(PSP) Keybinds from RGUI should work in-game now

This commit is contained in:
twinaphex 2014-02-28 05:23:19 +01:00
parent 7f1f4822c3
commit ddfe8ec681

View File

@ -318,7 +318,7 @@ static void* psp_input_initialize(void)
static bool psp_input_key_pressed(void *data, int key)
{
return (g_extern.lifecycle_state & (1ULL << key));
return (g_extern.lifecycle_state & (1ULL << key)) || input_joypad_pressed(&psp_joypad, 0, g_settings.input.binds[0], key);
}
static uint64_t psp_input_get_capabilities(void *data)