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Fix opsque Cg shader
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@ -29,6 +29,6 @@ static const char *stock_cg_gl_program = GLSL(
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float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR
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{
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return vert.color * tex2D(s0, vert.tex)
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return vert.color * tex2D(s0, vert.tex);
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}
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);
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@ -51,7 +51,7 @@ static const char *stock_xmb_simple = GLSL(
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float4 color : COLOR;
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};
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output main_fragment(uniform input IN)
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output main_fragment(uniform input IN)
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{
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output OUT;
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OUT.color = float4(1.0, 1.0, 1.0, 0.05);
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