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(OSX) Some define changes
(RAGameView) Some comment typo corrections
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@ -179,7 +179,7 @@ static float g_screen_scale = 1.0f;
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@end
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// Realistically these functions don't create or destory the view; just the OpenGL context.
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// Realistically these functions don't create or destroy the view; just the OpenGL context.
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bool apple_init_game_view()
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{
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#ifdef IOS
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@ -207,7 +207,7 @@ bool apple_init_game_view()
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void apple_destroy_game_view()
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{
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dispatch_sync(dispatch_get_main_queue(), ^{
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// Clear the view, otherwise the last frame form this game will be displayed
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// Clear the view, otherwise the last frame from this game will be displayed
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// briefly on the next game.
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[g_view bindDrawable];
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glClearColor(0, 0, 0, 1);
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@ -269,4 +269,4 @@ void apple_bind_game_view_fbo(void)
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[g_view bindDrawable];
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});
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}
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#endif
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#endif
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@ -269,8 +269,7 @@
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"-DLSB_FIRST",
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"-D__LIBRETRO__",
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"-DRARCH_PERFORMANCE_MODE",
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"-DRARCH_MOBILE",
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"-DPACKAGE_VERSION=\\\"0.9.9.3\\\"",
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"-DWANT_RPNG",
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"-DHAVE_COREAUDIO",
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"-DHAVE_DYNAMIC",
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"-DHAVE_OVERLAY",
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@ -279,7 +278,7 @@
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"-DSINC_LOWER_QUALITY",
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);
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PRODUCT_NAME = "$(TARGET_NAME)";
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SDKROOT = macosx;
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SDKROOT = "";
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WRAPPER_EXTENSION = app;
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};
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name = Debug;
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@ -334,7 +333,7 @@
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"-DSINC_LOWER_QUALITY",
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);
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PRODUCT_NAME = "$(TARGET_NAME)";
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SDKROOT = macosx;
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SDKROOT = "";
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WRAPPER_EXTENSION = app;
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};
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name = Release;
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