTX_H
|
||||
#define _XDK360_CTX_H
|
||||
|
||||
#include "../../360/xdk_d3d.h"
|
||||
#ifdef _XBOX
|
||||
#if defined(_XBOX1)
|
||||
#include "../../360/xdk_d3d8.h"
|
||||
#elif defined(_XBOX360)
|
||||
#include "../../360/xdk_d3d9.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
void gfx_ctx_set_projection(xdk_d3d_video_t *d3d, const struct gl_ortho *ortho, bool allow_rotate);
|
||||
void gfx_ctx_set_aspect_ratio(void *data, unsigned aspectratio_index);
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
#ifndef HAVE_XINPUT_XBOX1
|
||||
#define XINPUT_GAMEPAD_LEFT_TRIGGER (16777216)
|
||||
#define XINPUT_GAMEPAD_RIGHT_TRIGGER (33554432)
|
||||
#define XINPUT_GAMEPAD_RIGHT_TRIGGER (33554432)
|
||||
#endif
|
||||
#define DEADZONE (16000)
|
||||
|
||||
|
@ -27,9 +27,6 @@
|
||||
#include "rarch_xinput2.h"
|
||||
|
||||
static uint64_t state[4];
|
||||
#ifdef HAVE_XINPUT_XBOX1
|
||||
HANDLE gamepads[4];
|
||||
#endif
|
||||
static unsigned pads_connected;
|
||||
|
||||
static void xinput_input_poll(void *data)
|
||||
@ -42,18 +39,9 @@ static void xinput_input_poll(void *data)
|
||||
{
|
||||
XINPUT_STATE state_tmp;
|
||||
unsigned long retval;
|
||||
#ifdef HAVE_XINPUT_XBOX1
|
||||
gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
|
||||
if(gamepads[i] != NULL)
|
||||
#endif
|
||||
{
|
||||
#ifdef HAVE_XINPUT_XBOX1
|
||||
retval = XInputGetState(gamepads[i], &state_tmp);
|
||||
pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1;
|
||||
#else
|
||||
retval = XInputGetState(i, &state_tmp);
|
||||
pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
|
||||
#endif
|
||||
state[i] = state_tmp.Gamepad.wButtons;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
|
||||
@ -63,13 +51,8 @@ static void xinput_input_poll(void *data)
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
|
||||
#ifdef HAVE_XINPUT_XBOX1
|
||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > 128 ? 1 : 0)) << 24;
|
||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 128 ? 1 : 0)) << 25;
|
||||
#else
|
||||
state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24;
|
||||
state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -121,17 +104,6 @@ void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_
|
||||
|
||||
static void* xinput_input_init(void)
|
||||
{
|
||||
#ifdef HAVE_XINPUT_XBOX1
|
||||
XDEVICE_PREALLOC_TYPE types[] =
|
||||
{
|
||||
{XDEVICE_TYPE_GAMEPAD, 4},
|
||||
{XDEVICE_TYPE_MEMORY_UNIT, 2}
|
||||
};
|
||||
|
||||
XInitDevices(sizeof(types) / sizeof(XDEVICE_PREALLOC_TYPE),
|
||||
types );
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX360
|
||||
for(unsigned i = 0; i < 4; i++)
|
||||
xdk360_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i);
|
||||
|
389
xbox1/xdk_d3d8.cpp
Normal file
389
xbox1/xdk_d3d8.cpp
Normal file
@ -0,0 +1,389 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
||||
* Copyright (C) 2011-2012 - Daniel De Matteis
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifdef _XBOX
|
||||
#include <xtl.h>
|
||||
#endif
|
||||
|
||||
#include "../driver.h"
|
||||
#include "xdk_d3d8.h"
|
||||
|
||||
#include "./../gfx/gfx_context.h"
|
||||
#include "../console/retroarch_console.h"
|
||||
#include "../general.h"
|
||||
#include "../message.h"
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
static void check_window(xdk_d3d_video_t *d3d)
|
||||
{
|
||||
bool quit, resize;
|
||||
|
||||
gfx_ctx_check_window(&quit,
|
||||
&resize, NULL, NULL,
|
||||
d3d->frame_count);
|
||||
|
||||
if (quit)
|
||||
d3d->quitting = true;
|
||||
else if (resize)
|
||||
d3d->should_resize = true;
|
||||
}
|
||||
|
||||
static void xdk_d3d_free(void * data)
|
||||
{
|
||||
#ifdef RARCH_CONSOLE
|
||||
if (driver.video_data)
|
||||
return;
|
||||
#endif
|
||||
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
|
||||
|
||||
if (!d3d)
|
||||
return;
|
||||
|
||||
d3d->d3d_render_device->Release();
|
||||
d3d->d3d_device->Release();
|
||||
|
||||
free(d3d);
|
||||
}
|
||||
|
||||
static void xdk_d3d_set_viewport(bool force_full)
|
||||
{
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
||||
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
|
||||
// FIXME: Hardcoded for Xbox 1 for now
|
||||
int width = 640;
|
||||
int height = 480;
|
||||
int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
|
||||
float m_zNear, m_zFar;
|
||||
|
||||
m_viewport_x_temp = 0;
|
||||
m_viewport_y_temp = 0;
|
||||
m_viewport_width_temp = width;
|
||||
m_viewport_height_temp = height;
|
||||
|
||||
m_zNear = 0.0f;
|
||||
m_zFar = 1.0f;
|
||||
|
||||
if (!force_full)
|
||||
{
|
||||
float desired_aspect = g_settings.video.aspect_ratio;
|
||||
float device_aspect = (float)width / height;
|
||||
float delta;
|
||||
|
||||
// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
|
||||
if(g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
|
||||
{
|
||||
delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
|
||||
m_viewport_x_temp = g_console.viewports.custom_vp.x;
|
||||
m_viewport_y_temp = g_console.viewports.custom_vp.y;
|
||||
m_viewport_width_temp = g_console.viewports.custom_vp.width;
|
||||
m_viewport_height_temp = g_console.viewports.custom_vp.height;
|
||||
}
|
||||
else if (device_aspect > desired_aspect)
|
||||
{
|
||||
delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
|
||||
m_viewport_x_temp = (int)(width * (0.5 - delta));
|
||||
m_viewport_width_temp = (int)(2.0 * width * delta);
|
||||
width = (unsigned)(2.0 * width * delta);
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
|
||||
m_viewport_y_temp = (int)(height * (0.5 - delta));
|
||||
m_viewport_height_temp = (int)(2.0 * height * delta);
|
||||
height = (unsigned)(2.0 * height * delta);
|
||||
}
|
||||
}
|
||||
|
||||
D3DVIEWPORT vp = {0};
|
||||
vp.Width = m_viewport_width_temp;
|
||||
vp.Height = m_viewport_height_temp;
|
||||
vp.X = m_viewport_x_temp;
|
||||
vp.Y = m_viewport_y_temp;
|
||||
vp.MinZ = m_zNear;
|
||||
vp.MaxZ = m_zFar;
|
||||
d3d->d3d_render_device->SetViewport(&vp);
|
||||
|
||||
//if(gl->overscan_enable && !force_full)
|
||||
//{
|
||||
// m_left = -gl->overscan_amount/2;
|
||||
// m_right = 1 + gl->overscan_amount/2;
|
||||
// m_bottom = -gl->overscan_amount/2;
|
||||
//}
|
||||
}
|
||||
|
||||
static void xdk_d3d_set_rotation(void * data, unsigned orientation)
|
||||
{
|
||||
(void)data;
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
|
||||
FLOAT angle;
|
||||
|
||||
switch(orientation)
|
||||
{
|
||||
case ORIENTATION_NORMAL:
|
||||
angle = M_PI * 0 / 180;
|
||||
break;
|
||||
case ORIENTATION_VERTICAL:
|
||||
angle = M_PI * 270 / 180;
|
||||
break;
|
||||
case ORIENTATION_FLIPPED:
|
||||
angle = M_PI * 180 / 180;
|
||||
break;
|
||||
case ORIENTATION_FLIPPED_ROTATED:
|
||||
angle = M_PI * 90 / 180;
|
||||
break;
|
||||
}
|
||||
|
||||
d3d->should_resize = TRUE;
|
||||
}
|
||||
|
||||
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
|
||||
{
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
|
||||
if (!d3d)
|
||||
return NULL;
|
||||
|
||||
d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
|
||||
if (!d3d->d3d_device)
|
||||
{
|
||||
free(d3d);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
|
||||
|
||||
// no letterboxing in 4:3 mode (if widescreen is
|
||||
// unsupported
|
||||
/* Xbox 1 */
|
||||
d3d->d3dpp.BackBufferFormat = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
|
||||
|
||||
//FIXME: Hardcoded right now
|
||||
d3d->d3dpp.BackBufferWidth = 640;
|
||||
d3d->d3dpp.BackBufferHeight = 480;
|
||||
|
||||
d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3d->d3dpp.BackBufferCount = 2;
|
||||
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
|
||||
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
|
||||
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
||||
&d3d->d3dpp, &d3d->d3d_render_device);
|
||||
|
||||
d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
|
||||
0, &d3d->lpTexture);
|
||||
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
|
||||
d3d->lpTexture->UnlockRect(0);
|
||||
|
||||
d3d->last_width = 512;
|
||||
d3d->last_height = 512;
|
||||
|
||||
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
|
||||
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
|
||||
|
||||
static const DrawVerticeFormats init_verts[] = {
|
||||
{ -1.0f, -1.0f, 0.0f, 1.0f },
|
||||
{ 1.0f, -1.0f, 1.0f, 1.0f },
|
||||
{ -1.0f, 1.0f, 0.0f, 0.0f },
|
||||
{ 1.0f, 1.0f, 1.0f, 0.0f },
|
||||
};
|
||||
|
||||
BYTE *verts_ptr;
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, init_verts, sizeof(init_verts));
|
||||
d3d->vertex_buf->Unlock();
|
||||
|
||||
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
|
||||
D3DVIEWPORT vp = {0};
|
||||
/* FIXME: Xbox 1 - hardcoded */
|
||||
vp.Width = 640;
|
||||
vp.Height = 480;
|
||||
vp.MinZ = 0.0f;
|
||||
vp.MaxZ = 1.0f;
|
||||
d3d->d3d_render_device->SetViewport(&vp);
|
||||
|
||||
if(g_console.viewports.custom_vp.width == 0)
|
||||
g_console.viewports.custom_vp.width = vp.Width;
|
||||
|
||||
if(g_console.viewports.custom_vp.height == 0)
|
||||
g_console.viewports.custom_vp.height = vp.Height;
|
||||
|
||||
xdk_d3d_set_rotation(d3d, g_console.screen_orientation);
|
||||
|
||||
d3d->vsync = video->vsync;
|
||||
|
||||
return d3d;
|
||||
}
|
||||
|
||||
static bool xdk_d3d_frame(void *data, const void *frame,
|
||||
unsigned width, unsigned height, unsigned pitch, const char *msg)
|
||||
{
|
||||
if (!frame)
|
||||
return true;
|
||||
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
|
||||
bool menu_enabled = g_console.menu_enable;
|
||||
|
||||
if (d3d->last_width != width || d3d->last_height != height)
|
||||
{
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
|
||||
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
|
||||
d3d->lpTexture->UnlockRect(0);
|
||||
|
||||
float tex_w = width / 512.0f;
|
||||
float tex_h = height / 512.0f;
|
||||
|
||||
DrawVerticeFormats verts[] = {
|
||||
{ -1.0f, -1.0f, 0.0f, tex_h },
|
||||
{ 1.0f, -1.0f, tex_w, tex_h },
|
||||
{ -1.0f, 1.0f, 0.0f, 0.0f },
|
||||
{ 1.0f, 1.0f, tex_w, 0.0f },
|
||||
};
|
||||
|
||||
// Align texels and vertices (D3D9 quirk).
|
||||
for (unsigned i = 0; i < 4; i++)
|
||||
{
|
||||
verts[i].x -= 0.5f / 512.0f;
|
||||
verts[i].y += 0.5f / 512.0f;
|
||||
}
|
||||
|
||||
BYTE *verts_ptr;
|
||||
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
|
||||
memcpy(verts_ptr, verts, sizeof(verts));
|
||||
d3d->vertex_buf->Unlock();
|
||||
|
||||
d3d->last_width = width;
|
||||
d3d->last_height = height;
|
||||
}
|
||||
|
||||
if (d3d->should_resize)
|
||||
xdk_d3d_set_viewport(false);
|
||||
|
||||
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
|
||||
0xff000000, 1.0f, 0);
|
||||
d3d->frame_count++;
|
||||
|
||||
d3d->d3d_render_device->SetTexture(0, d3d->lpTexture);
|
||||
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
||||
for (unsigned y = 0; y < height; y++)
|
||||
{
|
||||
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
||||
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
|
||||
memcpy(out, in, width * sizeof(uint16_t));
|
||||
}
|
||||
d3d->lpTexture->UnlockRect(0);
|
||||
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
||||
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
||||
|
||||
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
|
||||
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
|
||||
|
||||
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
|
||||
if(!d3d->block_swap)
|
||||
gfx_ctx_swap_buffers();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void xdk_d3d_set_nonblock_state(void *data, bool state)
|
||||
{
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
|
||||
|
||||
if(d3d->vsync)
|
||||
{
|
||||
RARCH_LOG("D3D Vsync => %s\n", state ? "off" : "on");
|
||||
gfx_ctx_set_swap_interval(state ? 0 : 1, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
static bool xdk_d3d_alive(void *data)
|
||||
{
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
|
||||
check_window(d3d);
|
||||
return !d3d->quitting;
|
||||
}
|
||||
|
||||
static bool xdk_d3d_focus(void *data)
|
||||
{
|
||||
(void)data;
|
||||
return gfx_ctx_window_has_focus();
|
||||
}
|
||||
|
||||
static void xdk_d3d_start(void)
|
||||
{
|
||||
video_info_t video_info = {0};
|
||||
|
||||
video_info.vsync = g_settings.video.vsync;
|
||||
video_info.force_aspect = false;
|
||||
video_info.fullscreen = true;
|
||||
video_info.smooth = g_settings.video.smooth;
|
||||
video_info.input_scale = 2;
|
||||
|
||||
driver.video_data = xdk_d3d_init(&video_info, NULL, NULL);
|
||||
|
||||
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
||||
|
||||
gfx_ctx_set_swap_interval(d3d->vsync ? 1 : 0, false);
|
||||
}
|
||||
|
||||
static void xdk_d3d_restart(void)
|
||||
{
|
||||
}
|
||||
|
||||
static void xdk_d3d_stop(void)
|
||||
{
|
||||
void *data = driver.video_data;
|
||||
driver.video_data = NULL;
|
||||
xdk_d3d_free(data);
|
||||
}
|
||||
|
||||
const video_driver_t video_xdk_d3d = {
|
||||
xdk_d3d_init,
|
||||
xdk_d3d_frame,
|
||||
xdk_d3d_set_nonblock_state,
|
||||
xdk_d3d_alive,
|
||||
xdk_d3d_focus,
|
||||
NULL,
|
||||
xdk_d3d_free,
|
||||
"xdk_d3d",
|
||||
xdk_d3d_start,
|
||||
xdk_d3d_stop,
|
||||
xdk_d3d_restart,
|
||||
xdk_d3d_set_rotation,
|
||||
};
|
@ -42,7 +42,6 @@ typedef struct DrawVerticeFormats
|
||||
float u, v;
|
||||
} DrawVerticeFormats;
|
||||
|
||||
#ifdef _XBOX1
|
||||
/* Direct3D 8 */
|
||||
#define LPDIRECT3D_PTR LPDIRECT3D8
|
||||
#define LPDIRECT3DDEVICE_PTR LPDIRECT3DDEVICE8
|
||||
@ -62,20 +61,6 @@ typedef struct DrawVerticeFormats
|
||||
#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
|
||||
#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
|
||||
#define D3DSAMP_MINFILTER D3DTSS_MINFILTER
|
||||
#else
|
||||
/* Direct3D 9 */
|
||||
#define LPDIRECT3D_PTR LPDIRECT3D9
|
||||
#define LPDIRECT3DDEVICE_PTR LPDIRECT3DDEVICE9
|
||||
#define LPDIRECT3DTEXTURE_PTR LPDIRECT3DTEXTURE9
|
||||
#define LPDIRECT3DSURFACE_PTR LPDIRECT3DSURFACE9
|
||||
|
||||
#define D3DVIEWPORT D3DVIEWPORT9
|
||||
#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
|
||||
|
||||
#define direct3d_create_ctx Direct3DCreate9
|
||||
#define IDirect3DVertexBuffer IDirect3DVertexBuffer9
|
||||
#define IDirect3DVertexDeclaration IDirect3DVertexDeclaration9
|
||||
#endif
|
||||
|
||||
typedef struct xdk_d3d_video
|
||||
{
|
||||
@ -93,10 +78,6 @@ typedef struct xdk_d3d_video
|
||||
LPDIRECT3DTEXTURE_PTR lpTexture;
|
||||
D3DTexture lpTexture_ot_as16srgb;
|
||||
LPDIRECT3DTEXTURE_PTR lpTexture_ot;
|
||||
#if defined(_XBOX360)
|
||||
IDirect3DVertexDeclaration9* v_decl;
|
||||
XVIDEO_MODE video_mode;
|
||||
#endif
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
LPDIRECT3DSURFACE_PTR lpSurface;
|
||||
} xdk_d3d_video_t;
|
110
xbox1/xinput_xbox_input.c
Normal file
110
xbox1/xinput_xbox_input.c
Normal file
@ -0,0 +1,110 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
||||
* Copyright (C) 2011-2012 - Daniel De Matteis
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef _XBOX
|
||||
#include <xtl.h>
|
||||
#endif
|
||||
|
||||
#include "../driver.h"
|
||||
#include "../general.h"
|
||||
#include "../libretro.h"
|
||||
#include "../input/rarch_xinput2.h"
|
||||
|
||||
static uint64_t state[4];
|
||||
HANDLE gamepads[4];
|
||||
|
||||
static unsigned pads_connected;
|
||||
|
||||
static void xinput_input_poll(void *data)
|
||||
{
|
||||
(void)data;
|
||||
|
||||
pads_connected = 0;
|
||||
|
||||
for (unsigned i = 0; i < 4; i++)
|
||||
{
|
||||
XINPUT_STATE state_tmp;
|
||||
unsigned long retval;
|
||||
gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
|
||||
if(gamepads[i] != NULL)
|
||||
{
|
||||
retval = XInputGetState(gamepads[i], &state_tmp);
|
||||
pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1;
|
||||
state[i] = state_tmp.Gamepad.wButtons;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
|
||||
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
|
||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > 128 ? 1 : 0)) << 24;
|
||||
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 128 ? 1 : 0)) << 25;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int16_t xinput_input_state(void *data, const struct retro_keybind **binds,
|
||||
unsigned port, unsigned device,
|
||||
unsigned index, unsigned id)
|
||||
{
|
||||
(void)data;
|
||||
unsigned player = port;
|
||||
uint64_t button = binds[player][id].joykey;
|
||||
|
||||
return (state[player] & button) ? 1 : 0;
|
||||
}
|
||||
|
||||
static void xinput_input_free_input(void *data)
|
||||
{
|
||||
(void)data;
|
||||
}
|
||||
|
||||
static void* xinput_input_init(void)
|
||||
{
|
||||
XDEVICE_PREALLOC_TYPE types[] =
|
||||
{
|
||||
{XDEVICE_TYPE_GAMEPAD, 4},
|
||||
{XDEVICE_TYPE_MEMORY_UNIT, 2}
|
||||
};
|
||||
|
||||
XInitDevices(sizeof(types) / sizeof(XDEVICE_PREALLOC_TYPE),
|
||||
types );
|
||||
|
||||
return (void*)-1;
|
||||
}
|
||||
|
||||
static bool xinput_input_key_pressed(void *data, int key)
|
||||
{
|
||||
(void)data;
|
||||
bool retval = false;
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
const input_driver_t input_xinput =
|
||||
{
|
||||
xinput_input_init,
|
||||
xinput_input_poll,
|
||||
xinput_input_state,
|
||||
xinput_input_key_pressed,
|
||||
xinput_input_free_input,
|
||||
"xinput"
|
||||
};
|
Loading…
Reference in New Issue
Block a user