(Cg) Take out second_pass_shader / FBO functionality - everything

will go through CGP files from now on
This commit is contained in:
twinaphex 2013-04-05 23:47:48 +02:00
parent ac20f39dfa
commit deeaf981f7

View File

@ -488,22 +488,8 @@ static bool load_plain(const char *path)
if (!load_program(1, path, true))
return false;
if (*g_settings.video.second_pass_shader
#ifndef RARCH_CONSOLE
&& g_settings.video.render_to_texture
#endif
)
{
if (!load_program(2, g_settings.video.second_pass_shader, true))
return false;
cg_shader_num = 2;
}
else
{
prg[2] = prg[0];
cg_shader_num = 1;
}
prg[2] = prg[0];
cg_shader_num = 1;
}
else
{