Build fixes

This commit is contained in:
jdgleaver 2020-04-17 16:42:37 +01:00
parent b91c342ff4
commit ddc860d4b0
2 changed files with 38 additions and 34 deletions

View File

@ -6061,7 +6061,7 @@ bool ai_service_speech_stop(void)
static void task_auto_translate_handler(retro_task_t *task)
{
http_transfer_data_t *data = NULL;
int* mode_ptr = task->user_data;
int* mode_ptr = (int*)task->user_data;
if (task_get_cancelled(task))
goto task_finished;
@ -7049,40 +7049,40 @@ static bool run_translation_service(bool paused)
if (paused)
state_son[22] = '1';
if (ai_gamepad_state[8])//a
if (ai_gamepad_state[8]) /* a */
state_son[30] = '1';
if (ai_gamepad_state[0])//b
if (ai_gamepad_state[0]) /* b */
state_son[38] = '1';
if (ai_gamepad_state[2])//select
if (ai_gamepad_state[2]) /* select */
state_son[51] = '1';
if (ai_gamepad_state[3])//start
if (ai_gamepad_state[3]) /* start */
state_son[63] = '1';
if (ai_gamepad_state[4])//up
if (ai_gamepad_state[4]) /* up */
state_son[72] = '1';
if (ai_gamepad_state[5])//down
if (ai_gamepad_state[5]) /* down */
state_son[83] = '1';
if (ai_gamepad_state[6])//left
if (ai_gamepad_state[6]) /* left */
state_son[94] = '1';
if (ai_gamepad_state[7])//right
if (ai_gamepad_state[7]) /* right */
state_son[106] = '1';
if (ai_gamepad_state[9])//x
if (ai_gamepad_state[9]) /* x */
state_son[114] = '1';
if (ai_gamepad_state[1])//y
if (ai_gamepad_state[1]) /* y */
state_son[122] = '1';
if (ai_gamepad_state[10])//l
if (ai_gamepad_state[10]) /* l */
state_son[130] = '1';
if (ai_gamepad_state[11])//r
if (ai_gamepad_state[11]) /* r */
state_son[138] = '1';
if (ai_gamepad_state[12])//l2
if (ai_gamepad_state[12]) /* l2 */
state_son[147] = '1';
if (ai_gamepad_state[13])//r2
if (ai_gamepad_state[13]) /* r2 */
state_son[156] = '1';
if (ai_gamepad_state[14])//l3
if (ai_gamepad_state[14]) /* l3 */
state_son[165] = '1';
if (ai_gamepad_state[15])//r3
if (ai_gamepad_state[15]) /* r3 */
state_son[174] = '1';
json_length+=state_son_length;
@ -29981,28 +29981,33 @@ static enum runloop_state runloop_check_state(retro_time_t current_time)
}
}
#ifdef HAVE_ACCESSIBILITY
#ifdef HAVE_TRANSLATE
/* Copy over the retropad state to a buffer for the translate service
to send off if it's run. */
ai_gamepad_state[0] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_B);
ai_gamepad_state[1] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_Y);
ai_gamepad_state[2] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_SELECT);
ai_gamepad_state[3] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
if (settings->bools.ai_service_enable)
{
ai_gamepad_state[0] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_B);
ai_gamepad_state[1] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_Y);
ai_gamepad_state[2] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_SELECT);
ai_gamepad_state[3] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_START);
ai_gamepad_state[4] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_UP);
ai_gamepad_state[5] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_DOWN);
ai_gamepad_state[6] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_LEFT);
ai_gamepad_state[7] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_RIGHT);
ai_gamepad_state[4] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_UP);
ai_gamepad_state[5] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_DOWN);
ai_gamepad_state[6] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_LEFT);
ai_gamepad_state[7] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_RIGHT);
ai_gamepad_state[8] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_A);
ai_gamepad_state[9] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_X);
ai_gamepad_state[10] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L);
ai_gamepad_state[11] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R);
ai_gamepad_state[8] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_A);
ai_gamepad_state[9] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_X);
ai_gamepad_state[10] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L);
ai_gamepad_state[11] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R);
ai_gamepad_state[12] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L2);
ai_gamepad_state[13] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R2);
ai_gamepad_state[14] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L3);
ai_gamepad_state[15] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R3);
ai_gamepad_state[12] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L2);
ai_gamepad_state[13] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R2);
ai_gamepad_state[14] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_L3);
ai_gamepad_state[15] = BIT256_GET(current_bits, RETRO_DEVICE_ID_JOYPAD_R3);
}
#endif
#endif
if (!focused)

View File

@ -2010,7 +2010,6 @@ bool is_input_keyboard_display_on(void);
/* Input overrides */
static unsigned gamepad_input_override;
extern unsigned get_gamepad_input_override(void);
extern void set_gamepad_input_override(unsigned i, bool val);
extern void reset_gamepad_input_override(void);