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(3DS) fix texture combiner stages in 32bit mode.
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@ -631,29 +631,29 @@ static bool ctr_frame(void* data, const void* frame,
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ctr_check_3D_slider(ctr);
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/* ARGB --> RGBA */
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// /* ARGB --> RGBA */
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if (ctr->rgb32)
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{
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GPU_SetTexEnv(0,
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GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
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GPU_TEVSOURCES(GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, 0),
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GPU_CONSTANT,
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GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_G, 0, 0),
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GPU_TEVOPERANDS(0, 0, 0),
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GPU_MODULATE, GPU_MODULATE,
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0x0000FF);
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0,
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GPU_MODULATE, GPU_REPLACE,
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0xFF0000FF);
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GPU_SetTexEnv(1,
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GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, GPU_PREVIOUS),
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GPU_TEVSOURCES(GPU_PREVIOUS, GPU_PREVIOUS, 0),
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GPU_PREVIOUS,
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GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_B, 0, 0),
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GPU_TEVOPERANDS(0, 0, 0),
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GPU_MULTIPLY_ADD, GPU_MODULATE,
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0,
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GPU_MULTIPLY_ADD, GPU_REPLACE,
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0x00FF00);
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GPU_SetTexEnv(2,
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GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, GPU_PREVIOUS),
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GPU_TEVSOURCES(GPU_PREVIOUS, GPU_PREVIOUS, 0),
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GPU_PREVIOUS,
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GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_ALPHA, 0, 0),
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GPU_TEVOPERANDS(0, 0, 0),
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GPU_MULTIPLY_ADD, GPU_MODULATE,
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0,
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GPU_MULTIPLY_ADD, GPU_REPLACE,
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0xFF0000);
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}
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