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Some further cleanups
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@ -333,14 +333,16 @@ bool menu_shader_manager_save_preset(
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const char *basename, bool apply, bool fullpath)
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{
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#ifdef HAVE_SHADER_MANAGER
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bool ret = false;
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char buffer[PATH_MAX_LENGTH];
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char preset_path[PATH_MAX_LENGTH];
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char config_directory[PATH_MAX_LENGTH];
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bool ret = false;
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unsigned d, type = RARCH_SHADER_NONE;
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const char *dirs[3] = {0};
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config_file_t *conf = NULL;
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struct video_shader *shader = menu_shader_get();
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config_directory[0] = '\0';
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buffer[0] = '\0';
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preset_path[0] = '\0';
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@ -417,10 +419,8 @@ bool menu_shader_manager_save_preset(
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if (!fullpath)
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{
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char config_directory[PATH_MAX_LENGTH];
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settings_t *settings = config_get_ptr();
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*config_directory = '\0';
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if (!path_is_empty(RARCH_PATH_CONFIG))
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fill_pathname_basedir(
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