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(D3D) Cleanups
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5a5c65d9b9
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@ -48,18 +48,12 @@ HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
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static PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN fp;
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if (!d3d10_dll)
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d3d10_dll = dylib_load("d3d10.dll");
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if (!d3d10_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!(d3d10_dll = dylib_load("d3d10.dll")))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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fp = (PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(
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d3d10_dll, "D3D10CreateDeviceAndSwapChain");
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if (!fp)
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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if (!(fp = (PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(
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d3d10_dll, "D3D10CreateDeviceAndSwapChain")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(
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pAdapter, DriverType, Software, Flags, SDKVersion,
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pSwapChainDesc, ppSwapChain, ppDevice);
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@ -39,18 +39,12 @@ HRESULT WINAPI D3D11CreateDevice(
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static PFN_D3D11_CREATE_DEVICE fp;
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if (!d3d11_dll)
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d3d11_dll = dylib_load("d3d11.dll");
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if (!d3d11_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!(d3d11_dll = dylib_load("d3d11.dll")))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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fp = (PFN_D3D11_CREATE_DEVICE)dylib_proc(
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d3d11_dll, "D3D11CreateDevice");
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if (!fp)
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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if (!(fp = (PFN_D3D11_CREATE_DEVICE)dylib_proc(
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d3d11_dll, "D3D11CreateDevice")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(
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pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
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ppDevice, pFeatureLevel, ppImmediateContext);
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@ -74,18 +68,12 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
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static PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN fp;
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if (!d3d11_dll)
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d3d11_dll = dylib_load("d3d11.dll");
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if (!d3d11_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!(d3d11_dll = dylib_load("d3d11.dll")))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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fp = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(
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d3d11_dll, "D3D11CreateDeviceAndSwapChain");
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if (!fp)
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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if (!(fp = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(
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d3d11_dll, "D3D11CreateDeviceAndSwapChain")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(
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pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
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pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
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@ -117,7 +105,7 @@ void d3d11_init_texture(D3D11Device device, d3d11_texture_t* texture)
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while (width && height)
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{
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width >>= 1;
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width >>= 1;
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height >>= 1;
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texture->desc.MipLevels++;
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}
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@ -84,17 +84,12 @@ HRESULT WINAPI D3D12CreateDevice(
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{
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static PFN_D3D12_CREATE_DEVICE fp;
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (!d3d12_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!(d3d12_dll = dylib_load(d3d12_dll_name)))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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fp = (PFN_D3D12_CREATE_DEVICE)dylib_proc(d3d12_dll, "D3D12CreateDevice");
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if (!fp)
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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if (!(fp = (PFN_D3D12_CREATE_DEVICE)dylib_proc(d3d12_dll,
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"D3D12CreateDevice")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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}
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@ -102,17 +97,12 @@ HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void** ppvDebug)
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{
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static PFN_D3D12_GET_DEBUG_INTERFACE fp;
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (!d3d12_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!(d3d12_dll = dylib_load(d3d12_dll_name)))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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fp = (PFN_D3D12_GET_DEBUG_INTERFACE)dylib_proc(d3d12_dll, "D3D12GetDebugInterface");
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if (!fp)
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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if (!(fp = (PFN_D3D12_GET_DEBUG_INTERFACE)dylib_proc(d3d12_dll,
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"D3D12GetDebugInterface")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(riid, ppvDebug);
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}
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@ -124,17 +114,12 @@ HRESULT WINAPI D3D12SerializeRootSignature(
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{
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static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE fp;
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (!d3d12_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!(d3d12_dll = dylib_load(d3d12_dll_name)))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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fp = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)dylib_proc(d3d12_dll, "D3D12SerializeRootSignature");
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if (!fp)
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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if (!(fp = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)dylib_proc(d3d12_dll,
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"D3D12SerializeRootSignature")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(pRootSignature, Version, ppBlob, ppErrorBlob);
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}
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@ -145,18 +130,12 @@ HRESULT WINAPI D3D12SerializeVersionedRootSignature(
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{
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static PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE fp;
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (!d3d12_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if (!(d3d12_dll = dylib_load(d3d12_dll_name)))
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return TYPE_E_CANTLOADLIBRARY;
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if (!fp)
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fp = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)dylib_proc(
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d3d12_dll, "D3D12SerializeRootSignature");
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if (!fp)
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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if (!(fp = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)dylib_proc(
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d3d12_dll, "D3D12SerializeRootSignature")))
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return TYPE_E_DLLFUNCTIONNOTFOUND;
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return fp(pRootSignature, ppBlob, ppErrorBlob);
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}
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#endif
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