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(D3D) Turn _XBOX1 ifdef into HAVE_D3D8
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@ -8,7 +8,7 @@ static void renderchain_set_mvp(void *data, unsigned vp_width,
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hlsl_set_proj_matrix(XMMatrixRotationZ(rotation * (M_PI / 2.0)));
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if (d3d->shader && d3d->shader->set_mvp)
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d3d->shader->set_mvp(d3d, NULL);
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#elif defined(_XBOX1)
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#elif defined(HAVE_D3D8)
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D3DXMATRIX p_out, p_rotate, mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, vp_width, vp_height, 0, 0.0f, 1.0f);
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D3DXMatrixIdentity(&p_out);
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