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(PS3) Use ssnes_main_clear_state()
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@ -487,7 +487,6 @@ static void ingame_menu(void)
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ps3_unblock_swap();
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}
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// Temporary, a more sane implementation should go here.
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int main(int argc, char *argv[])
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{
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// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
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@ -496,9 +495,7 @@ int main(int argc, char *argv[])
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cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
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cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
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memset(&g_extern, 0, sizeof(g_extern));
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memset(&g_settings, 0, sizeof(g_settings));
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memset(&g_console, 0, sizeof(g_console));
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ssnes_main_clear_state();
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g_console.block_config_read = true;
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config_set_defaults();
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