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Cleanups
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@ -85,12 +85,6 @@ typedef struct Vertex
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} Vertex;
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#endif
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifdef _XBOX
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typedef struct gl_shader_backend gl_shader_backend_t;
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#endif
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#endif
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typedef struct d3d_video
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{
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uint64_t frame_count;
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@ -109,11 +103,7 @@ typedef struct d3d_video
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std::string shader_path;
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifndef _XBOX
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struct video_shader shader;
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#endif
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#endif
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video_info_t video_info;
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bool needs_restore;
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