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Use correlating ifdef.
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parent
8e45e6bc4a
commit
e1a3bf48fd
5
gfx/gl.c
5
gfx/gl.c
@ -910,7 +910,7 @@ static void gl_free(void *data)
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDeleteTextures(TEXTURES, gl->texture);
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glDeleteTextures(TEXTURES, gl->texture);
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#ifdef __CELLOS_LV2__
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#ifdef HAVE_OPENGL_TEXREF
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glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, 0);
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glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, 0);
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glDeleteBuffers(1, &gl->pbo);
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glDeleteBuffers(1, &gl->pbo);
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#endif
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#endif
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@ -1059,7 +1059,8 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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#ifdef HAVE_OPENGL_TEXREF
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#ifdef HAVE_OPENGL_TEXREF
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glGenBuffers(1, &gl->pbo);
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glGenBuffers(1, &gl->pbo);
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glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->pbo);
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glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->pbo);
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glBufferData(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->tex_w * gl->tex_h * gl->base_size * TEXTURES, NULL, GL_STREAM_DRAW);
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glBufferData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
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gl->tex_w * gl->tex_h * gl->base_size * TEXTURES, NULL, GL_STREAM_DRAW);
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#endif
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#endif
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// Empty buffer that we use to clear out the texture with on res change.
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// Empty buffer that we use to clear out the texture with on res change.
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@ -197,7 +197,7 @@ extern PFNGLACTIVETEXTUREPROC pglActiveTexture;
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
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#define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_1_5_5_5_REV
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#define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_1_5_5_5_REV
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void gl_shader_use(unsigned);
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void gl_shader_use(unsigned index);
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void gl_set_projection(gl_t *gl, bool allow_rotate);
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void gl_set_projection(gl_t *gl, bool allow_rotate);
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void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full, bool allow_rotate);
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void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full, bool allow_rotate);
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