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(menu_display_d3d.c) Change some variables
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@ -25,14 +25,16 @@
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#include "../menu_display.h"
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static const float gl_vertexes[] = {
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#define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i))))
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static const float d3d_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const float gl_tex_coords[] = {
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static const float d3d_tex_coords[] = {
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0, 1,
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1, 1,
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0, 0,
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@ -113,11 +115,11 @@ static void menu_display_d3d_draw(
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if (!mat)
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mat = &gl->mvp_no_rot;
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if (!coords->vertex)
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coords->vertex = &gl_vertexes[0];
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coords->vertex = &d3d_vertexes[0];
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if (!coords->tex_coord)
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coords->tex_coord = &gl_tex_coords[0];
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coords->tex_coord = &d3d_tex_coords[0];
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if (!coords->lut_tex_coord)
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coords->lut_tex_coord = &gl_tex_coords[0];
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coords->lut_tex_coord = &d3d_tex_coords[0];
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vp.X = x;
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vp.Y = y;
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@ -157,18 +159,18 @@ static void menu_display_d3d_draw_bg(
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const GLfloat *new_tex_coord = NULL;
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global_t *global = global_get_ptr();
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settings_t *settings = config_get_ptr();
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gl_t *gl = (gl_t*)video_driver_get_ptr(NULL);
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL);
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if (!gl)
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if (!d3d)
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return;
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new_vertex = vertex;
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new_tex_coord = tex_coord;
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if (!new_vertex)
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new_vertex = &gl_vertexes[0];
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new_vertex = &d3d_vertexes[0];
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if (!new_tex_coord)
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new_tex_coord = &gl_tex_coords[0];
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new_tex_coord = &d3d_tex_coords[0];
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coords.vertices = vertex_count;
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coords.vertex = new_vertex;
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@ -221,7 +223,7 @@ static void menu_display_d3d_texture_unload(uintptr_t *id)
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static const float *menu_display_d3d_get_tex_coords(void)
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{
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return &gl_tex_coords[0];
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return &d3d_tex_coords[0];
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}
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menu_display_ctx_driver_t menu_display_ctx_d3d = {
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