Use set_title function from wgl_ctx.cpp

This commit is contained in:
twinaphex 2016-06-04 06:02:15 +02:00
parent 24688469b0
commit d739e4771e
3 changed files with 4 additions and 7 deletions

View File

@ -25,8 +25,6 @@
#include "../../tasks/tasks_internal.h"
#include "../../core_info.h"
#include "../../ui/drivers/win32/ui_win32_window.h"
#if !defined(_XBOX)
#define IDI_ICON 1
@ -66,7 +64,7 @@ static unsigned g_pos_y = CW_USEDEFAULT;
static bool g_resized;
bool g_inited;
static bool g_quit;
static ui_window_win32_t main_window;
ui_window_win32_t main_window;
extern void *dinput_wgl;
static void *curD3D = NULL;

View File

@ -35,11 +35,13 @@
#ifndef _XBOX
#include "../../ui/drivers/ui_win32_resource.h"
#include "../../ui/drivers/win32/ui_win32_window.h"
extern unsigned g_resize_width;
extern unsigned g_resize_height;
extern bool g_inited;
extern bool g_restore_desktop;
extern ui_window_win32_t main_window;
LRESULT win32_handle_keyboard_event(HWND hwnd, UINT message,
WPARAM wparam, LPARAM lparam);

View File

@ -389,13 +389,10 @@ static void gfx_ctx_wgl_update_window_title(void *data)
char buf[128] = {0};
char buf_fps[128] = {0};
settings_t *settings = config_get_ptr();
HWND window = win32_get_window();
(void)data;
if (video_monitor_get_fps(buf, sizeof(buf),
buf_fps, sizeof(buf_fps)))
SetWindowText(window, buf);
ui_window_win32_set_title(&main_window, buf);
if (settings->fps_show)
runloop_msg_queue_push(buf_fps, 1, 1, false);
}