(D3D9) Simplifications

This commit is contained in:
twinaphex 2018-04-22 14:00:32 +02:00
parent a7e40ea3f4
commit ca8829fe3c
5 changed files with 528 additions and 679 deletions

View File

@ -29,7 +29,7 @@
#include "../../configuration.h"
#include "../../verbosity.h"
#include <d3d9.h>
#include "d3d9_common.h"
#ifdef HAVE_D3DX
#ifdef _XBOX
@ -41,8 +41,6 @@
#endif
#include "d3d9_common.h"
#ifdef _XBOX
#include <xgraphics.h>
#endif
@ -242,90 +240,6 @@ void d3d9_deinitialize_symbols(void)
#endif
}
bool d3d9_check_device_type(void *_d3d,
unsigned idx,
INT32 disp_format,
INT32 backbuffer_format,
bool windowed_mode)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (d3d &&
SUCCEEDED(IDirect3D9_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
(D3DFORMAT)disp_format,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return true;
return false;
}
bool d3d9_get_adapter_display_mode(
void *_d3d,
unsigned idx,
void *display_mode)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (!d3d)
return false;
#ifndef _XBOX
if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return false;
#endif
return true;
}
bool d3d9_swap(void *data, void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef _XBOX
IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
#else
if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
return true;
}
void d3d9_set_transform(void *_dev,
INT32 state, const void *_matrix)
{
#ifndef _XBOX
CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
/* XBox 360 D3D9 does not support fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DDevice9_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
#endif
}
bool d3d9_texture_get_level_desc(void *_tex,
unsigned idx, void *_ppsurface_level)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
#if defined(_XBOX)
D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
#else
if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return false;
#endif
return true;
}
bool d3d9_texture_get_surface_level(void *_tex,
unsigned idx, void **_ppsurface_level)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (tex &&
SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(
tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
return false;
}
#ifdef HAVE_D3DX
static void *d3d9_texture_new_from_file(
void *dev,
@ -386,68 +300,6 @@ void *d3d9_texture_new(void *_dev,
return buf;
}
void d3d9_texture_free(void *_tex)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
IDirect3DTexture9_Release(tex);
}
bool d3d9_surface_lock_rect(void *data, void *data2)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return false;
#if defined(_XBOX)
IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
#else
if (FAILED(IDirect3DSurface9_LockRect(surf,
(D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
return true;
}
void d3d9_surface_unlock_rect(void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
IDirect3DSurface9_UnlockRect(surf);
}
void d3d9_surface_free(void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
IDirect3DSurface9_Release(surf);
}
void d3d9_vertex_declaration_free(void *data)
{
if (!data)
return;
IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION9)data);
}
bool d3d9_vertex_declaration_new(void *_dev,
const void *vertex_data, void **decl_data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev,
vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
return false;
}
void *d3d9_vertex_buffer_new(void *_dev,
unsigned length, unsigned usage,
unsigned fvf, INT32 pool, void *handle)
@ -469,58 +321,25 @@ void *d3d9_vertex_buffer_new(void *_dev,
return buf;
}
void d3d9_vertex_buffer_unlock(void *vertbuf_ptr)
{
LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
if (!vertbuf)
return;
IDirect3DVertexBuffer9_Unlock(vertbuf);
}
void *d3d9_vertex_buffer_lock(void *vertbuf_ptr)
{
void *buf = NULL;
LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
if (!vertbuf)
return NULL;
IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
if (!buf)
return NULL;
return buf;
}
void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
{
if (vertex_data)
{
LPDIRECT3DVERTEXBUFFER9 buf = (LPDIRECT3DVERTEXBUFFER9)vertex_data;
LPDIRECT3DVERTEXBUFFER9 buf =
(LPDIRECT3DVERTEXBUFFER9)vertex_data;
IDirect3DVertexBuffer9_Release(buf);
buf = NULL;
}
if (vertex_declaration)
{
LPDIRECT3DVERTEXDECLARATION9 vertex_decl = (LPDIRECT3DVERTEXDECLARATION9)vertex_declaration;
LPDIRECT3DVERTEXDECLARATION9 vertex_decl =
(LPDIRECT3DVERTEXDECLARATION9)vertex_declaration;
d3d9_vertex_declaration_free(vertex_decl);
vertex_decl = NULL;
}
}
void d3d9_set_stream_source(void *_dev, unsigned stream_no,
void *stream_vertbuf_ptr, unsigned offset_bytes,
unsigned stride)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXBUFFER9 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER9)stream_vertbuf_ptr;
if (!stream_vertbuf)
return;
IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
offset_bytes,
stride);
}
bool d3d9_device_create_offscreen_plain_surface(
void *_dev,
@ -544,112 +363,6 @@ bool d3d9_device_create_offscreen_plain_surface(
return false;
}
static void d3d9_set_texture_stage_state(void *_dev,
unsigned sampler, unsigned type, unsigned value)
{
#ifndef _XBOX
/* XBox 360 has no fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (IDirect3DDevice9_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
#endif
}
void d3d9_set_sampler_address_u(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
}
void d3d9_set_sampler_address_v(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
}
void d3d9_set_sampler_minfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
}
void d3d9_set_sampler_magfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
}
void d3d9_set_sampler_mipfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_SetSamplerState(dev, sampler,
D3DSAMP_MIPFILTER, value);
}
bool d3d9_begin_scene(void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(_XBOX)
IDirect3DDevice9_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice9_BeginScene(dev)))
return false;
#endif
return true;
}
void d3d9_end_scene(void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_EndScene(dev);
}
static void d3d9_draw_primitive_internal(void *_dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
}
void d3d9_draw_primitive(void *dev,
INT32 type, unsigned start, unsigned count)
{
if (!d3d9_begin_scene(dev))
return;
d3d9_draw_primitive_internal(dev, (D3DPRIMITIVETYPE)type, start, count);
d3d9_end_scene(dev);
}
void d3d9_clear(void *_dev,
unsigned count, const void *rects, unsigned flags,
INT32 color, float z, unsigned stencil)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_Clear(dev, count, (const D3DRECT*)rects, flags,
color, z, stencil);
}
bool d3d9_device_get_render_target_data(void *_dev,
void *_src, void *_dst)
{
@ -666,251 +379,6 @@ bool d3d9_device_get_render_target_data(void *_dev,
return false;
}
bool d3d9_device_get_render_target(void *_dev,
unsigned idx, void **data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev &&
SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
idx, (LPDIRECT3DSURFACE9*)data)))
return true;
return false;
}
bool d3d9_lock_rectangle(void *_tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#ifdef _XBOX
IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags);
#else
if (IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags) != D3D_OK)
return false;
#endif
return true;
}
void d3d9_unlock_rectangle(void *_tex)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
IDirect3DTexture9_UnlockRect(tex, 0);
}
void d3d9_lock_rectangle_clear(void *tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
#if defined(_XBOX)
level = 0;
#endif
memset(lr->pBits, level, rectangle_height * lr->Pitch);
d3d9_unlock_rectangle(tex);
}
void d3d9_set_viewports(void *_dev, void *_vp)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
D3DVIEWPORT9 *vp = (D3DVIEWPORT9*)_vp;
if (!dev)
return;
IDirect3DDevice9_SetViewport(dev, vp);
}
void d3d9_set_texture(void *_dev, unsigned sampler,
void *tex_data)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)tex_data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev || !tex)
return;
IDirect3DDevice9_SetTexture(dev, sampler,
(IDirect3DBaseTexture9*)tex);
}
void d3d9_free_vertex_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data;
if (!dev || !vs)
return;
IDirect3DVertexShader9_Release(vs);
}
void d3d9_free_pixel_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data;
if (!dev || !ps)
return;
IDirect3DPixelShader9_Release(ps);
}
bool d3d9_create_vertex_shader(void *_dev, const DWORD *a, void **b)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
if (IDirect3DDevice9_CreateVertexShader(dev, a,
(LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK)
return true;
return false;
}
bool d3d9_create_pixel_shader(void *_dev, const DWORD *a, void **b)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev &&
IDirect3DDevice9_CreatePixelShader(dev, a,
(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
return true;
return false;
}
bool d3d9_set_pixel_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DPIXELSHADER9 d3dps = (LPDIRECT3DPIXELSHADER9)data;
if (!dev || !d3dps)
return false;
#ifdef _XBOX
/* Returns void on Xbox */
IDirect3DDevice9_SetPixelShader(dev, d3dps);
#else
if (IDirect3DDevice9_SetPixelShader(dev, d3dps) != D3D_OK)
return false;
#endif
return true;
}
bool d3d9_set_vertex_shader(void *_dev, unsigned index,
void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXSHADER9 shader = (LPDIRECT3DVERTEXSHADER9)data;
#ifdef _XBOX
IDirect3DDevice9_SetVertexShader(dev, shader);
#else
if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK)
return false;
#endif
return true;
}
bool d3d9_set_vertex_shader_constantf(void *_dev,
UINT start_register,const float* constant_data,
unsigned vector4f_count)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef _XBOX
IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count);
#else
if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count) != D3D_OK)
return false;
#endif
return true;
}
void d3d9_texture_blit(unsigned pixel_size,
void *tex,
void *_lr, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
unsigned y;
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
memcpy(out, in, width * pixel_size);
}
}
bool d3d9_get_render_state(void *data, INT32 state, DWORD *value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#ifdef _XBOX
IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
#else
if (IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) != D3D_OK)
return false;
#endif
return true;
}
void d3d9_set_render_state(void *data, INT32 state, DWORD value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
IDirect3DDevice9_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
}
void d3d9_enable_blend_func(void *data)
{
if (!data)
return;
d3d9_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d9_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
}
void d3d9_device_set_render_target(void *_dev, unsigned idx,
void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return;
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
}
void d3d9_enable_alpha_blend_texture_func(void *data)
{
/* Also blend the texture with the set alpha value. */
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d9_disable_blend_func(void *data)
{
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
}
void d3d9_set_vertex_declaration(void *data, void *vertex_data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return;
IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION9)vertex_data);
}
static bool d3d9_reset_internal(void *data,
D3DPRESENT_PARAMETERS *d3dpp
)
@ -1011,30 +479,12 @@ bool d3d9_reset(void *dev, void *d3dpp)
return false;
}
bool d3d9_device_get_backbuffer(void *_dev,
unsigned idx, unsigned swapchain_idx,
unsigned backbuffer_type, void **data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
if (SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE9*)data)))
return true;
return false;
}
void d3d9_device_free(void *_dev, void *_pd3d)
{
LPDIRECT3D9 pd3d = (LPDIRECT3D9)_pd3d;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
IDirect3DDevice9_Release(dev);
if (pd3d)
IDirect3D9_Release(pd3d);
}
@ -1119,11 +569,10 @@ void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data,
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
if (font)
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
(LPCTSTR)string_data, count, (LPRECT)rect_data,
(DWORD)format, (D3DCOLOR)color);
#endif
}
@ -1131,9 +580,8 @@ void d3d9x_font_release(void *data)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->Release(font);
if (font)
font->lpVtbl->Release(font);
#endif
}
@ -1141,9 +589,8 @@ void d3d9x_font_get_text_metrics(void *data, void *metrics)
{
#ifdef HAVE_D3DX
ID3DXFont *font = (ID3DXFont*)data;
if (!font)
return;
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
if (font)
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
#endif
}
@ -1175,33 +622,6 @@ bool d3d9x_compile_shader_from_file(
return false;
}
INT32 d3d9_get_rgb565_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_R5G6B5;
#else
return D3DFMT_R5G6B5;
#endif
}
INT32 d3d9_get_argb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_A8R8G8B8;
#else
return D3DFMT_A8R8G8B8;
#endif
}
INT32 d3d9_get_xrgb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_X8R8G8B8;
#else
return D3DFMT_X8R8G8B8;
#endif
}
const void *d3d9x_get_buffer_ptr(void *data)
{
#if defined(HAVE_D3DX)

View File

@ -18,27 +18,81 @@
#include <boolean.h>
#include <retro_common_api.h>
#include <retro_inline.h>
#include <d3d9.h>
#include "../video_driver.h"
#include "../../verbosity.h"
RETRO_BEGIN_DECLS
bool d3d9_swap(void *data, void *dev);
static INLINE bool d3d9_swap(void *data, void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef _XBOX
IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
#else
if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL)
== D3DERR_DEVICELOST)
return false;
#endif
return true;
}
void *d3d9_vertex_buffer_new(void *dev,
unsigned length, unsigned usage, unsigned fvf,
INT32 pool, void *handle);
void *d3d9_vertex_buffer_lock(void *data);
void d3d9_vertex_buffer_unlock(void *data);
static INLINE void *d3d9_vertex_buffer_lock(void *vertbuf_ptr)
{
void *buf = NULL;
LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
if (!vertbuf)
return NULL;
IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
if (!buf)
return NULL;
return buf;
}
static INLINE void d3d9_vertex_buffer_unlock(void *vertbuf_ptr)
{
LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr;
if (!vertbuf)
return;
IDirect3DVertexBuffer9_Unlock(vertbuf);
}
void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration);
bool d3d9_texture_get_level_desc(void *tex,
unsigned idx, void *_ppsurface_level);
static INLINE bool d3d9_texture_get_level_desc(void *_tex,
unsigned idx, void *_ppsurface_level)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
#if defined(_XBOX)
D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
#else
if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
return false;
#endif
return true;
}
bool d3d9_texture_get_surface_level(void *tex,
unsigned idx, void **_ppsurface_level);
static INLINE bool d3d9_texture_get_surface_level(void *_tex,
unsigned idx, void **_ppsurface_level)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (tex &&
SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(
tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
return true;
return false;
}
void *d3d9_texture_new(void *dev,
const char *path, unsigned width, unsigned height,
@ -47,110 +101,410 @@ void *d3d9_texture_new(void *dev,
INT32 color_key, void *src_info,
PALETTEENTRY *palette, bool want_mipmap);
void d3d9_set_stream_source(void *dev, unsigned stream_no,
void *stream_vertbuf, unsigned offset_bytes,
unsigned stride);
static INLINE void d3d9_set_stream_source(
void *_dev, unsigned stream_no,
void *stream_vertbuf_ptr, unsigned offset_bytes,
unsigned stride)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXBUFFER9
stream_vertbuf = (LPDIRECT3DVERTEXBUFFER9)stream_vertbuf_ptr;
if (stream_vertbuf)
IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf,
offset_bytes,
stride);
}
void d3d9_texture_free(void *tex);
static INLINE void d3d9_texture_free(void *_tex)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return;
IDirect3DTexture9_Release(tex);
}
void d3d9_set_transform(void *dev,
INT32 state, const void *_matrix);
static INLINE void d3d9_set_transform(void *_dev,
INT32 state, const void *_matrix)
{
#ifndef _XBOX
CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
/* XBox 360 D3D9 does not support fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DDevice9_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
#endif
}
void d3d9_set_sampler_address_u(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d9_set_sampler_address_u(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
}
void d3d9_set_sampler_address_v(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d9_set_sampler_address_v(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
}
void d3d9_set_sampler_minfilter(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d9_set_sampler_minfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
}
void d3d9_set_sampler_magfilter(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d9_set_sampler_magfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
}
void d3d9_set_sampler_mipfilter(void *dev,
unsigned sampler, unsigned value);
static INLINE void d3d9_set_sampler_mipfilter(void *_dev,
unsigned sampler, unsigned value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
IDirect3DDevice9_SetSamplerState(dev, sampler,
D3DSAMP_MIPFILTER, value);
}
bool d3d9_begin_scene(void *dev);
static INLINE bool d3d9_begin_scene(void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev)
return false;
#if defined(_XBOX)
IDirect3DDevice9_BeginScene(dev);
#else
if (FAILED(IDirect3DDevice9_BeginScene(dev)))
return false;
#endif
void d3d9_end_scene(void *dev);
return true;
}
void d3d9_draw_primitive(void *dev,
INT32 type, unsigned start, unsigned count);
static INLINE void d3d9_end_scene(void *_dev)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
IDirect3DDevice9_EndScene(dev);
}
void d3d9_clear(void *dev,
static INLINE void d3d9_draw_primitive(void *_dev,
INT32 _type, unsigned start, unsigned count)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
D3DPRIMITIVETYPE type = (D3DPRIMITIVETYPE)_type;
if (!dev || !d3d9_begin_scene(dev))
return;
IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
d3d9_end_scene(dev);
}
static INLINE void d3d9_clear(void *_dev,
unsigned count, const void *rects, unsigned flags,
INT32 color, float z, unsigned stencil);
INT32 color, float z, unsigned stencil)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
IDirect3DDevice9_Clear(dev, count, (const D3DRECT*)rects, flags,
color, z, stencil);
}
bool d3d9_lock_rectangle(void *tex,
unsigned level, void *lock_rect, RECT *rect,
unsigned rectangle_height, unsigned flags);
static INLINE bool d3d9_lock_rectangle(void *_tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (!tex)
return false;
#ifdef _XBOX
IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags);
#else
if (IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags) != D3D_OK)
return false;
#endif
void d3d9_lock_rectangle_clear(void *tex,
unsigned level, void *lock_rect, RECT *rect,
unsigned rectangle_height, unsigned flags);
return true;
}
void d3d9_unlock_rectangle(void *tex);
static INLINE void d3d9_unlock_rectangle(void *_tex)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
if (tex)
IDirect3DTexture9_UnlockRect(tex, 0);
}
void d3d9_set_texture(void *dev, unsigned sampler,
void *tex_data);
static INLINE void d3d9_lock_rectangle_clear(void *tex,
unsigned level, void *_lr, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
#if defined(_XBOX)
level = 0;
#endif
memset(lr->pBits, level, rectangle_height * lr->Pitch);
d3d9_unlock_rectangle(tex);
}
bool d3d9_create_vertex_shader(void *dev,
const DWORD *a, void **b);
static INLINE void d3d9_set_texture(void *_dev, unsigned sampler,
void *tex_data)
{
LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)tex_data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (!dev || !tex)
return;
IDirect3DDevice9_SetTexture(dev, sampler,
(IDirect3DBaseTexture9*)tex);
}
bool d3d9_create_pixel_shader(void *dev,
const DWORD *a, void **b);
static INLINE bool d3d9_create_vertex_shader(
void *_dev, const DWORD *a, void **b)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev && IDirect3DDevice9_CreateVertexShader(dev, a,
(LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK)
return true;
return false;
}
void d3d9_free_pixel_shader(void *dev, void *data);
static INLINE bool d3d9_create_pixel_shader(
void *_dev, const DWORD *a, void **b)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev &&
IDirect3DDevice9_CreatePixelShader(dev, a,
(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
return true;
return false;
}
void d3d9_free_vertex_shader(void *dev, void *data);
static INLINE void d3d9_free_vertex_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data;
if (!dev || !vs)
return;
IDirect3DVertexShader9_Release(vs);
}
bool d3d9_set_pixel_shader(void *dev, void *data);
static INLINE void d3d9_free_pixel_shader(void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data;
if (!dev || !ps)
return;
IDirect3DPixelShader9_Release(ps);
}
bool d3d9_set_vertex_shader(void *dev, unsigned index,
void *data);
static INLINE bool d3d9_set_pixel_shader(
void *_dev, void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DPIXELSHADER9 d3dps = (LPDIRECT3DPIXELSHADER9)data;
if (!dev || !d3dps)
return false;
bool d3d9_set_vertex_shader_constantf(void *dev,
UINT start_register,const float* constant_data, unsigned vector4f_count);
#ifdef _XBOX
/* Returns void on Xbox */
IDirect3DDevice9_SetPixelShader(dev, d3dps);
#else
if (IDirect3DDevice9_SetPixelShader(dev, d3dps) != D3D_OK)
return false;
#endif
return true;
}
void d3d9_texture_blit(unsigned pixel_size,
static INLINE bool d3d9_set_vertex_shader(
void *_dev, unsigned index,
void *data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
LPDIRECT3DVERTEXSHADER9 shader = (LPDIRECT3DVERTEXSHADER9)data;
#ifdef _XBOX
IDirect3DDevice9_SetVertexShader(dev, shader);
#else
if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK)
return false;
#endif
return true;
}
static INLINE bool d3d9_set_vertex_shader_constantf(void *_dev,
UINT start_register,const float* constant_data,
unsigned vector4f_count)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
#ifdef _XBOX
IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count);
#else
if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
start_register, constant_data, vector4f_count) != D3D_OK)
return false;
#endif
return true;
}
static INLINE void d3d9_texture_blit(unsigned pixel_size,
void *tex,
void *lr, const void *frame,
unsigned width, unsigned height, unsigned pitch);
void *_lr, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
unsigned y;
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
bool d3d9_vertex_declaration_new(void *dev,
const void *vertex_data, void **decl_data);
for (y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
memcpy(out, in, width * pixel_size);
}
}
void d3d9_vertex_declaration_free(void *data);
static INLINE bool d3d9_vertex_declaration_new(void *_dev,
const void *vertex_data, void **decl_data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data;
LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data;
void d3d9_set_viewports(void *dev, void *vp);
if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev,
vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl)))
return true;
void d3d9_enable_blend_func(void *data);
return false;
}
void d3d9_disable_blend_func(void *data);
static INLINE void d3d9_vertex_declaration_free(void *data)
{
if (!data)
return;
void d3d9_set_vertex_declaration(void *data, void *vertex_data);
IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION9)data);
}
void d3d9_enable_alpha_blend_texture_func(void *data);
static INLINE void d3d9_set_viewports(void *_dev, void *_vp)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
D3DVIEWPORT9 *vp = (D3DVIEWPORT9*)_vp;
if (dev)
IDirect3DDevice9_SetViewport(dev, vp);
}
static INLINE void d3d9_set_render_state(
LPDIRECT3DDEVICE9 dev, D3DRENDERSTATETYPE state, DWORD value)
{
IDirect3DDevice9_SetRenderState(dev, state, value);
}
static INLINE void d3d9_enable_blend_func(void *data)
{
if (!data)
return;
d3d9_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d9_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
}
static INLINE void d3d9_disable_blend_func(void *data)
{
d3d9_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
}
static INLINE void
d3d9_set_vertex_declaration(void *data, void *vertex_data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (dev)
IDirect3DDevice9_SetVertexDeclaration(dev,
(LPDIRECT3DVERTEXDECLARATION9)vertex_data);
}
static INLINE void d3d9_set_texture_stage_state(void *_dev,
unsigned sampler, unsigned type, unsigned value)
{
#ifndef _XBOX
/* XBox 360 has no fixed-function pipeline. */
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (IDirect3DDevice9_SetTextureStageState(dev, sampler,
(D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
RARCH_ERR("SetTextureStageState call failed, sampler"
": %d, value: %d, type: %d\n", sampler, value, type);
#endif
}
static INLINE void d3d9_enable_alpha_blend_texture_func(void *data)
{
/* Also blend the texture with the set alpha value. */
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d9_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
}
void d3d9_frame_postprocess(void *data);
void d3d9_surface_free(void *data);
static INLINE void d3d9_surface_free(void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
IDirect3DSurface9_Release(surf);
}
bool d3d9_device_get_render_target_data(void *dev,
void *_src, void *_dst);
bool d3d9_device_get_render_target(void *dev,
unsigned idx, void **data);
static INLINE bool d3d9_device_get_render_target(void *_dev,
unsigned idx, void **data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev &&
SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
idx, (LPDIRECT3DSURFACE9*)data)))
return true;
void d3d9_device_set_render_target(void *dev, unsigned idx,
void *data);
return false;
}
bool d3d9_get_render_state(void *data,
INT32 state, DWORD *value);
static INLINE void d3d9_device_set_render_target(
void *_dev, unsigned idx,
void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev)
IDirect3DDevice9_SetRenderTarget(dev, idx, surf);
}
void d3d9_set_render_state(void *data,
INT32 state, DWORD value);
static INLINE bool d3d9_get_render_state(
void *data, INT32 state, DWORD *value)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
if (!dev)
return false;
#ifdef _XBOX
IDirect3DDevice9_GetRenderState(dev,
(D3DRENDERSTATETYPE)state, value);
#else
if (IDirect3DDevice9_GetRenderState(dev,
(D3DRENDERSTATETYPE)state, value) != D3D_OK)
return false;
#endif
return true;
}
void d3d9_device_set_render_target(void *dev, unsigned idx,
void *data);
@ -164,13 +518,46 @@ bool d3d9_device_create_offscreen_plain_surface(
void **surf_data,
void *data);
bool d3d9_surface_lock_rect(void *data, void *data2);
static INLINE bool d3d9_surface_lock_rect(void *data, void *data2)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return false;
#if defined(_XBOX)
IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
#else
if (FAILED(IDirect3DSurface9_LockRect(surf,
(D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
return false;
#endif
return true;
}
static INLINE void d3d9_surface_unlock_rect(void *data)
{
LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data;
if (!surf)
return;
IDirect3DSurface9_UnlockRect(surf);
}
void d3d9_surface_unlock_rect(void *data);
bool d3d9_get_adapter_display_mode(void *d3d,
static INLINE bool d3d9_get_adapter_display_mode(
void *_d3d,
unsigned idx,
void *display_mode);
void *display_mode)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (!d3d)
return false;
#ifndef _XBOX
if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
return false;
#endif
return true;
}
bool d3d9_create_device(void *dev,
void *d3dpp,
@ -180,9 +567,19 @@ bool d3d9_create_device(void *dev,
bool d3d9_reset(void *dev, void *d3dpp);
bool d3d9_device_get_backbuffer(void *dev,
static INLINE bool d3d9_device_get_backbuffer(void *_dev,
unsigned idx, unsigned swapchain_idx,
unsigned backbuffer_type, void **data);
unsigned backbuffer_type, void **data)
{
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
if (dev &&
SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev,
swapchain_idx, idx,
(D3DBACKBUFFER_TYPE)backbuffer_type,
(LPDIRECT3DSURFACE9*)data)))
return true;
return false;
}
void d3d9_device_free(void *dev, void *pd3d);
@ -192,11 +589,24 @@ bool d3d9_initialize_symbols(enum gfx_ctx_api api);
void d3d9_deinitialize_symbols(void);
bool d3d9_check_device_type(void *d3d,
static INLINE bool d3d9_check_device_type(void *_d3d,
unsigned idx,
INT32 disp_format,
INT32 backbuffer_format,
bool windowed_mode);
bool windowed_mode)
{
LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
if (d3d &&
SUCCEEDED(IDirect3D9_CheckDeviceType(d3d,
0,
D3DDEVTYPE_HAL,
(D3DFORMAT)disp_format,
(D3DFORMAT)backbuffer_format,
windowed_mode)))
return true;
return false;
}
bool d3d9x_create_font_indirect(void *dev,
void *desc, void **font_data);
@ -240,9 +650,32 @@ const void *d3d9x_get_buffer_ptr(void *data);
const bool d3d9x_constant_table_set_float(void *p,
void *a, const void *b, float val);
INT32 d3d9_get_rgb565_format(void);
INT32 d3d9_get_argb8888_format(void);
INT32 d3d9_get_xrgb8888_format(void);
static INLINE INT32 d3d9_get_rgb565_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_R5G6B5;
#else
return D3DFMT_R5G6B5;
#endif
}
static INLINE INT32 d3d9_get_argb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_A8R8G8B8;
#else
return D3DFMT_A8R8G8B8;
#endif
}
static INLINE INT32 d3d9_get_xrgb8888_format(void)
{
#ifdef _XBOX
return D3DFMT_LIN_X8R8G8B8;
#else
return D3DFMT_X8R8G8B8;
#endif
}
RETRO_END_DECLS

View File

@ -33,10 +33,6 @@ typedef struct d3d_texture
#define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i))))
#endif
#ifndef D3DCOLOR_ARGB
#define D3DCOLOR_ARGB(_a, _r, _g, _b) ( (DWORD)( ( ( (_a)&0xff)<<24)|( ( (_r)&0xff)<<16)|( ( (_g)&0xff)<<8)|( (_b)&0xff) ) )
#endif
#define D3DTADDRESS_COMM_CLAMP 3
#define D3DTEXF_COMM_LINEAR 2
#define D3DPT_COMM_TRIANGLESTRIP 5

View File

@ -1331,8 +1331,8 @@ static void cg_d3d9_renderchain_blit_to_texture(
unsigned width, unsigned height,
unsigned pitch)
{
D3DLOCKED_RECT d3dlr;
struct Pass *first = (struct Pass*)&chain->passes->data[0];
D3DLOCKED_RECT d3dlr = {0, NULL};
struct Pass *first = (struct Pass*)&chain->passes->data[0];
if (
(first->last_width != width || first->last_height != height)

View File

@ -201,7 +201,7 @@ static void hlsl_d3d9_renderchain_blit_to_texture(
void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
D3DLOCKED_RECT d3dlr;
D3DLOCKED_RECT d3dlr = { 0, NULL };
hlsl_d3d9_renderchain_t *chain = (hlsl_d3d9_renderchain_t*)data;
if (chain->last_width != width || chain->last_height != height)