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Reimplement XDK set_rumble function
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@ -116,36 +116,10 @@ static uint64_t xdk_input_get_capabilities(void *data)
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static bool xdk_input_set_rumble(void *data, unsigned port,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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#ifdef _XBOX360
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#if 0
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XINPUT_VIBRATION rumble_state;
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#endif
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#endif
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xdk_input_t *xdk = (xdk_input_t*)data;
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bool val = false;
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(void)xdk;
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#if 0
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#if defined(_XBOX360)
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.wRightMotorSpeed = strength;
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val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS;
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#elif defined(_XBOX1)
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#if 0
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XINPUT_FEEDBACK rumble_state;
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if (effect == RETRO_RUMBLE_STRONG)
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rumble_state.Rumble.wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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rumble_state.Rumble.wRightMotorSpeed = strength;
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val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
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#endif
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#endif
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#endif
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return val;
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if (xdk)
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return input_joypad_set_rumble(xdk->joypad, port, effect, strength);
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return false;
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}
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static const input_device_driver_t *xdk_input_get_joypad_driver(void *data)
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@ -84,7 +84,11 @@ static bool g_xinput_guide_button_supported = false;
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static unsigned g_xinput_num_buttons = 0;
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static XInputSetState_t g_XInputSetState;
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static XInputGetStateEx_t g_XInputGetStateEx;
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#ifdef _XBOX1
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static XINPUT_FEEDBACK g_xinput_rumble_states[4];
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#else
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static XINPUT_VIBRATION g_xinput_rumble_states[4];
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#endif
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static xinput_joypad_state g_xinput_states[4];
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/* Buttons are provided by XInput as bits of a uint16.
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@ -668,7 +672,7 @@ static bool xinput_joypad_rumble(unsigned pad,
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/* Consider the low frequency (left) motor the "strong" one. */
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if (effect == RETRO_RUMBLE_STRONG)
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g_xinput_rumble_states[xuser].wLeftMotorSpeed = strength;
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g_xinput_rumble_states[xuser].wLeftMotorSpeed = strength;
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else if (effect == RETRO_RUMBLE_WEAK)
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g_xinput_rumble_states[xuser].wRightMotorSpeed = strength;
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