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(Xbox 1) Fix FPS onscreen - needs an additional temp char buffer
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@ -453,19 +453,19 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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//Output memory usage
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//Output memory usage
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char buf[128], buf_fps_last[128];
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char buf[128], buf2[128], buf_fps_last[128];
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bool ret = false;
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bool ret = false;
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sprintf(buf, "%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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sprintf(buf, "%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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rarch_convert_char_to_wchar(strw_buffer, buf, sizeof(strw_buffer));
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rarch_convert_char_to_wchar(strw_buffer, buf, sizeof(strw_buffer));
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d3d->debug_font->TextOut(d3d->pFrontBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 50 );
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d3d->debug_font->TextOut(d3d->pFrontBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 50 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 50 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, strw_buffer, (unsigned)-1, font_x + 30, font_y + 50 );
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if(ret = gfx_window_title(buf, sizeof(buf)) || sizeof(buf_fps_last))
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if(ret = gfx_window_title(buf2, sizeof(buf2)) || sizeof(buf_fps_last))
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{
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{
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if(ret)
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if(ret)
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{
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{
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sprintf(buf_fps_last, buf);
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sprintf(buf_fps_last, buf2);
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rarch_convert_char_to_wchar(strw_buffer, buf, sizeof(strw_buffer));
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rarch_convert_char_to_wchar(strw_buffer, buf2, sizeof(strw_buffer));
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}
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}
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else if(buf_fps_last)
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else if(buf_fps_last)
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rarch_convert_char_to_wchar(strw_buffer, buf_fps_last, sizeof(strw_buffer));
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rarch_convert_char_to_wchar(strw_buffer, buf_fps_last, sizeof(strw_buffer));
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