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More renaming
Now that remote_input_state isn't always remote, it should just be called real_input_state (and is).
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@ -443,11 +443,11 @@ static bool send_cur_input(netplay_t *netplay, struct netplay_connection *connec
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continue;
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if ((netplay->connected_players & (1<<player)))
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{
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if (dframe->have_remote[player])
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if (dframe->have_real[player])
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{
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if (!send_input_frame(netplay, connection, NULL,
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netplay->self_frame_count, player,
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dframe->remote_input_state[player]))
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dframe->real_input_state[player]))
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return false;
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}
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}
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@ -518,9 +518,9 @@ static bool get_self_input_state(netplay_t *netplay)
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/* If we're playing, copy it in as real input */
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if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
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{
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memcpy(ptr->remote_input_state[netplay->self_player], state,
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memcpy(ptr->real_input_state[netplay->self_player], state,
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sizeof(state));
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ptr->have_remote[netplay->self_player] = true;
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ptr->have_real[netplay->self_player] = true;
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}
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/* And send this input to our peers */
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@ -751,9 +751,9 @@ static bool netplay_get_cmd(netplay_t *netplay,
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/* FIXME: Catastrophe! */
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return netplay_cmd_nak(netplay, connection);
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}
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memcpy(dframe->remote_input_state[player], buffer + 2,
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memcpy(dframe->real_input_state[player], buffer + 2,
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WORDS_PER_INPUT*sizeof(uint32_t));
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dframe->have_remote[player] = true;
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dframe->have_real[player] = true;
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netplay->read_ptr[player] = NEXT_PTR(netplay->read_ptr[player]);
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netplay->read_frame_count[player]++;
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@ -762,7 +762,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
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/* Forward it on if it's past data*/
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if (dframe->frame <= netplay->self_frame_count)
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send_input_frame(netplay, NULL, connection, buffer[0],
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player, dframe->remote_input_state[player]);
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player, dframe->real_input_state[player]);
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}
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/* If this was server data, advance our server pointer too */
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@ -951,8 +951,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
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START(netplay->server_ptr);
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while (dframe->used && dframe->frame <= netplay->self_frame_count)
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{
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memcpy(dframe->remote_input_state[player], dframe->self_state, sizeof(dframe->self_state));
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dframe->have_remote[player] = true;
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memcpy(dframe->real_input_state[player], dframe->self_state, sizeof(dframe->self_state));
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dframe->have_real[player] = true;
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send_input_frame(netplay, NULL, NULL, dframe->frame, player, dframe->self_state);
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if (dframe->frame == netplay->self_frame_count) break;
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NEXT();
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@ -966,7 +966,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
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while (dframe->used && dframe->frame < frame)
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{
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memset(dframe->self_state, 0, sizeof(dframe->self_state));
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memset(dframe->remote_input_state[player], 0, sizeof(dframe->self_state));
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memset(dframe->real_input_state[player], 0, sizeof(dframe->self_state));
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dframe->have_local = true;
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NEXT();
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}
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@ -1336,14 +1336,14 @@ void netplay_simulate_input(netplay_t *netplay, uint32_t sim_ptr, bool resim)
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(1U<<RETRO_DEVICE_ID_JOYPAD_LEFT) |
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(1U<<RETRO_DEVICE_ID_JOYPAD_RIGHT);
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uint32_t sim_state = simframe->simulated_input_state[0][0] & keep;
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sim_state |= pframe->remote_input_state[0][0] & ~keep;
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sim_state |= pframe->real_input_state[0][0] & ~keep;
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simframe->simulated_input_state[0][0] = sim_state;
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}
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else
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{
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memcpy(simframe->simulated_input_state,
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pframe->remote_input_state,
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sizeof(pframe->remote_input_state));
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pframe->real_input_state,
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sizeof(pframe->real_input_state));
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}
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}
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@ -1383,7 +1383,7 @@ static bool netplay_poll(void)
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}
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/* Simulate the input if we don't have real input */
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if (!netplay_data->buffer[netplay_data->self_ptr].have_remote)
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if (!netplay_data->buffer[netplay_data->self_ptr].have_real)
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netplay_simulate_input(netplay_data, netplay_data->self_ptr, false);
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/* Consider stalling */
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@ -1504,10 +1504,10 @@ static int16_t netplay_input_state(netplay_t *netplay,
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return 0;
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}
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if (netplay->buffer[ptr].have_remote[port])
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if (netplay->buffer[ptr].have_real[port])
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{
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netplay->buffer[ptr].used_real[port] = true;
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curr_input_state = netplay->buffer[ptr].remote_input_state[port];
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curr_input_state = netplay->buffer[ptr].real_input_state[port];
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}
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else
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{
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@ -267,8 +267,8 @@ void netplay_sync_post_frame(netplay_t *netplay)
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for (i = 0; i < MAX_USERS; i++)
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{
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if (memcmp(ptr->simulated_input_state[i], ptr->remote_input_state[i],
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sizeof(ptr->remote_input_state[i])) != 0
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if (memcmp(ptr->simulated_input_state[i], ptr->real_input_state[i],
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sizeof(ptr->real_input_state[i])) != 0
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&& !ptr->used_real[i])
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break;
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}
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@ -202,17 +202,19 @@ struct delta_frame
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/* The CRC-32 of the serialized state if we've calculated it, else 0 */
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uint32_t crc;
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netplay_input_state_t remote_input_state[MAX_USERS];
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/* The real, simulated and local input. If we're playing, self_state is
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* mirrored to the appropriate real_input_state player. */
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netplay_input_state_t real_input_state[MAX_USERS];
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netplay_input_state_t simulated_input_state[MAX_USERS];
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netplay_input_state_t self_state;
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/* Have we read local input? */
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bool have_local;
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/* Have we read the real remote input? */
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bool have_remote[MAX_USERS];
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/* Have we read the real (remote) input? */
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bool have_real[MAX_USERS];
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/* Is the current state as of self_frame_count using the real remote data? */
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/* Is the current state as of self_frame_count using the real (remote) data? */
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bool used_real[MAX_USERS];
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};
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