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https://github.com/libretro/RetroArch.git
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(XDK D3D) Refactoring
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ad4cbf36bc
commit
d550830285
@ -285,3 +285,52 @@ static void renderchain_blit_to_texture(void *data, const void *frame,
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D3DTexture_LockRect(d3d->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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D3DTexture_Blit(d3d, desc, d3dlr, frame, width, height, pitch);
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}
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static bool d3d_init_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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const gl_shader_backend_t *backend = NULL;
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const char *shader_path = g_settings.video.shader_path;
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enum rarch_shader_type type = gfx_shader_parse_type(shader_path, DEFAULT_SHADER_TYPE);
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switch (type)
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{
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case RARCH_SHADER_HLSL:
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#ifdef HAVE_HLSL
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RARCH_LOG("[D3D]: Using HLSL shader backend.\n");
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backend = &hlsl_backend;
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#endif
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break;
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}
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if (!backend)
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{
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RARCH_ERR("[GL]: Didn't find valid shader backend. Continuing without shaders.\n");
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return true;
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}
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d3d->shader = backend;
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return d3d->shader->init(d3d, shader_path);
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}
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#ifdef HAVE_SHADERS
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void d3d_deinit_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef HAVE_CG
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if (!d3d->cgCtx)
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return;
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cgD3D9UnloadAllPrograms();
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cgD3D9SetDevice(NULL);
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cgDestroyContext(d3d->cgCtx);
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d3d->cgCtx = NULL;
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#else
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if (d3d->shader && d3d->shader->deinit)
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d3d->shader->deinit();
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d3d->shader = NULL;
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#endif
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}
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#endif
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123
xdk/xdk_d3d.cpp
123
xdk/xdk_d3d.cpp
@ -38,55 +38,7 @@
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#include "render_chain_xdk.cpp"
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static bool d3d_init_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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const gl_shader_backend_t *backend = NULL;
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const char *shader_path = g_settings.video.shader_path;
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enum rarch_shader_type type = gfx_shader_parse_type(shader_path, DEFAULT_SHADER_TYPE);
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switch (type)
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{
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case RARCH_SHADER_HLSL:
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#ifdef HAVE_HLSL
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RARCH_LOG("[D3D]: Using HLSL shader backend.\n");
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backend = &hlsl_backend;
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#endif
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break;
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}
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if (!backend)
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{
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RARCH_ERR("[GL]: Didn't find valid shader backend. Continuing without shaders.\n");
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return true;
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}
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d3d->shader = backend;
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return d3d->shader->init(d3d, shader_path);
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}
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#ifdef HAVE_SHADERS
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void d3d_deinit_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef HAVE_CG
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if (!d3d->cgCtx)
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return;
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cgD3D9UnloadAllPrograms();
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cgD3D9SetDevice(NULL);
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cgDestroyContext(d3d->cgCtx);
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d3d->cgCtx = NULL;
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#else
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if (d3d->shader && d3d->shader->deinit)
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d3d->shader->deinit();
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d3d->shader = NULL;
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#endif
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}
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#endif
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//OK
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static void d3d_deinit_chain(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -100,7 +52,7 @@ static void d3d_deinit_chain(void *data)
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#endif
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}
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//OK
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static void d3d_deinitialize(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -145,6 +97,7 @@ static void d3d_free(void *data)
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#endif
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}
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//OK
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static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -158,6 +111,7 @@ static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
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vp->full_height = d3d->screen_height;
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}
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//OK
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static void d3d_set_rotation(void *data, unsigned rot)
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{
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(void)data;
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@ -207,7 +161,7 @@ static bool d3d_init_chain(void *data, const video_info_t *info)
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if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx, &d3d->final_viewport, &link_info,
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d3d->video_info.rgb32 ? ARGB : RGB565))
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{
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RARCH_ERR("[D3D9]: Failed to init render chain.\n");
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RARCH_ERR("[D3D]: Failed to init render chain.\n");
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return false;
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}
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@ -231,7 +185,7 @@ static bool d3d_init_chain(void *data, const video_info_t *info)
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if (!renderchain_add_pass(d3d->chain, &link_info))
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{
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RARCH_ERR("[D3D9]: Failed to add pass.\n");
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RARCH_ERR("[D3D]: Failed to add pass.\n");
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return false;
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}
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}
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@ -247,7 +201,7 @@ static bool d3d_init_chain(void *data, const video_info_t *info)
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#ifndef DONT_HAVE_STATE_TRACKER
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if (!d3d_init_imports(d3d))
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{
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RARCH_ERR("[D3D9]: Failed to init imports.\n");
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RARCH_ERR("[D3D]: Failed to init imports.\n");
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return false;
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}
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#endif
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@ -269,6 +223,7 @@ static void d3d_reinit_renderchain(void *data, const video_info_t *video)
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d3d_init_chain(d3d, video);
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}
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//OK
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -282,17 +237,29 @@ static bool d3d_init_base(void *data, const video_info_t *info)
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return false;
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}
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if (d3d->d3d_err = d3d->g_pD3D->CreateDevice(0,
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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NULL,
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d3d->hWnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev) != S_OK)
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&d3d->dev)))
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{
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RARCH_ERR("[D3D]: Failed to initialize device.\n");
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return false;
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}
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RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
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(unsigned)d3d->d3d_err);
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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d3d->hWnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_ERR("Failed to initialize device.\n");
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return false;
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}
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}
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return true;
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}
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@ -392,11 +359,11 @@ static void d3d_draw_texture(void *data)
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static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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bool keep, float desired_aspect);
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//OK
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static bool d3d_initialize(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool ret = true;
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if (!d3d->g_pD3D)
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ret = d3d_init_base(d3d, info);
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else if (d3d->needs_restore)
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@ -474,6 +441,7 @@ static bool d3d_initialize(void *data, const video_info_t *info)
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}
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//OK
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bool d3d_restore(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -490,6 +458,7 @@ bool d3d_restore(void *data)
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return !d3d->needs_restore;
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}
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//OK
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static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -515,6 +484,7 @@ static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned
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#endif
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}
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//OK
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static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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bool keep, float desired_aspect)
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{
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@ -654,6 +624,7 @@ static bool d3d_frame(void *data, const void *frame,
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return true;
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}
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//OK
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static void d3d_set_nonblock_state(void *data, bool state)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -663,6 +634,7 @@ static void d3d_set_nonblock_state(void *data, bool state)
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d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
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}
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//OK
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static bool d3d_alive(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -683,6 +655,7 @@ static bool d3d_alive(void *data)
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return !quit;
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}
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//OK
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static bool d3d_focus(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -691,6 +664,7 @@ static bool d3d_focus(void *data)
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return false;
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}
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//OK
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static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -718,6 +692,7 @@ static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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d3d->should_resize = true;
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}
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//OK
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static void d3d_apply_state_changes(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -744,11 +719,17 @@ static void d3d_set_texture_enable(void *data, bool state, bool full_screen)
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}
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#endif
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//OK
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static void d3d_set_osd_msg(void *data, const char *msg, const struct font_params *params)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->font_ctx && d3d->font_ctx->render_msg)
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#ifndef _XBOX
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if (params)
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d3d_set_font_rect(d3d, params);
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#endif
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if (d3d && d3d->font_ctx && d3d->font_ctx->render_msg)
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d3d->font_ctx->render_msg(d3d, msg, params);
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}
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@ -877,11 +858,18 @@ static bool d3d_construct(void *data, const video_info_t *info, const input_driv
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SetFocus(d3d->hWnd);
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#endif
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#ifdef HAVE_WINDOW
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ShowWindow(d3d->hWnd, SW_RESTORE);
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UpdateWindow(d3d->hWnd);
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SetForegroundWindow(d3d->hWnd);
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SetFocus(d3d->hWnd);
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#if 0
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#ifdef HAVE_SHADERS
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// This should only be done once here
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// to avoid set_shader() to be overridden
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// later.
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enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
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if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
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d3d->cg_shader = g_settings.video.shader_path;
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if (!d3d_process_shader(d3d))
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return false;
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#endif
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#endif
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d3d->video_info = *info;
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@ -896,6 +884,7 @@ static bool d3d_construct(void *data, const video_info_t *info, const input_driv
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return true;
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}
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//OK
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static const gfx_ctx_driver_t *d3d_get_context(void *data)
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{
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// TODO: GL core contexts through ANGLE?
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@ -914,6 +903,7 @@ static const gfx_ctx_driver_t *d3d_get_context(void *data)
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static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data)
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{
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#ifdef _XBOX
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if (driver.video_data)
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{
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d3d_video_t *vid = (d3d_video_t*)driver.video_data;
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@ -929,6 +919,7 @@ static void *d3d_init(const video_info_t *info, const input_driver_t **input, vo
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driver.input_data_own = true;
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return driver.video_data;
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}
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#endif
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d3d_video_t *vid = new d3d_video_t();
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if (!vid)
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