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uniquely name D3D function for initing renderchain
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@ -152,7 +152,7 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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link_info.tex_w = link_info.tex_h =
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video_info->input_scale * RARCH_SCALE_BASE;
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if (!renderchain_init_first(&d3d->renderchain_driver,
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if (!renderchain_d3d_init_first(&d3d->renderchain_driver,
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&d3d->renderchain_data))
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{
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RARCH_ERR("[D3D]: Renderchain could not be initialized.\n");
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@ -3346,7 +3346,7 @@ bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap)
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return true;
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}
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bool renderchain_init_first(const d3d_renderchain_driver_t **renderchain_driver,
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bool renderchain_d3d_init_first(const d3d_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle)
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{
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unsigned i;
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@ -1256,8 +1256,9 @@ bool video_shader_driver_compile_program(struct shader_program_info *program_inf
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bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap);
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bool renderchain_init_first(const d3d_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle);
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bool renderchain_d3d_init_first(
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const d3d_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle);
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extern bool (*video_driver_cb_has_focus)(void);
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