add new emscripten template

This commit is contained in:
radius 2015-05-10 21:35:10 -04:00
parent 32873de0ce
commit d1f96cf0e4
2 changed files with 179 additions and 0 deletions

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emscripten/template2.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>RetroArch Web Player</title>
<link rel="stylesheet" href="//code.jquery.com/ui/1.11.4/themes/smoothness/jquery-ui.css">
<link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Share+Tech+Mono">
<script src="//code.jquery.com/jquery-1.10.2.js"></script>
<script src="//code.jquery.com/ui/1.11.4/jquery-ui.js"></script>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { border: 0px; font-family: 'Share Tech Mono'; font-size: 12px; width: 100%; overflow:hide; resize:none; color:black; }
div.emscripten, h1 { text-align: left; }
div.canvas_border { background-color:gray; width:800px; height:600px; margin-left: auto; margin-right: auto; }
canvas.emscripten { border: 0px none; }
</style>
<script>
$(function() {
$( "#accordion" ).accordion();
});
</script>
</head>
<body>
</p>
<div class="canvas_border" id="canvas_div" style="display: block">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
</p>
<div id="accordion" class="emscripten">
<h3>Settings</h3>
<div class="emscripten">
<button id="content" onclick="document.getElementById('rom').click()">Upload content</button>
<input style="display: none" type="file" id="rom" name="upload" onclick="document.getElementById('content').click();" onchange="runEmulator(event.target.files);" multiple /></p>
<button id="saves" onclick="document.getElementById('savefiles').click()">Upload saves</button>
<input style="display: none" type="file" id="savefiles" name="upload" onclick="document.getElementById('saves').click();" onchange="uploadSaveFiles(event.target.files);" multiple /></p>
<button id="states" onclick="document.getElementById('savestates').click()">Upload states</button>
<input style="display: none" type="file" id="savestates" name="upload" onclick="document.getElementById('states').click();" onchange="uploadSaveStateFiles(event.target.files);" multiple /></p>
<input type="checkbox" id="resize"><label for="resize">Resize canvas</label></p>
<input type="checkbox" id="pointerLock" checked><label for="pointerLock">Lock/hide mouse pointer</label></p>
<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)"></p>
<input type="checkbox" id="vsync"><label for="vsync" id="vsync-label">Enable V-sync (can only be done before loading game)</label></p>
<input type="textbox" id="latency" size="3" maxlength="3" value="96"> <label for="latency" id="latency-label">Audio latency (ms) (increase if you hear pops at fullspeed, can only be done before loading game)</label></p>
</div>
<h3>Console</h3>
<div class="emscripten">
<textarea class="emscripten" id="output" rows="20"></textarea>
</div>
</div>
<div class="emscripten" id="status">Status: </div>
<progress value="0" max="100" id="progress" hidden=0></progress>
</div>
<script type="text/javascript" src="web.js"></script>
<script type="text/javascript" src="retroarch.js"></script>
</body>
</html>

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emscripten/web.js Normal file
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var count = 0;
var filename = "";
var firstRun = true;
function runEmulator(files){
if(firstRun)
{
Module.FS_createFolder('/', 'etc', true, true);
Module.FS_createFolder('/', 'retroarch', true, true);
Module.FS_createFolder('/retroarch', 'content', true, true);
Module.FS_createFolder('/retroarch', 'saves', true, true);
Module.FS_createFolder('/retroarch', 'states', true, true);
Module.FS_createFolder('/retroarch', 'system', true, true);
firstRun = false;
}
count = files.length;
for (var i = 0; i < files.length; i++) {
filereader = new FileReader();
filereader.file_name = files[i].name;
filereader.onload = function(){initFromData(this.result, '/retroarch/content/' + this.file_name)};
filereader.readAsArrayBuffer(files[i]);
}
}
function uploadSaveFiles(files){
count = files.length;
for (var i = 0; i < files.length; i++) {
filereader = new FileReader();
filereader.file_name = files[i].name;
filereader.onload = function(){initFromData(this.result, '/retroarch/saves/' + this.file_name)};
filereader.readAsArrayBuffer(files[i]);
}
}
function uploadSaveStateFiles(files){
count = files.length;
for (var i = 0; i < files.length; i++) {
filereader = new FileReader();
filereader.file_name = files[i].name;
filereader.onload = function(){initFromData(this.result, '/retroarch/states/' + this.file_name)};
filereader.readAsArrayBuffer(files[i]);
}
}
function initFromData(data, name){
var dataView = new Uint8Array(data);
Module.FS_createDataFile('/', name, dataView, true, false);
count--;
if (count === 0) {
var config = 'input_player1_select = shift\n';
var latency = parseInt(document.getElementById('latency').value, 10);
if (isNaN(latency)) latency = 96;
config += 'audio_latency = ' + latency + '\n'
if (document.getElementById('vsync').checked)
config += 'video_vsync = true\n';
else
config += 'video_vsync = false\n';
config += 'rgui_browser_directory = /retroarch/content/\n';
config += 'savefile_directory = /retroarch/saves/\n';
config += 'savestate_directory = /retroarch/states/\n';
config += 'system_directory = /retroarch/system/\n';
Module.FS_createDataFile('/etc', 'retroarch.cfg', config, true, true);
document.getElementById('canvas_div').style.display = 'block';
document.getElementById('vsync').disabled = true;
document.getElementById('vsync-label').style.color = 'gray';
document.getElementById('latency').disabled = true;
document.getElementById('latency-label').style.color = 'gray';
Module['callMain'](Module['arguments']);
}
}
// connect to canvas
var Module = {
noInitialRun: true,
arguments: ["--verbose", "--menu"],
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
element.value = ''; // clear browser cache
return function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
element.value += text + "\n";
element.scrollTop = 99999; // focus on bottom
};
})(),
printErr: function(text) {
var text = Array.prototype.slice.call(arguments).join(' ');
var element = document.getElementById('output');
element.value += text + "\n";
element.scrollTop = 99999; // focus on bottom
},
canvas: document.getElementById('canvas'),
setStatus: function(text) {
if (Module.setStatus.interval) clearInterval(Module.setStatus.interval);
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');