diff --git a/gfx/gl.c b/gfx/gl.c index 859ffae751..91bf6545b8 100644 --- a/gfx/gl.c +++ b/gfx/gl.c @@ -1075,8 +1075,8 @@ static void gl_init_textures(void *data, const video_info_t *video) #ifdef HAVE_RGUI glGenTextures(1, &gl->rgui_texture); glBindTexture(GL_TEXTURE_2D, gl->rgui_texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gl->border_type); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gl->border_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); #endif @@ -1193,8 +1193,8 @@ static void gl_init_textures(void *data, const video_info_t *video) #ifdef HAVE_RGUI glGenTextures(1, &gl->rgui_texture); glBindTexture(GL_TEXTURE_2D, gl->rgui_texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gl->border_type); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gl->border_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); #endif @@ -2109,8 +2109,8 @@ static bool gl_overlay_load(void *data, const uint32_t *image, unsigned width, u glGenTextures(1, &gl->tex_overlay); glBindTexture(GL_TEXTURE_2D, gl->tex_overlay); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gl->border_type); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gl->border_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);