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(MSVC) Add XMB
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parent
9519304b12
commit
e0c98a1059
@ -834,9 +834,10 @@ static GLuint xmb_png_texture_load_(const char * file_name)
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return texture;
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}
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static int xmb_png_texture_load_wrap(void * file_name)
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static int xmb_png_texture_load_wrap(void *data)
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{
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return xmb_png_texture_load_(file_name);
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const char *filename = (const char*)data;
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return xmb_png_texture_load_(filename);
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}
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static GLuint xmb_png_texture_load(const char* file_name)
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@ -100,7 +100,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LAKKA</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU;HAVE_7ZIP;HAVE_GLUI;HAVE_LAKKA</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\rzlib;$(MSBuildProjectDirectory)\..\..\libretro-sdk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -142,7 +142,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_GLUI;HAVE_LAKKA</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_GRIFFIN;HAVE_FBO;HAVE_ZLIB;HAVE_XMB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC;HAVE_7ZIP;HAVE_GLUI;HAVE_LAKKA</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\rzlib;$(MSBuildProjectDirectory)\..\..\libretro-sdk\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<CompileAs>CompileAsCpp</CompileAs>
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