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(Xbox 1) Build fix
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@ -215,7 +215,7 @@ void CMenuMain::ProcessInput()
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// Press A to launch
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if (trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_B) || trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_START))
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rarch_console_load_game_wrap(g_romList.GetRomAt(m_romListSelectedRom)->GetFileName().c_str(), S_DELAY_1);
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rarch_console_load_game_wrap(g_romList.GetRomAt(m_romListSelectedRom)->GetFileName().c_str(), g_console.zip_extract_mode, S_DELAY_1);
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if (trigger_state & (1 << RETRO_DEVICE_ID_JOYPAD_R3))
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{
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