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Build fixes
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parent
b91c342ff4
commit
ddc860d4b0
71
retroarch.c
71
retroarch.c
@ -6061,7 +6061,7 @@ bool ai_service_speech_stop(void)
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static void task_auto_translate_handler(retro_task_t *task)
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{
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http_transfer_data_t *data = NULL;
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int* mode_ptr = task->user_data;
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int* mode_ptr = (int*)task->user_data;
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if (task_get_cancelled(task))
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goto task_finished;
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@ -7049,40 +7049,40 @@ static bool run_translation_service(bool paused)
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if (paused)
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state_son[22] = '1';
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if (ai_gamepad_state[8])//a
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if (ai_gamepad_state[8]) /* a */
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state_son[30] = '1';
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if (ai_gamepad_state[0])//b
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if (ai_gamepad_state[0]) /* b */
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state_son[38] = '1';
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if (ai_gamepad_state[2])//select
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if (ai_gamepad_state[2]) /* select */
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state_son[51] = '1';
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if (ai_gamepad_state[3])//start
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if (ai_gamepad_state[3]) /* start */
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state_son[63] = '1';
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if (ai_gamepad_state[4])//up
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if (ai_gamepad_state[4]) /* up */
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state_son[72] = '1';
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if (ai_gamepad_state[5])//down
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if (ai_gamepad_state[5]) /* down */
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state_son[83] = '1';
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if (ai_gamepad_state[6])//left
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if (ai_gamepad_state[6]) /* left */
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state_son[94] = '1';
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if (ai_gamepad_state[7])//right
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if (ai_gamepad_state[7]) /* right */
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state_son[106] = '1';
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if (ai_gamepad_state[9])//x
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if (ai_gamepad_state[9]) /* x */
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state_son[114] = '1';
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if (ai_gamepad_state[1])//y
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if (ai_gamepad_state[1]) /* y */
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state_son[122] = '1';
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if (ai_gamepad_state[10])//l
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if (ai_gamepad_state[10]) /* l */
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state_son[130] = '1';
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if (ai_gamepad_state[11])//r
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if (ai_gamepad_state[11]) /* r */
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state_son[138] = '1';
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if (ai_gamepad_state[12])//l2
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if (ai_gamepad_state[12]) /* l2 */
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state_son[147] = '1';
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if (ai_gamepad_state[13])//r2
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if (ai_gamepad_state[13]) /* r2 */
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state_son[156] = '1';
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if (ai_gamepad_state[14])//l3
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if (ai_gamepad_state[14]) /* l3 */
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state_son[165] = '1';
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if (ai_gamepad_state[15])//r3
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if (ai_gamepad_state[15]) /* r3 */
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state_son[174] = '1';
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json_length+=state_son_length;
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@ -29981,28 +29981,33 @@ static enum runloop_state runloop_check_state(retro_time_t current_time)
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}
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}
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#ifdef HAVE_ACCESSIBILITY
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#ifdef HAVE_TRANSLATE
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/* Copy over the retropad state to a buffer for the translate service
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to send off if it's run. */
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ai_gamepad_state[0] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_B);
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ai_gamepad_state[1] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_Y);
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ai_gamepad_state[2] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_SELECT);
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ai_gamepad_state[3] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
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if (settings->bools.ai_service_enable)
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{
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ai_gamepad_state[0] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_B);
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ai_gamepad_state[1] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_Y);
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ai_gamepad_state[2] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_SELECT);
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ai_gamepad_state[3] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
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ai_gamepad_state[4] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_UP);
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ai_gamepad_state[5] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_DOWN);
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ai_gamepad_state[6] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_LEFT);
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ai_gamepad_state[7] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_RIGHT);
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ai_gamepad_state[4] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_UP);
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ai_gamepad_state[5] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_DOWN);
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ai_gamepad_state[6] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_LEFT);
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ai_gamepad_state[7] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_RIGHT);
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ai_gamepad_state[8] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_A);
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ai_gamepad_state[9] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_X);
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ai_gamepad_state[10] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L);
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ai_gamepad_state[11] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R);
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ai_gamepad_state[8] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_A);
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ai_gamepad_state[9] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_X);
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ai_gamepad_state[10] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L);
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ai_gamepad_state[11] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R);
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ai_gamepad_state[12] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L2);
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ai_gamepad_state[13] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R2);
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ai_gamepad_state[14] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L3);
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ai_gamepad_state[15] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R3);
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ai_gamepad_state[12] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L2);
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ai_gamepad_state[13] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R2);
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ai_gamepad_state[14] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L3);
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ai_gamepad_state[15] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R3);
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}
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#endif
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#endif
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if (!focused)
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@ -2010,7 +2010,6 @@ bool is_input_keyboard_display_on(void);
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/* Input overrides */
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static unsigned gamepad_input_override;
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extern unsigned get_gamepad_input_override(void);
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extern void set_gamepad_input_override(unsigned i, bool val);
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extern void reset_gamepad_input_override(void);
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