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(GLCore) Don't use video_driver_get_size
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@ -103,6 +103,9 @@ typedef struct gl_core
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struct gl_core_buffer_locations bokeh_loc;
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} pipelines;
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unsigned video_width;
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unsigned video_height;
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GLuint *overlay_tex;
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float *overlay_vertex_coord;
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float *overlay_tex_coord;
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@ -1083,6 +1083,8 @@ static void *gl_core_init(const video_info_t *video,
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if (temp_width != 0 && temp_height != 0)
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video_driver_set_size(&temp_width, &temp_height);
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video_driver_get_size(&temp_width, &temp_height);
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gl->video_width = temp_width;
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gl->video_height = temp_height;
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RARCH_LOG("[GLCore]: Using resolution %ux%u\n", temp_width, temp_height);
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@ -1325,19 +1327,16 @@ static void gl_core_free(void *data)
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static bool gl_core_alive(void *data)
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{
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unsigned temp_width = 0;
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unsigned temp_height = 0;
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bool ret = false;
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bool quit = false;
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bool resize = false;
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gl_core_t *gl = (gl_core_t*)data;
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bool is_shutdown = rarch_ctl(RARCH_CTL_IS_SHUTDOWN, NULL);
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/* Needed because some context drivers don't track their sizes */
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video_driver_get_size(&temp_width, &temp_height);
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unsigned temp_width = gl->video_width;
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unsigned temp_height = gl->video_height;
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gl->ctx_driver->check_window(gl->ctx_data,
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&quit, &resize, &temp_width, &temp_height, is_shutdown);
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&quit, &resize, &temp_width, &temp_height, is_shutdown);
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if (quit)
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gl->quitting = true;
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@ -1347,7 +1346,11 @@ static bool gl_core_alive(void *data)
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ret = !gl->quitting;
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if (temp_width != 0 && temp_height != 0)
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{
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video_driver_set_size(&temp_width, &temp_height);
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gl->video_width = temp_width;
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gl->video_height = temp_height;
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}
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return ret;
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}
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@ -1428,11 +1431,11 @@ static void gl_core_set_rotation(void *data, unsigned rotation)
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static void gl_core_viewport_info(void *data, struct video_viewport *vp)
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{
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unsigned width, height;
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unsigned top_y, top_dist;
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gl_core_t *gl = (gl_core_t*)data;
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gl_core_t *gl = (gl_core_t*)data;
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unsigned width = gl->video_width;
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unsigned height = gl->video_height;
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video_driver_get_size(&width, &height);
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*vp = gl->vp;
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vp->full_width = width;
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