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(XDK D3D) Start optimizing XDK D3D driver
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@ -918,10 +918,10 @@ NULL, NULL, NULL, 0);
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d3d->lpTexture->UnlockRect(0);
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}
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d3dr->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3dr->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3dr->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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d3dr->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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RD3DDevice_SetSamplerState_MinFilter(d3dr, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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RD3DDevice_SetSamplerState_MagFilter(d3dr, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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RD3DDevice_SetSamplerState_AddressU(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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RD3DDevice_SetSamplerState_AddressV(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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#if defined(_XBOX1)
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d3dr->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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@ -956,10 +956,10 @@ NULL, NULL, NULL, 0);
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#endif
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xdk_d3d_set_viewport(false);
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d3dr->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3dr->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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d3dr->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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d3dr->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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RD3DDevice_SetSamplerState_MinFilter(d3dr, D3DSAMP_MINFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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RD3DDevice_SetSamplerState_MagFilter(d3dr, D3DSAMP_MAGFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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RD3DDevice_SetSamplerState_AddressU(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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RD3DDevice_SetSamplerState_AddressV(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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d3dr->SetVertexDeclaration(d3d->v_decl);
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d3dr->SetStreamSource(0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
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d3dr->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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@ -35,7 +35,15 @@
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#define direct3d_create_ctx Direct3DCreate8
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#define IDirect3DVertexBuffer IDirect3DVertexBuffer8
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#define SetSamplerState SetTextureStageState
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#define SetSamplerState_function(device, sampler, value) \
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D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << 0); \
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D3D__TextureState[0][sampler] = value;
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#define RD3DDevice_SetSamplerState_MinFilter(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define RD3DDevice_SetSamplerState_MagFilter(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define RD3DDevice_SetSamplerState_AddressU(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define RD3DDevice_SetSamplerState_AddressV(device, sampler, value) SetSamplerState_function(device, sampler, value)
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#define D3DLOCK_NOSYSLOCK (0)
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#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
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@ -60,6 +68,11 @@
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#define direct3d_create_ctx Direct3DCreate9
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#define IDirect3DVertexDeclaration IDirect3DVertexDeclaration9
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#define RD3DDevice_SetSamplerState_MinFilter(device, sampler, value) D3DDevice_SetSamplerState_MinFilter(device, sampler, value)
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#define RD3DDevice_SetSamplerState_MagFilter(device, sampler, value) D3DDevice_SetSamplerState_MagFilter(device, sampler, value)
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#define RD3DDevice_SetSamplerState_AddressU(device, sampler, value) D3DDevice_SetSamplerState_AddressU_Inline(device, sampler, value)
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#define RD3DDevice_SetSamplerState_AddressV(device, sampler, value) D3DDevice_SetSamplerState_AddressV_Inline(device, sampler, value)
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#endif
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#endif
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