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bool_entries needs to be reduced by one in size
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76cf8dc124
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@ -2705,7 +2705,7 @@ static bool setting_append_list(
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case SETTINGS_LIST_CONFIGURATION:
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{
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unsigned i;
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struct bool_entry bool_entries[7];
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struct bool_entry bool_entries[6];
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START_GROUP(list, list_info, &group_info,
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msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CONFIGURATION_SETTINGS), parent_group);
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@ -2720,36 +2720,36 @@ static bool setting_append_list(
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bool_entries[0].default_value = config_save_on_exit;
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bool_entries[0].flags = SD_FLAG_NONE;
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bool_entries[2].target = &settings->show_hidden_files;
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bool_entries[2].name_enum_idx = MENU_ENUM_LABEL_SHOW_HIDDEN_FILES;
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bool_entries[2].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_SHOW_HIDDEN_FILES;
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bool_entries[2].default_value = show_hidden_files;
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bool_entries[1].target = &settings->show_hidden_files;
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bool_entries[1].name_enum_idx = MENU_ENUM_LABEL_SHOW_HIDDEN_FILES;
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bool_entries[1].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_SHOW_HIDDEN_FILES;
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bool_entries[1].default_value = show_hidden_files;
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bool_entries[1].flags = SD_FLAG_NONE;
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bool_entries[2].target = &settings->game_specific_options;
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bool_entries[2].name_enum_idx = MENU_ENUM_LABEL_GAME_SPECIFIC_OPTIONS;
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bool_entries[2].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_GAME_SPECIFIC_OPTIONS;
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bool_entries[2].default_value = default_game_specific_options;
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bool_entries[2].flags = SD_FLAG_NONE;
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bool_entries[3].target = &settings->game_specific_options;
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bool_entries[3].name_enum_idx = MENU_ENUM_LABEL_GAME_SPECIFIC_OPTIONS;
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bool_entries[3].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_GAME_SPECIFIC_OPTIONS;
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bool_entries[3].default_value = default_game_specific_options;
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bool_entries[3].target = &settings->auto_overrides_enable;
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bool_entries[3].name_enum_idx = MENU_ENUM_LABEL_AUTO_OVERRIDES_ENABLE;
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bool_entries[3].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_AUTO_OVERRIDES_ENABLE;
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bool_entries[3].default_value = default_auto_overrides_enable;
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bool_entries[3].flags = SD_FLAG_NONE;
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bool_entries[4].target = &settings->auto_overrides_enable;
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bool_entries[4].name_enum_idx = MENU_ENUM_LABEL_AUTO_OVERRIDES_ENABLE;
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bool_entries[4].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_AUTO_OVERRIDES_ENABLE;
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bool_entries[4].default_value = default_auto_overrides_enable;
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bool_entries[4].target = &settings->auto_remaps_enable;
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bool_entries[4].name_enum_idx = MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE;
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bool_entries[4].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_AUTO_REMAPS_ENABLE;
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bool_entries[4].default_value = default_auto_remaps_enable;
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bool_entries[4].flags = SD_FLAG_NONE;
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bool_entries[5].target = &settings->auto_remaps_enable;
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bool_entries[5].name_enum_idx = MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE;
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bool_entries[5].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_AUTO_REMAPS_ENABLE;
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bool_entries[5].default_value = default_auto_remaps_enable;
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bool_entries[5].target = &settings->auto_shaders_enable;
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bool_entries[5].name_enum_idx = MENU_ENUM_LABEL_AUTO_SHADERS_ENABLE;
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bool_entries[5].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE;
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bool_entries[5].default_value = default_auto_shaders_enable;
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bool_entries[5].flags = SD_FLAG_NONE;
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bool_entries[6].target = &settings->auto_shaders_enable;
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bool_entries[6].name_enum_idx = MENU_ENUM_LABEL_AUTO_SHADERS_ENABLE;
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bool_entries[6].SHORT_enum_idx = MENU_ENUM_LABEL_VALUE_AUTO_SHADERS_ENABLE;
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bool_entries[6].default_value = default_auto_shaders_enable;
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bool_entries[6].flags = SD_FLAG_NONE;
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for (i = 0; i < ARRAY_SIZE(bool_entries); i++)
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{
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CONFIG_BOOL(
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