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(Cg) Take out second_pass_shader / FBO functionality - everything
will go through CGP files from now on
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@ -488,22 +488,8 @@ static bool load_plain(const char *path)
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if (!load_program(1, path, true))
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return false;
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if (*g_settings.video.second_pass_shader
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#ifndef RARCH_CONSOLE
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&& g_settings.video.render_to_texture
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#endif
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)
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{
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if (!load_program(2, g_settings.video.second_pass_shader, true))
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return false;
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cg_shader_num = 2;
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}
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else
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{
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prg[2] = prg[0];
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cg_shader_num = 1;
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}
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prg[2] = prg[0];
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cg_shader_num = 1;
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}
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else
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{
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