mirror of
https://github.com/libretro/RetroArch.git
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(SSNES_CONSOLE) Merged input_luts.c with console_ext.c
This commit is contained in:
parent
38ae16f425
commit
db6b9ba4a3
@ -44,7 +44,6 @@ PPU_SRCS = fifo_buffer.c \
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console/librsound/librsound.c \
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console/szlib/szlib.c \
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ps3/ps3_input.c \
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input/input_luts.c \
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ps3/cellframework2/utility/oskutil.c \
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compat/compat.c \
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ssnes.c \
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@ -39,6 +39,10 @@
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#define MAX_ARGS 32
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/*============================================================
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ROM EXTENSIONS
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============================================================ */
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static char g_rom_ext[1024];
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void ssnes_console_set_rom_ext(const char *ext)
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@ -240,3 +244,244 @@ int ssnes_main_init_wrap(const struct ssnes_main_wrap *args)
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return ret;
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}
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/*============================================================
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INPUT EXTENSIONS
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============================================================ */
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#include "console_ext_input.h"
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struct platform_bind
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{
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uint64_t joykey;
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const char *label;
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};
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uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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char ssnes_default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY][256] = {
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"B Button", /* SNES_DEVICE_ID_JOYPAD_B */
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"Y Button", /* SNES_DEVICE_ID_JOYPAD_Y */
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"Select button", /* SNES_DEVICE_ID_JOYPAD_SELECT */
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"Start button", /* SNES_DEVICE_ID_JOYPAD_START */
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"D-Pad Up", /* SNES_DEVICE_ID_JOYPAD_UP */
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"D-Pad Down", /* SNES_DEVICE_ID_JOYPAD_DOWN */
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"D-Pad Left", /* SNES_DEVICE_ID_JOYPAD_LEFT */
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"D-Pad Right", /* SNES_DEVICE_ID_JOYPAD_RIGHT */
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"A Button", /* SNES_DEVICE_ID_JOYPAD_A */
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"X Button", /* SNES_DEVICE_ID_JOYPAD_X */
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"L Button", /* SNES_DEVICE_ID_JOYPAD_L */
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"R Button", /* SNES_DEVICE_ID_JOYPAD_R */
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};
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#if defined(__CELLOS_LV2__)
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uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
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CTRL_CIRCLE_MASK,
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CTRL_CROSS_MASK,
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CTRL_TRIANGLE_MASK,
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CTRL_SQUARE_MASK,
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CTRL_UP_MASK,
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CTRL_DOWN_MASK,
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CTRL_LEFT_MASK,
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CTRL_RIGHT_MASK,
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CTRL_SELECT_MASK,
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CTRL_START_MASK,
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CTRL_L1_MASK,
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CTRL_L2_MASK,
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CTRL_L3_MASK,
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CTRL_R1_MASK,
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CTRL_R2_MASK,
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CTRL_R3_MASK,
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CTRL_LSTICK_LEFT_MASK,
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CTRL_LSTICK_RIGHT_MASK,
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CTRL_LSTICK_UP_MASK,
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CTRL_LSTICK_DOWN_MASK,
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CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK,
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CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK,
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CTRL_UP_MASK | CTRL_LSTICK_UP_MASK,
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CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK,
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CTRL_RSTICK_LEFT_MASK,
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CTRL_RSTICK_RIGHT_MASK,
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CTRL_RSTICK_UP_MASK,
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CTRL_RSTICK_DOWN_MASK,
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CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK,
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CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK,
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CTRL_UP_MASK | CTRL_RSTICK_UP_MASK,
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CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK,
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};
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static const struct platform_bind platform_keys[] = {
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{ CTRL_CIRCLE_MASK, "Circle button" },
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{ CTRL_CROSS_MASK, "Cross button" },
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{ CTRL_TRIANGLE_MASK, "Triangle button" },
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{ CTRL_SQUARE_MASK, "Square button" },
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{ CTRL_UP_MASK, "D-Pad Up" },
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{ CTRL_DOWN_MASK, "D-Pad Down" },
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{ CTRL_LEFT_MASK, "D-Pad Left" },
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{ CTRL_RIGHT_MASK, "D-Pad Right" },
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{ CTRL_SELECT_MASK, "Select button" },
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{ CTRL_START_MASK, "Start button" },
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{ CTRL_L1_MASK, "L1 button" },
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{ CTRL_L2_MASK, "L2 button" },
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{ CTRL_L3_MASK, "L3 button" },
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{ CTRL_R1_MASK, "R1 button" },
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{ CTRL_R2_MASK, "R2 button" },
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{ CTRL_R3_MASK, "R3 button" },
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{ CTRL_LSTICK_LEFT_MASK, "LStick Left" },
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{ CTRL_LSTICK_RIGHT_MASK, "LStick Right" },
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{ CTRL_LSTICK_UP_MASK, "LStick Up" },
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{ CTRL_LSTICK_DOWN_MASK, "LStick Down" },
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{ CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
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{ CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
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{ CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, "LStick D-Pad Up" },
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{ CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
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{ CTRL_RSTICK_LEFT_MASK, "RStick Left" },
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{ CTRL_RSTICK_RIGHT_MASK, "RStick Right" },
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{ CTRL_RSTICK_UP_MASK, "RStick Up" },
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{ CTRL_RSTICK_DOWN_MASK, "RStick Down" },
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{ CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
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{ CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
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{ CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, "RStick D-Pad Up" },
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{ CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
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};
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#elif defined(_XBOX)
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uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
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XINPUT_GAMEPAD_B,
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XINPUT_GAMEPAD_A,
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XINPUT_GAMEPAD_Y,
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XINPUT_GAMEPAD_X,
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XINPUT_GAMEPAD_DPAD_UP,
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XINPUT_GAMEPAD_DPAD_DOWN,
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XINPUT_GAMEPAD_DPAD_LEFT,
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XINPUT_GAMEPAD_DPAD_RIGHT,
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XINPUT_GAMEPAD_BACK,
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XINPUT_GAMEPAD_START,
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XINPUT_GAMEPAD_LEFT_SHOULDER,
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XINPUT_GAMEPAD_LEFT_TRIGGER,
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XINPUT_GAMEPAD_LEFT_THUMB,
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XINPUT_GAMEPAD_RIGHT_SHOULDER,
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XINPUT_GAMEPAD_RIGHT_TRIGGER,
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XINPUT_GAMEPAD_RIGHT_THUMB,
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XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_LSTICK_UP_MASK,
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XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK,
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XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_RSTICK_UP_MASK,
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XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
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XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
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XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
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XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK,
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XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
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};
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static const struct platform_bind platform_keys[] = {
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{ XINPUT_GAMEPAD_B, "B button" },
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{ XINPUT_GAMEPAD_A, "A button" },
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{ XINPUT_GAMEPAD_Y, "Y button" },
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{ XINPUT_GAMEPAD_X, "X button" },
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{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
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{ XINPUT_GAMEPAD_BACK, "Back button" },
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{ XINPUT_GAMEPAD_START, "Start button" },
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{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
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{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
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{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
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{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
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{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
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{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
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{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
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{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
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{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
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{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
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{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
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{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
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{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
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{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
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{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
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{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
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{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
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{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
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{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
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};
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#endif
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey)
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{
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size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
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if (platform_keys[0].joykey == joykey)
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return joykey;
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for (size_t i = 1; i < arr_size; i++)
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{
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if (platform_keys[i].joykey == joykey)
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return platform_keys[i - 1].joykey;
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}
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return NO_BTN;
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}
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uint64_t ssnes_input_find_next_platform_key(uint64_t joykey)
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{
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size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
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if (platform_keys[arr_size - 1].joykey == joykey)
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return joykey;
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for (size_t i = 0; i < arr_size - 1; i++)
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{
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if (platform_keys[i].joykey == joykey)
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return platform_keys[i + 1].joykey;
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}
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return NO_BTN;
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}
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const char *ssnes_input_find_platform_key_label(uint64_t joykey)
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{
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if (joykey == NO_BTN)
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return "No button";
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size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
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for (size_t i = 0; i < arr_size; i++)
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{
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if (platform_keys[i].joykey == joykey)
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return platform_keys[i].label;
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}
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return "Unknown";
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}
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void ssnes_input_set_default_keybind_names_for_emulator(void)
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{
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const char *id = snes_library_id();
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// Genesis Plus GX/Next
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if (strstr(id, "Genesis Plus GX"))
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{
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B],
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"B button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A],
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"C button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X],
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"Y button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y],
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"A button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L],
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"X button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R],
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"Z button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT],
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"Mode button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT]));
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}
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}
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#ifndef ROM_EXT_H__
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#define ROM_EXT_H__
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#include "console_ext_input.h"
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/*============================================================
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ROM EXTENSIONS
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============================================================ */
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void ssnes_console_set_rom_ext(const char *ext);
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// Get rom extensions for current library.
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@ -32,4 +38,16 @@ void ssnes_console_name_from_id(char *name, size_t size);
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int ssnes_extract_zipfile(const char *zip_path);
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#endif
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/*============================================================
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INPUT EXTENSIONS
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============================================================ */
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const char *ssnes_input_find_platform_key_label(uint64_t joykey);
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey);
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uint64_t ssnes_input_find_next_platform_key(uint64_t joykey);
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// Sets custom default keybind names (some systems emulated by the emulator
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// will need different keybind names for buttons, etc.)
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void ssnes_input_set_default_keybind_names_for_emulator(void);
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#endif
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@ -16,17 +16,13 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SSNES_INPUT_LUTS_H
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#define __SSNES_INPUT_LUTS_H
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#ifndef ROM_EXT_INPUT_H__
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#define ROM_EXT_INPUT_H__
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#include "../driver.h"
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#include "../libsnes.hpp"
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#include <stdint.h>
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#if defined(__CELLOS_LV2__)
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#include "../ps3/ps3_input.h"
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enum ps3_device_id
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{
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PS3_DEVICE_ID_JOYPAD_CIRCLE = 0,
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@ -111,13 +107,4 @@ extern uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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extern uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY];
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extern char ssnes_default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY][256];
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const char *ssnes_input_find_platform_key_label(uint64_t joykey);
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey);
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uint64_t ssnes_input_find_next_platform_key(uint64_t joykey);
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// Sets custom default keybind names (some systems emulated by the emulator
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// will need different keybind names for buttons, etc.)
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void ssnes_input_set_default_keybind_names_for_emulator(void);
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#endif
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@ -1,265 +0,0 @@
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#define NOD3D
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#define NONET
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#include <xtl.h>
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#endif
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#include <stddef.h>
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#include <string.h>
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#include "input_luts.h"
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#include "../compat/strl.h"
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uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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char ssnes_default_libsnes_keybind_name_lut[SSNES_FIRST_META_KEY][256] = {
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"B Button", /* SNES_DEVICE_ID_JOYPAD_B */
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"Y Button", /* SNES_DEVICE_ID_JOYPAD_Y */
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"Select button", /* SNES_DEVICE_ID_JOYPAD_SELECT */
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"Start button", /* SNES_DEVICE_ID_JOYPAD_START */
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"D-Pad Up", /* SNES_DEVICE_ID_JOYPAD_UP */
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"D-Pad Down", /* SNES_DEVICE_ID_JOYPAD_DOWN */
|
||||
"D-Pad Left", /* SNES_DEVICE_ID_JOYPAD_LEFT */
|
||||
"D-Pad Right", /* SNES_DEVICE_ID_JOYPAD_RIGHT */
|
||||
"A Button", /* SNES_DEVICE_ID_JOYPAD_A */
|
||||
"X Button", /* SNES_DEVICE_ID_JOYPAD_X */
|
||||
"L Button", /* SNES_DEVICE_ID_JOYPAD_L */
|
||||
"R Button", /* SNES_DEVICE_ID_JOYPAD_R */
|
||||
};
|
||||
|
||||
#if defined(__CELLOS_LV2__)
|
||||
uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
|
||||
CTRL_CIRCLE_MASK,
|
||||
CTRL_CROSS_MASK,
|
||||
CTRL_TRIANGLE_MASK,
|
||||
CTRL_SQUARE_MASK,
|
||||
CTRL_UP_MASK,
|
||||
CTRL_DOWN_MASK,
|
||||
CTRL_LEFT_MASK,
|
||||
CTRL_RIGHT_MASK,
|
||||
CTRL_SELECT_MASK,
|
||||
CTRL_START_MASK,
|
||||
CTRL_L1_MASK,
|
||||
CTRL_L2_MASK,
|
||||
CTRL_L3_MASK,
|
||||
CTRL_R1_MASK,
|
||||
CTRL_R2_MASK,
|
||||
CTRL_R3_MASK,
|
||||
CTRL_LSTICK_LEFT_MASK,
|
||||
CTRL_LSTICK_RIGHT_MASK,
|
||||
CTRL_LSTICK_UP_MASK,
|
||||
CTRL_LSTICK_DOWN_MASK,
|
||||
CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK,
|
||||
CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK,
|
||||
CTRL_UP_MASK | CTRL_LSTICK_UP_MASK,
|
||||
CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK,
|
||||
CTRL_RSTICK_LEFT_MASK,
|
||||
CTRL_RSTICK_RIGHT_MASK,
|
||||
CTRL_RSTICK_UP_MASK,
|
||||
CTRL_RSTICK_DOWN_MASK,
|
||||
CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK,
|
||||
CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK,
|
||||
CTRL_UP_MASK | CTRL_RSTICK_UP_MASK,
|
||||
CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK,
|
||||
};
|
||||
#elif defined(_XBOX)
|
||||
uint64_t ssnes_platform_keybind_lut[SSNES_LAST_PLATFORM_KEY] = {
|
||||
XINPUT_GAMEPAD_B,
|
||||
XINPUT_GAMEPAD_A,
|
||||
XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_X,
|
||||
XINPUT_GAMEPAD_DPAD_UP,
|
||||
XINPUT_GAMEPAD_DPAD_DOWN,
|
||||
XINPUT_GAMEPAD_DPAD_LEFT,
|
||||
XINPUT_GAMEPAD_DPAD_RIGHT,
|
||||
XINPUT_GAMEPAD_BACK,
|
||||
XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER,
|
||||
XINPUT_GAMEPAD_LEFT_TRIGGER,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB,
|
||||
XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||||
XINPUT_GAMEPAD_RIGHT_TRIGGER,
|
||||
XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
|
||||
XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
|
||||
XINPUT_GAMEPAD_LSTICK_UP_MASK,
|
||||
XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK,
|
||||
XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
|
||||
XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
|
||||
XINPUT_GAMEPAD_RSTICK_UP_MASK,
|
||||
XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK,
|
||||
XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK,
|
||||
};
|
||||
#endif
|
||||
|
||||
struct platform_bind
|
||||
{
|
||||
uint64_t joykey;
|
||||
const char *label;
|
||||
};
|
||||
|
||||
#if defined(__CELLOS_LV2__)
|
||||
static const struct platform_bind platform_keys[] = {
|
||||
{ CTRL_CIRCLE_MASK, "Circle button" },
|
||||
{ CTRL_CROSS_MASK, "Cross button" },
|
||||
{ CTRL_TRIANGLE_MASK, "Triangle button" },
|
||||
{ CTRL_SQUARE_MASK, "Square button" },
|
||||
{ CTRL_UP_MASK, "D-Pad Up" },
|
||||
{ CTRL_DOWN_MASK, "D-Pad Down" },
|
||||
{ CTRL_LEFT_MASK, "D-Pad Left" },
|
||||
{ CTRL_RIGHT_MASK, "D-Pad Right" },
|
||||
{ CTRL_SELECT_MASK, "Select button" },
|
||||
{ CTRL_START_MASK, "Start button" },
|
||||
{ CTRL_L1_MASK, "L1 button" },
|
||||
{ CTRL_L2_MASK, "L2 button" },
|
||||
{ CTRL_L3_MASK, "L3 button" },
|
||||
{ CTRL_R1_MASK, "R1 button" },
|
||||
{ CTRL_R2_MASK, "R2 button" },
|
||||
{ CTRL_R3_MASK, "R3 button" },
|
||||
{ CTRL_LSTICK_LEFT_MASK, "LStick Left" },
|
||||
{ CTRL_LSTICK_RIGHT_MASK, "LStick Right" },
|
||||
{ CTRL_LSTICK_UP_MASK, "LStick Up" },
|
||||
{ CTRL_LSTICK_DOWN_MASK, "LStick Down" },
|
||||
{ CTRL_LEFT_MASK | CTRL_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
|
||||
{ CTRL_RIGHT_MASK | CTRL_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
|
||||
{ CTRL_UP_MASK | CTRL_LSTICK_UP_MASK, "LStick D-Pad Up" },
|
||||
{ CTRL_DOWN_MASK | CTRL_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
|
||||
{ CTRL_RSTICK_LEFT_MASK, "RStick Left" },
|
||||
{ CTRL_RSTICK_RIGHT_MASK, "RStick Right" },
|
||||
{ CTRL_RSTICK_UP_MASK, "RStick Up" },
|
||||
{ CTRL_RSTICK_DOWN_MASK, "RStick Down" },
|
||||
{ CTRL_LEFT_MASK | CTRL_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
|
||||
{ CTRL_RIGHT_MASK | CTRL_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
|
||||
{ CTRL_UP_MASK | CTRL_RSTICK_UP_MASK, "RStick D-Pad Up" },
|
||||
{ CTRL_DOWN_MASK | CTRL_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
|
||||
};
|
||||
#elif defined(_XBOX)
|
||||
static const struct platform_bind platform_keys[] = {
|
||||
{ XINPUT_GAMEPAD_B, "B button" },
|
||||
{ XINPUT_GAMEPAD_A, "A button" },
|
||||
{ XINPUT_GAMEPAD_Y, "Y button" },
|
||||
{ XINPUT_GAMEPAD_X, "X button" },
|
||||
{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
|
||||
{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
|
||||
{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
|
||||
{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
|
||||
{ XINPUT_GAMEPAD_BACK, "Back button" },
|
||||
{ XINPUT_GAMEPAD_START, "Start button" },
|
||||
{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
|
||||
{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
|
||||
{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
|
||||
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
|
||||
{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
|
||||
{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
|
||||
{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
|
||||
{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
|
||||
{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
|
||||
{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
|
||||
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
|
||||
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
|
||||
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
|
||||
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
|
||||
{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
|
||||
{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
|
||||
{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
|
||||
{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
|
||||
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
|
||||
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
|
||||
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
|
||||
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
|
||||
};
|
||||
#endif
|
||||
|
||||
uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey)
|
||||
{
|
||||
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
|
||||
|
||||
if (platform_keys[0].joykey == joykey)
|
||||
return joykey;
|
||||
|
||||
for (size_t i = 1; i < arr_size; i++)
|
||||
{
|
||||
if (platform_keys[i].joykey == joykey)
|
||||
return platform_keys[i - 1].joykey;
|
||||
}
|
||||
|
||||
return NO_BTN;
|
||||
}
|
||||
|
||||
uint64_t ssnes_input_find_next_platform_key(uint64_t joykey)
|
||||
{
|
||||
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
|
||||
if (platform_keys[arr_size - 1].joykey == joykey)
|
||||
return joykey;
|
||||
|
||||
for (size_t i = 0; i < arr_size - 1; i++)
|
||||
{
|
||||
if (platform_keys[i].joykey == joykey)
|
||||
return platform_keys[i + 1].joykey;
|
||||
}
|
||||
|
||||
return NO_BTN;
|
||||
}
|
||||
|
||||
const char *ssnes_input_find_platform_key_label(uint64_t joykey)
|
||||
{
|
||||
if (joykey == NO_BTN)
|
||||
return "No button";
|
||||
|
||||
size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]);
|
||||
for (size_t i = 0; i < arr_size; i++)
|
||||
{
|
||||
if (platform_keys[i].joykey == joykey)
|
||||
return platform_keys[i].label;
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
void ssnes_input_set_default_keybind_names_for_emulator(void)
|
||||
{
|
||||
const char *id = snes_library_id();
|
||||
|
||||
// Genesis Plus GX/Next
|
||||
if (strstr(id, "Genesis Plus GX"))
|
||||
{
|
||||
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B],
|
||||
"B button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B]));
|
||||
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A],
|
||||
"C button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A]));
|
||||
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X],
|
||||
"Y button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X]));
|
||||
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y],
|
||||
"A button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y]));
|
||||
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L],
|
||||
"X button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L]));
|
||||
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R],
|
||||
"Z button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R]));
|
||||
strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT],
|
||||
"Mode button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT]));
|
||||
}
|
||||
}
|
@ -47,7 +47,6 @@
|
||||
#include "../console/main_wrap.h"
|
||||
#include "../conf/config_file.h"
|
||||
#include "../conf/config_file_macros.h"
|
||||
#include "../input/input_luts.h"
|
||||
#include "../general.h"
|
||||
#include "../file.h"
|
||||
|
||||
|
@ -28,7 +28,6 @@
|
||||
#include "ps3_input.h"
|
||||
#include "cellframework2/fileio/file_browser.h"
|
||||
|
||||
#include "../input/input_luts.h"
|
||||
#include "../console/console_ext.h"
|
||||
|
||||
#include "ps3_video_psgl.h"
|
||||
|
@ -25,7 +25,7 @@
|
||||
#include "ps3_input.h"
|
||||
#include "ps3_video_psgl.h"
|
||||
#include "../driver.h"
|
||||
#include "../input/input_luts.h"
|
||||
#include "../console/console_ext_input.h"
|
||||
#include "../libsnes.hpp"
|
||||
#include "../general.h"
|
||||
#include "shared.h"
|
||||
|
Loading…
x
Reference in New Issue
Block a user