mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
Add keyboard callback for Windows.
Only tested in Wine, but seems to work fine.
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parent
3f8c892a0b
commit
deadbbc906
@ -28,6 +28,7 @@ OBJ = frontend/frontend.o \
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input/overlay.o \
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fifo_buffer.o \
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media/rarch.o \
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gfx/context/win32_common.o \
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gfx/scaler/scaler.o \
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gfx/scaler/pixconv.o \
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gfx/scaler/scaler_int.o \
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@ -25,6 +25,7 @@
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#include "../gfx_context.h"
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#include "../gl_common.h"
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#include "../gfx_common.h"
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#include "win32_common.h"
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#include <windows.h>
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#include <commdlg.h>
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#include <string.h>
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@ -197,15 +198,12 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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}
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break;
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case WM_CHAR:
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case WM_KEYDOWN:
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case WM_KEYUP:
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case WM_SYSKEYUP:
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case WM_SYSKEYDOWN:
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switch (wparam)
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{
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case VK_F10:
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case VK_MENU:
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case VK_RSHIFT:
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return 0;
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}
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break;
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return win32_handle_keyboard_event(hwnd, message, wparam, lparam);
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case WM_CREATE:
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create_gl_context(hwnd);
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81
gfx/context/win32_common.c
Normal file
81
gfx/context/win32_common.c
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@ -0,0 +1,81 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../general.h"
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#include "../../input/input_common.h"
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#include "win32_common.h"
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LRESULT win32_handle_keyboard_event(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
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{
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switch (message)
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{
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// Seems to be hard to synchronize WM_CHAR and WM_KEYDOWN properly.
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case WM_CHAR:
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{
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if (g_extern.system.key_event)
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g_extern.system.key_event(true, RETROK_UNKNOWN, wparam, 0); // TODO: Mod state
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return TRUE;
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}
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case WM_KEYDOWN:
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{
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// DirectInput uses scancodes directly.
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unsigned scancode = (lparam >> 16) & 0xff;
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unsigned keycode = input_translate_keysym_to_rk(scancode);
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if (g_extern.system.key_event)
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g_extern.system.key_event(true, keycode, 0, 0); // TODO: Mod state
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return 0;
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}
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case WM_KEYUP:
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{
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// DirectInput uses scancodes directly.
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unsigned scancode = (lparam >> 16) & 0xff;
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unsigned keycode = input_translate_keysym_to_rk(scancode);
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if (g_extern.system.key_event)
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g_extern.system.key_event(false, keycode, 0, 0); // TODO: Mod state
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return 0;
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}
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case WM_SYSKEYUP:
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{
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unsigned scancode = (lparam >> 16) & 0xff;
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unsigned keycode = input_translate_keysym_to_rk(scancode);
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if (g_extern.system.key_event)
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g_extern.system.key_event(false, keycode, 0, 0); // TODO: Mod state
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return 0;
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}
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case WM_SYSKEYDOWN:
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{
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unsigned scancode = (lparam >> 16) & 0xff;
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unsigned keycode = input_translate_keysym_to_rk(scancode);
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if (g_extern.system.key_event)
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g_extern.system.key_event(true, keycode, 0, 0); // TODO: Mod state
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switch (wparam)
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{
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case VK_F10:
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case VK_MENU:
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case VK_RSHIFT:
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return 0;
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}
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break;
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}
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}
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return DefWindowProc(hwnd, message, wparam, lparam);
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}
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32
gfx/context/win32_common.h
Normal file
32
gfx/context/win32_common.h
Normal file
@ -0,0 +1,32 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WIN32_COMMON_H__
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#define WIN32_COMMON_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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LRESULT win32_handle_keyboard_event(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
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#ifdef __cplusplus
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}
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#endif
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#endif
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@ -32,6 +32,7 @@
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#include "../gfx_common.h"
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#include "../../compat/posix_string.h"
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#include "../../performance.h"
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#include "../context/win32_common.h"
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#include <iostream>
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#include <exception>
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@ -83,14 +84,12 @@ namespace Callback
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curD3D = (D3DVideo*)p_cs->lpCreateParams;
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break;
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case WM_CHAR:
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case WM_KEYDOWN:
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case WM_KEYUP:
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case WM_SYSKEYUP:
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case WM_SYSKEYDOWN:
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switch (wParam)
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{
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case VK_F10:
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case VK_RSHIFT:
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return 0;
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}
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break;
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return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
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case WM_DESTROY:
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quit = true;
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@ -750,6 +750,10 @@ struct retro_hw_render_callback
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// keycode is the RETROK value of the char.
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// character is the text character of the pressed key. (UTF-32).
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// key_modifiers is a set of RETROKMOD values or'ed together.
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// The pressed/keycode state can be indepedent of the character.
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// It is also possible that multiple characters are generated from a single keypress.
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// The events should be treated separately, however, when possible, the frontend should
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// try to synchronize these.
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typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers);
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struct retro_keyboard_callback
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