mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
Start moving over to SDL_image rather than imlib2.
Imlib2 takes more space, and was a pure bitch to compile for Win32, so I gave up ... ;)
This commit is contained in:
parent
99a1784aaf
commit
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6
Makefile
6
Makefile
@ -104,9 +104,9 @@ ifeq ($(HAVE_FREETYPE), 1)
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DEFINES += $(FREETYPE_CFLAGS)
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endif
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ifeq ($(HAVE_IMLIB), 1)
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LIBS += $(IMLIB_LIBS)
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DEFINES += $(IMLIB_CFLAGS)
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ifeq ($(HAVE_SDL_IMAGE), 1)
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LIBS += $(SDL_IMAGE_LIBS)
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DEFINES += $(SDL_IMAGE_CFLAGS)
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endif
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ifeq ($(HAVE_FFMPEG), 1)
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@ -16,9 +16,8 @@ HAVE_RSOUND = 1
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HAVE_DYLIB = 1
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HAVE_NETPLAY = 1
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HAVE_FBO = 1
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HAVE_CG = 0
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HAVE_IMLIB = 0
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HAVE_PYTHON = 0
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HAVE_CG = 1
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HAVE_PYTHON = 1
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libsnes ?= -lsnes
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LIBS = -lm
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@ -95,11 +94,6 @@ ifeq ($(HAVE_DYLIB), 1)
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OBJ += gfx/ext.o audio/ext.o
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endif
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ifeq ($(HAVE_IMLIB), 1)
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LIBS += -lImlib2
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DEFINES += -DHAVE_IMLIB
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endif
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ifeq ($(HAVE_PYTHON), 1)
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LIBS += -lpython32
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DEFINES += -DHAVE_PYTHON -Ipython
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@ -17,7 +17,6 @@ HAVE_DYLIB = 1
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HAVE_NETPLAY = 1
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HAVE_FBO = 1
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HAVE_CG = 0
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HAVE_IMLIB = 0
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HAVE_PYTHON = 0
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libsnes ?= -lsnes
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@ -95,11 +94,6 @@ ifeq ($(HAVE_DYLIB), 1)
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OBJ += gfx/ext.o audio/ext.o
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endif
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ifeq ($(HAVE_IMLIB), 1)
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LIBS += -lImlib2
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DEFINES += -DHAVE_IMLIB
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endif
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ifeq ($(HAVE_PYTHON), 1)
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LIBS += -lpython32
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DEFINES += -DHAVE_PYTHON -Ipython
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@ -80,10 +80,10 @@ static const bool _xml_supp = true;
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static const bool _xml_supp = false;
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#endif
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#ifdef HAVE_IMLIB
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static const bool _imlib_supp = true;
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#ifdef HAVE_SDL_IMAGE
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static const bool _sdl_image_supp = true;
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#else
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static const bool _imlib_supp = false;
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static const bool _sdl_image_supp = false;
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#endif
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#ifdef HAVE_FBO
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20
gfx/image.c
20
gfx/image.c
@ -27,35 +27,33 @@
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#include <stddef.h>
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#include "general.h"
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#ifdef HAVE_IMLIB
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#ifdef HAVE_SDL_IMAGE
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#include <Imlib2.h>
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#include "SDL_image.h"
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bool texture_image_load(const char *path, struct texture_image *out_img)
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{
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Imlib_Image img;
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img = imlib_load_image(path);
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SDL_Surface *img = IMG_Load(path);
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if (!img)
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return false;
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imlib_context_set_image(img);
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out_img->width = imlib_image_get_width();
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out_img->height = imlib_image_get_height();
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out_img->width = img->w;
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out_img->height = img->h;
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size_t size = out_img->width * out_img->height * sizeof(uint32_t);
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out_img->pixels = malloc(size);
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if (!out_img->pixels)
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{
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imlib_free_image();
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SDL_FreeSurface(img);
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return false;
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}
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const uint32_t *read = imlib_image_get_data_for_reading_only();
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const uint32_t *read = img->pixels;
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// Convert ARGB -> RGBA.
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for (unsigned i = 0; i < size / sizeof(uint32_t); i++)
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out_img->pixels[i] = (read[i] >> 24) | (read[i] << 8);
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imlib_free_image();
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SDL_FreeSurface(img);
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return true;
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}
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@ -43,7 +43,7 @@ check_critical SDL "Cannot find SDL library."
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check_lib CG -lCg cgCreateContext
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check_pkgconf XML libxml-2.0
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check_pkgconf IMLIB imlib2
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check_pkgconf SDL_IMAGE SDL_image
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if [ $HAVE_FFMPEG != no ]; then
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check_pkgconf AVCODEC libavcodec
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@ -67,7 +67,7 @@ check_lib STRL -lc strlcpy
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check_pkgconf PYTHON python3
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# Creates config.mk and config.h.
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VARS="ALSA OSS AL RSOUND ROAR JACK PULSE SDL DYLIB CG XML IMLIB DYNAMIC FFMPEG AVCODEC AVFORMAT AVCORE AVUTIL SWSCALE SRC CONFIGFILE FREETYPE XVIDEO NETPLAY FBO STRL PYTHON"
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VARS="ALSA OSS AL RSOUND ROAR JACK PULSE SDL DYLIB CG XML SDL_IMAGE DYNAMIC FFMPEG AVCODEC AVFORMAT AVCORE AVUTIL SWSCALE SRC CONFIGFILE FREETYPE XVIDEO NETPLAY FBO STRL PYTHON"
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create_config_make config.mk $VARS
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create_config_header config.h $VARS
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@ -26,5 +26,5 @@ add_command_line_enable JACK "Enable JACK support" auto
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add_command_line_enable PULSE "Enable PulseAudio support" auto
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add_command_line_enable FREETYPE "Enable FreeType support" auto
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add_command_line_enable XVIDEO "Enable XVideo support" auto
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add_command_line_enable IMLIB "Enable imlib2 support" auto
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add_command_line_enable SDL_IMAGE "Enable SDL_image support" auto
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add_command_line_enable PYTHON "Enable Python 3 support for shaders" no
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2
ssnes.c
2
ssnes.c
@ -355,7 +355,7 @@ static void print_features(void)
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_PSUPP(dylib, "External", "External filter and driver support");
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_PSUPP(cg, "Cg", "Cg pixel shaders");
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_PSUPP(xml, "XML", "bSNES XML pixel shaders");
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_PSUPP(imlib, "Imlib2", "Imlib2 image loading");
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_PSUPP(sdl_image, "SDL_image", "SDL_image image loading");
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_PSUPP(fbo, "FBO", "OpenGL render-to-texture (multi-pass shaders)");
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_PSUPP(dynamic, "Dynamic", "Dynamic run-time loading of libsnes library");
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_PSUPP(ffmpeg, "FFmpeg", "On-the-fly recording of gameplay with libavcodec");
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