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Rename D3D9 in logs to D3D where appropriate (ie. D3D Cg can stay D3D9)
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@ -150,7 +150,7 @@ int D3DVideo::init_base(const video_info_t *info)
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g_pD3D = D3DCREATE_CTX(D3D_SDK_VERSION);
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if (!g_pD3D)
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{
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RARCH_ERR("Failed to create D3D9 interface!\n");
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RARCH_ERR("Failed to create D3D interface!\n");
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return 1;
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}
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@ -162,7 +162,7 @@ int D3DVideo::init_base(const video_info_t *info)
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&d3dpp,
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&dev)))
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{
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RARCH_WARN("[D3D9]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
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RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
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(unsigned)Callback::d3d_err);
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if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice(
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@ -244,13 +244,13 @@ int D3DVideo::init(const video_info_t *info)
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err = "Unknown";
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}
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// Try to recreate the device completely ...
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RARCH_WARN("[D3D9]: Attempting to recover from dead state (%s).\n", err);
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RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err);
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deinit();
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g_pD3D->Release();
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g_pD3D = NULL;
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ret = init_base(info);
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if (!ret)
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RARCH_LOG("[D3D9]: Recovered from dead state.\n");
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RARCH_LOG("[D3D]: Recovered from dead state.\n");
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else
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return ret;
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}
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@ -284,7 +284,7 @@ int D3DVideo::init(const video_info_t *info)
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void D3DVideo::set_viewport(int x, int y, unsigned width, unsigned height)
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{
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D3DVIEWPORT9 viewport;
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D3DVIEWPORT viewport;
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viewport.X = max(x, 0); // D3D9 doesn't support negative X/Y viewports ...
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viewport.Y = max(y, 0);
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viewport.Width = width;
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@ -479,7 +479,7 @@ D3DVideo::D3DVideo(const video_info_t *info, const input_driver_t **input,
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unsigned full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width;
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unsigned full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height;
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RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
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RARCH_LOG("[D3D]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
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screen_width = info->fullscreen ? full_x : info->width;
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screen_height = info->fullscreen ? full_y : info->height;
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@ -547,7 +547,7 @@ D3DVideo::D3DVideo(const video_info_t *info, const input_driver_t **input,
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*input_data = Callback::dinput;
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}
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RARCH_LOG("[D3D9]: Init complete.\n");
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RARCH_LOG("[D3D]: Init complete.\n");
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}
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void D3DVideo::deinit(void)
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@ -602,7 +602,7 @@ bool D3DVideo::restore(void)
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needs_restore = init(&video_info);
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if (needs_restore)
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RARCH_ERR("[D3D9]: Restore error.\n");
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RARCH_ERR("[D3D]: Restore error.\n");
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return !needs_restore;
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}
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@ -622,7 +622,7 @@ bool D3DVideo::frame(const void *frame,
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if (needs_restore && !restore())
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{
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RARCH_ERR("[D3D9]: Failed to restore.\n");
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RARCH_ERR("[D3D]: Failed to restore.\n");
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return false;
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}
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@ -659,7 +659,7 @@ bool D3DVideo::frame(const void *frame,
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if (!chain->render(frame, width, height, pitch, rotation))
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{
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RARCH_ERR("[D3D9]: Failed to render scene.\n");
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RARCH_ERR("[D3D]: Failed to render scene.\n");
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return false;
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}
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@ -1062,7 +1062,7 @@ void D3DVideo::resize(unsigned new_width, unsigned new_height)
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if (!dev)
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return;
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RARCH_LOG("[D3D9]: Resize %ux%u.\n", new_width, new_height);
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RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
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if (new_width != video_info.width || new_height != video_info.height)
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{
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@ -1089,7 +1089,7 @@ bool D3DVideo::overlay_load(const texture_image *images, unsigned num_images)
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D3DPOOL_MANAGED,
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&overlay.tex, NULL)))
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{
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RARCH_ERR("[D3D9]: Failed to create overlay texture\n");
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RARCH_ERR("[D3D]: Failed to create overlay texture\n");
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return false;
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}
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@ -1276,7 +1276,7 @@ void D3DVideo::set_rgui_texture_frame(const void *frame,
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D3DPOOL_MANAGED,
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&rgui.tex, NULL)))
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{
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RARCH_ERR("[D3D9]: Failed to create rgui texture\n");
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RARCH_ERR("[D3D]: Failed to create rgui texture\n");
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return;
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}
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rgui.tex_w = width;
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